Player Matchup

Cupid
Cupid
 
Cupid
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ItsJamie_138
Ix Chel
Level 125
God Stats
14W - 15L
1,462 SR
Queue Stats
112W - 108L
1,504 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Sanicxl
Kumbhakarna
Level 119
God Stats
5W - 2L
1,845 SR
Queue Stats
87W - 90L
1,469 Elo+
Party 2
Thor
Thor
VVARDIE
Thor
Level 73
God Stats
7W - 8L
1,500 SR
Queue Stats
86W - 87L
1,500 Elo+
Party 2
Set
Set
uUuNHh
Set
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,473 Elo+
Party 2
Team Averages
Level 112
1,561 SR
1,489 Elo+

VS

Team Averages
Level 95
1,469 SR
1,479 Elo+
Ymir
Ymir
DANNYG9674
Ymir
Level 119
God Stats
2W - 1L
1,524 SR
Queue Stats
234W - 218L
1,526 Elo+
Party 1
Shiva
Shiva
RMickyy
Shiva
Level 126
God Stats
7W - 3L
1,689 SR
Queue Stats
204W - 184L
1,562 Elo+
Party 1
Artemis
Artemis
SDJM
Artemis
Level 119
God Stats
4W - 3L
1,533 SR
Queue Stats
154W - 144L
1,527 Elo+
Party 1
Nox
Nox
Shruikin94
Nox
Level 42
God Stats
20W - 25L
1,109 SR
Queue Stats
317W - 347L
1,390 Elo+
Solo
Mulan
Mulan
mardan250
Mulan
Level 67
God Stats
10W - 5L
1,491 SR
Queue Stats
84W - 77L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
0 / 4 / 1
6,044
504
2,424
6,804
1,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ix Chel
ItsJamie_138
Ix Chel
14
4 / 1 / 2
7,868
656
7,280
4,437
1,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
Sanicxl
Kumbhakarna
10
2 / 2 / 5
6,307
526
3,300
8,184
4,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Thor
VVARDIE
Thor
12
3 / 3 / 4
6,543
545
6,352
9,718
2,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Set
uUuNHh
Set
10
1 / 3 / 1
5,895
491
2,686
10,995
8,810
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
6,449
537
2,085
8,088
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
RMickyy
Shiva
13
5 / 1 / 0
8,444
704
7,588
9,154
3,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Artemis
SDJM
Artemis
10
4 / 4 / 5
6,478
540
9,080
8,816
3,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

14
2 / 0 / 0
7,263
605
1,617
2,664
917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Mulan
mardan250
Mulan
13
2 / 2 / 4
7,424
619
8,653
9,732
5,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
25
10
Kills
13
13
Deaths
10
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
4
1
0.13
W
0
3
3
0.5
L
Ix Chel
ItsJamie_138
Ix Chel
4
1
2
5
W
Shiva
RMickyy
Shiva
5
1
0
5
W
Artemis
SDJM
Artemis
4
4
5
1.63
L
Kumbhakarna
Sanicxl
Kumbhakarna
2
2
5
2.25
W
2
0
0
2
L
Thor
VVARDIE
Thor
3
3
4
1.67
W
Mulan
mardan250
Mulan
2
2
4
2
L
Set
uUuNHh
Set
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,042
Damage
29,023
40,138
Taken
38,454
19,903
Mitigated
17,301
10,445
Healing
7,666
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,424
1,049
116
2,338
6,804
1,965
0
204
6,600
0
38,841
W
2,085
134
0
2,242
8,088
2,893
46
3,404
4,684
46,745
0
L
Ix Chel
ItsJamie_138
Ix Chel
7,280
708
850
1,470
4,437
1,377
0
886
3,551
56,211
132
W
Shiva
RMickyy
Shiva
7,588
1,018
178
1,646
9,154
3,574
340
2,594
6,560
0
57,692
W
Artemis
SDJM
Artemis
9,080
3,280
0
440
8,816
3,952
0
2,203
6,613
0
35,539
L
Kumbhakarna
Sanicxl
Kumbhakarna
3,300
148
0
1,242
8,184
4,921
0
681
7,503
14,339
0
W
1,617
101
0
645
2,664
917
0
379
2,285
43,731
494
L
Thor
VVARDIE
Thor
6,352
1,216
0
3,057
9,718
2,830
0
576
9,142
0
42,333
W
Mulan
mardan250
Mulan
8,653
935
0
2,515
9,732
5,965
486
1,919
7,813
0
52,918
L
Set
uUuNHh
Set
2,686
1,009
0
1,372
10,995
8,810
0
1,319
9,676
0
30,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,657
Gold Earned
36,058
329
Minions Killed
426
0
Camps Cleared
0
1,270,340
Distance Traveled
1,242,837
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,044
504
82
7
0
220,669
2
W
Ymir
6,449
537
81
7
0
278,081
0
L
Ix Chel
7,868
656
99
8
0
265,241
2
W
Shiva
8,444
704
106
9
0
239,848
0
W
Artemis
6,478
540
50
4
0
222,597
0
L
Kumbhakarna
6,307
526
26
2
0
280,509
2
W
Nox
7,263
605
101
8
0
257,642
0
L
Thor
6,543
545
70
6
0
266,148
2
W
Mulan
7,424
619
88
7
0
244,669
0
L
Set
5,895
491
52
4
0
237,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role