Player Matchup

Hercules
Hercules
Bovice7634
Hercules
Level 148
God Stats
5W - 1L
1,755 SR
Queue Stats
116W - 133L
1,443 Elo+
Solo
Danzaburou
Danzaburou
CaIIMeMcDaddy
Danzaburou
Level 88
God Stats
28W - 17L
1,677 SR
Queue Stats
45W - 46L
1,560 Elo+
Solo
Olorun
Olorun
LandedCoot
Olorun
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 60L
1,512 Elo+
Solo
Achilles
Achilles
TheNotorious_23
Achilles
Level 157
God Stats
6W - 3L
1,492 SR
Queue Stats
282W - 287L
1,452 Elo+
Solo
Bacchus
Bacchus
mycoucheisbetter
Bacchus
Level 74
God Stats
17W - 14L
1,538 SR
Queue Stats
142W - 129L
1,514 Elo+
Solo
Team Averages
Level 121
1,592 SR
1,496 Elo+

VS

Team Averages
Level 113
1,475 SR
1,485 Elo+
Thanatos
Thanatos
Azio_TF4
Thanatos
Level 95
God Stats
10W - 6L
1,589 SR
Queue Stats
40W - 41L
1,457 Elo+
Solo
King Arthur
King Arthur
EulalioElGato
King Arthur
Level 144
God Stats
7W - 8L
1,404 SR
Queue Stats
105W - 95L
1,527 Elo+
Solo
Charybdis
Charybdis
FlasherGordon
Charybdis
Level 61
God Stats
3W - 2L
1,699 SR
Queue Stats
86W - 94L
1,541 Elo+
Solo
Scylla
Scylla
TGCs-CmV29415
Scylla
Level 108
God Stats
9W - 17L
1,404 SR
Queue Stats
427W - 428L
1,391 Elo+
Solo
Ares
Ares
xHOLLYWOODx01
Ares
Level 155
God Stats
0W - 3L
1,281 SR
Queue Stats
728W - 674L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bovice7634
Hercules
10
2 / 2 / 7
6,298
484
4,867
9,987
5,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
CaIIMeMcDaddy
Danzaburou
14
10 / 3 / 2
8,634
664
9,531
7,927
2,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Olorun
LandedCoot
Olorun
14
6 / 0 / 2
8,864
682
6,942
4,617
1,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Achilles
12
1 / 3 / 6
7,110
547
6,233
13,224
7,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
4 / 1 / 11
7,667
590
7,225
10,052
6,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Azio_TF4
Thanatos
12
2 / 4 / 1
6,528
502
3,482
11,015
4,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
EulalioElGato
King Arthur
14
4 / 2 / 1
8,462
651
9,454
12,033
10,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Charybdis
FlasherGordon
Charybdis
12
2 / 8 / 2
7,692
592
6,832
11,500
3,703
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 3 / 0
5,919
455
846
4,918
1,430
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 6 / 3
5,814
447
5,171
12,279
8,591
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
16
23
Kills
9
9
Deaths
23
28
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Azio_TF4
Thanatos
2
4
1
0.63
W
Hercules
Bovice7634
Hercules
2
2
7
2.75
W
Danzaburou
CaIIMeMcDaddy
Danzaburou
10
3
2
3.67
L
King Arthur
EulalioElGato
King Arthur
4
2
1
2.25
L
Charybdis
FlasherGordon
Charybdis
2
8
2
0.38
W
Olorun
LandedCoot
Olorun
6
0
2
7
L
0
3
0
0
W
Achilles
1
3
6
1.33
W
4
1
11
9.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,798
Damage
25,785
45,807
Taken
51,745
23,792
Mitigated
28,066
13,671
Healing
10,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Azio_TF4
Thanatos
3,482
564
0
4,471
11,015
4,295
0
3,563
7,376
0
43,077
W
Hercules
Bovice7634
Hercules
4,867
1,427
0
2,149
9,987
5,636
0
3,324
6,663
0
16,554
W
Danzaburou
CaIIMeMcDaddy
Danzaburou
9,531
3,619
0
3,335
7,927
2,416
718
1,191
6,736
0
57,303
L
King Arthur
EulalioElGato
King Arthur
9,454
854
0
491
12,033
10,047
0
2,645
9,388
307
59,729
L
Charybdis
FlasherGordon
Charybdis
6,832
3,594
0
2,209
11,500
3,703
0
2,646
8,731
0
48,983
W
Olorun
LandedCoot
Olorun
6,942
3,307
108
2,471
4,617
1,578
1,806
1,467
3,150
49,586
9,221
L
846
157
0
870
4,918
1,430
0
1,865
3,053
31,053
0
W
Achilles
6,233
1,534
0
3,996
13,224
7,912
0
205
13,019
677
40,893
W
7,225
443
0
1,612
10,052
6,250
0
507
9,545
48,869
2,352
L
5,171
145
0
2,087
12,279
8,591
0
3,004
8,996
23,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,573
Gold Earned
34,415
347
Minions Killed
365
0
Camps Cleared
0
1,256,471
Distance Traveled
1,239,992
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
6,528
502
76
6
0
285,665
0
W
Hercules
6,298
484
16
1
0
237,204
2
W
Danzaburou
8,634
664
85
7
0
240,326
3
L
King Arthur
8,462
651
107
8
0
282,908
0
L
Charybdis
7,692
592
95
7
0
229,610
0
W
Olorun
8,864
682
109
8
0
236,110
1
L
Scylla
5,919
455
53
4
0
197,797
2
W
Achilles
7,110
547
68
5
0
272,023
2
W
Bacchus
7,667
590
69
5
0
270,808
0
L
Ares
5,814
447
34
3
0
244,012
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role