Player Matchup

Charon
Charon
 
Charon
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FOGHORN LEGH0RN
Danzaburou
Level 159
God Stats
3W - 6L
1,466 SR
Queue Stats
104W - 98L
1,549 Elo+
Solo
Surtr
Surtr
Gamingknight996
Surtr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 50L
1,590 Elo+
Solo
Zeus
Zeus
tybaltc
Zeus
Level 216
God Stats
39W - 35L
1,535 SR
Queue Stats
298W - 299L
1,467 Elo+
Solo
Fenrir
Fenrir
xXKIRANCIAXx
Fenrir
Level 80
God Stats
15W - 13L
1,572 SR
Queue Stats
365W - 333L
1,483 Elo+
Solo
Team Averages
Level 137
1,515 SR
1,518 Elo+

VS

Team Averages
Level 139
1,428 SR
1,485 Elo+
Merlin
Merlin
BlackFNNino
Merlin
Level 106
God Stats
2W - 5L
1,338 SR
Queue Stats
357W - 340L
1,460 Elo+
Party 2
Athena
Athena
MyFriendsAreGae
Athena
Level 138
God Stats
21W - 24L
1,480 SR
Queue Stats
310W - 284L
1,482 Elo+
Party 1
Bakasura
Bakasura
Traumatized XI
Bakasura
Level 170
God Stats
1W - 4L
1,485 SR
Queue Stats
464W - 458L
1,453 Elo+
Party 2
Danzaburou
Danzaburou
smp_bigbird
Danzaburou
Level 135
God Stats
49W - 32L
1,643 SR
Queue Stats
86W - 75L
1,490 Elo+
Party 1
Gilgamesh
Gilgamesh
spyro2102
Gilgamesh
Level 146
God Stats
0W - 4L
1,193 SR
Queue Stats
174W - 162L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
9
1 / 1 / 5
5,758
480
6,918
7,423
2,377
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Danzaburou
FOGHORN LEGH0RN
Danzaburou
13
2 / 0 / 5
7,107
592
8,118
8,371
2,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 5 / 0
5,960
497
6,174
10,143
7,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
tybaltc
Zeus
12
2 / 2 / 2
7,398
617
1,747
2,765
555
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
14
5 / 0 / 3
7,275
606
5,459
8,502
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 2 / 0
6,394
533
2,604
4,973
1,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
0 / 3 / 2
5,698
475
3,185
10,171
7,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
13
2 / 1 / 3
6,645
554
4,146
9,236
3,900
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Danzaburou
smp_bigbird
Danzaburou
11
1 / 4 / 0
5,980
498
5,413
7,551
2,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gilgamesh
spyro2102
Gilgamesh
12
3 / 1 / 2
7,459
622
6,617
12,981
9,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
8
8
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charon
 
Charon
1
1
5
3.5
L
Merlin
2
2
0
1
W
Danzaburou
FOGHORN LEGH0RN
Danzaburou
2
0
5
4.5
W
1
5
0
0.2
L
0
3
2
0.33
L
Bakasura
2
1
3
3.5
L
Danzaburou
smp_bigbird
Danzaburou
1
4
0
0.25
L
Gilgamesh
spyro2102
Gilgamesh
3
1
2
4
W
Zeus
tybaltc
Zeus
2
2
2
1.5
W
Fenrir
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,416
Damage
21,965
37,204
Taken
44,912
16,262
Mitigated
24,559
13,390
Healing
12,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
 
Charon
6,918
2,863
0
2,234
7,423
2,377
156
1,309
5,764
19,464
3,965
L
Merlin
2,604
28
0
781
4,973
1,360
0
2,149
2,824
40,748
0
W
Danzaburou
FOGHORN LEGH0RN
Danzaburou
8,118
3,245
0
5,680
8,371
2,939
496
1,724
6,647
0
58,652
W
6,174
2,740
0
1,426
10,143
7,108
0
79
9,730
620
33,333
L
3,185
1,076
0
3,503
10,171
7,421
40
1,865
8,306
13,279
0
L
Bakasura
4,146
2,724
0
4,452
9,236
3,900
0
1,232
8,004
0
51,448
L
Danzaburou
smp_bigbird
Danzaburou
5,413
1,102
118
1,420
7,551
2,430
0
1,577
5,974
0
47,909
L
Gilgamesh
spyro2102
Gilgamesh
6,617
2,272
0
2,360
12,981
9,448
0
1,355
11,626
0
55,620
W
Zeus
tybaltc
Zeus
1,747
272
0
694
2,765
555
0
1,783
960
45,774
86
W
Fenrir
5,459
1,295
0
3,356
8,502
3,283
0
894
7,238
0
52,986

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,498
Gold Earned
32,176
369
Minions Killed
393
0
Camps Cleared
0
1,207,214
Distance Traveled
1,182,029
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
5,758
480
27
2
0
247,088
4
L
Merlin
6,394
533
78
7
0
230,249
2
W
Danzaburou
7,107
592
107
9
0
222,857
2
W
Surtr
5,960
497
44
4
0
225,920
0
L
Athena
5,698
475
19
2
0
250,542
3
L
Bakasura
6,645
554
105
9
0
283,566
1
L
Danzaburou
5,980
498
85
7
0
217,336
0
L
Gilgamesh
7,459
622
106
9
0
200,336
4
W
Zeus
7,398
617
113
9
0
215,671
0
W
Fenrir
7,275
606
78
7
0
295,678
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role