Player Matchup

Cernunnos
Cernunnos
AveragePaz
Cernunnos
Level 106
God Stats
2W - 1L
1,502 SR
Queue Stats
44W - 52L
1,437 Elo+
Party 1
Ao Kuang
Ao Kuang
DerOswald
Ao Kuang
Level 214
God Stats
24W - 25L
1,508 SR
Queue Stats
973W - 963L
1,457 Elo+
Solo
Da Ji
Da Ji
RW95
Da Ji
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 104L
1,488 Elo+
Party 1
Scylla
Scylla
Super_Djoystik
Scylla
Level 122
God Stats
6W - 14L
1,306 SR
Queue Stats
529W - 537L
1,458 Elo+
Solo
Cerberus
Cerberus
XxRY4NSM1THxX
Cerberus
Level 154
God Stats
7W - 4L
1,315 SR
Queue Stats
669W - 680L
1,461 Elo+
Solo
Team Averages
Level 140
1,426 SR
1,460 Elo+

VS

Team Averages
Level 122
1,469 SR
1,480 Elo+
Cabrakan
Cabrakan
FellloN
Cabrakan
Level 101
God Stats
1W - 3L
1,710 SR
Queue Stats
390W - 410L
1,526 Elo+
Solo
Ratatoskr
Ratatoskr
PoOkii
Ratatoskr
Level 116
God Stats
0W - 3L
1,500 SR
Queue Stats
321W - 316L
1,430 Elo+
Solo
Mulan
Mulan
SummonedKnight
Mulan
Level 137
God Stats
0W - 3L
1,129 SR
Queue Stats
59W - 68L
1,466 Elo+
Solo
Kali
Kali
Twister1290
Kali
Level 96
God Stats
1W - 1L
1,500 SR
Queue Stats
543W - 520L
1,489 Elo+
Solo
Cu Chulainn
Cu Chulainn
roko1394
Cu Chulainn
Level 159
God Stats
3W - 9L
1,506 SR
Queue Stats
291W - 304L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AveragePaz
Cernunnos
17
11 / 1 / 14
10,136
1,014
14,760
6,838
3,298
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ao Kuang
DerOswald
Ao Kuang
16
7 / 0 / 21
9,503
950
8,896
8,653
8,807
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Da Ji
RW95
Da Ji
13
3 / 5 / 17
8,505
851
5,752
7,791
3,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

16
5 / 1 / 22
9,508
951
12,344
4,977
2,118
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
XxRY4NSM1THxX
Cerberus
15
4 / 1 / 22
9,563
956
10,348
10,610
9,056
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
FellloN
Cabrakan
13
1 / 6 / 4
7,265
727
5,135
12,631
15,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ratatoskr
PoOkii
Ratatoskr
14
1 / 4 / 3
6,996
700
4,832
9,856
6,699
Lively Acorn

Lively Acorn

+20
Physical Power
+4%
Movement Speed

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 6 / 4
6,803
680
6,456
11,597
5,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 9 / 5
6,552
655
5,668
10,904
3,264
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
roko1394
Cu Chulainn
14
3 / 5 / 1
7,578
758
5,954
13,227
11,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

126
Kill Participation
23
30
Kills
6
8
Deaths
30
96
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
AveragePaz
Cernunnos
11
1
14
18
W
Ao Kuang
DerOswald
Ao Kuang
7
0
21
17.5
L
Cabrakan
FellloN
Cabrakan
1
6
4
0.5
L
Ratatoskr
PoOkii
Ratatoskr
1
4
3
0.63
W
Da Ji
RW95
Da Ji
3
5
17
2.3
L
1
6
4
0.5
W
5
1
22
16
L
0
9
5
0.28
W
Cerberus
XxRY4NSM1THxX
Cerberus
4
1
22
15
L
Cu Chulainn
roko1394
Cu Chulainn
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,100
Damage
28,045
38,869
Taken
58,215
27,197
Mitigated
42,019
18,416
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
AveragePaz
Cernunnos
14,760
8,809
0
1,534
6,838
3,298
1,727
1,152
5,604
0
31,418
W
Ao Kuang
DerOswald
Ao Kuang
8,896
2,769
2,288
3,849
8,653
8,807
464
732
7,690
13,959
1,682
L
Cabrakan
FellloN
Cabrakan
5,135
403
287
1,160
12,631
15,145
0
6,336
6,137
11,264
0
L
Ratatoskr
PoOkii
Ratatoskr
4,832
1,312
494
2,766
9,856
6,699
0
3,900
5,751
0
17,041
W
Da Ji
RW95
Da Ji
5,752
1,699
731
693
7,791
3,918
456
1,256
6,458
0
8,987
L
6,456
928
510
2,584
11,597
5,864
0
6,109
5,261
0
12,859
W
12,344
878
1,281
1,731
4,977
2,118
416
702
4,195
30,692
1,539
L
5,668
2,390
219
628
10,904
3,264
0
5,707
5,121
0
12,424
W
Cerberus
XxRY4NSM1THxX
Cerberus
10,348
344
1,396
4,913
10,610
9,056
0
1,293
9,058
15,263
1,359
L
Cu Chulainn
roko1394
Cu Chulainn
5,954
811
484
2,483
13,227
11,047
0
7,526
5,467
0
10,204

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,215
Gold Earned
35,194
139
Minions Killed
69
0
Camps Cleared
0
982,904
Distance Traveled
856,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
10,136
1,014
33
3
0
189,274
0
W
Ao Kuang
9,503
950
22
2
0
196,753
0
L
Cabrakan
7,265
727
6
1
0
137,521
0
L
Ratatoskr
6,996
700
30
3
0
212,505
0
W
Da Ji
8,505
851
10
1
0
184,406
0
L
Mulan
6,803
680
9
1
0
160,433
0
W
Scylla
9,508
951
48
5
0
198,521
0
L
Kali
6,552
655
15
2
0
158,883
0
W
Cerberus
9,563
956
26
3
0
213,950
0
L
Cu Chulainn
7,578
758
9
1
0
187,031
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role