Player Matchup

Pele
Pele
Gold IV
 
Pele
Gold IV
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Camazotz
Camazotz
Gold IV
BEBL
Camazotz
Gold IV
Level 116
God Stats
1W - 1L
1,373 SR
Queue Stats
60W - 64L
1,430 MMR
Solo
Bacchus
Bacchus
Gold V
Ballzy123
Bacchus
Gold V
Level 149
God Stats
22W - 23L
1,525 SR
Queue Stats
34W - 40L
1,385 MMR
Solo
Charybdis
Charybdis
Gold V
Disembodii
Charybdis
Gold V
Level 107
God Stats
2W - 2L
1,578 SR
Queue Stats
278W - 302L
1,384 MMR
Solo
Medusa
Medusa
Gold V
ViiKauai
Medusa
Gold V
Level 136
God Stats
1W - 3L
1,154 SR
Queue Stats
214W - 240L
1,387 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 137
1,426 SR
1,417 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,544 SR
1,458 MMR
Chaac
Chaac
Gold IV
 
Chaac
Gold IV
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Martichoras
Martichoras
Silver I
 
Martichoras
Silver I
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold IV
 
Scylla
Gold IV
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Gold IV
TTVDarkQc
Lancelot
Gold IV
Level 129
God Stats
26W - 13L
1,658 SR
Queue Stats
61W - 68L
1,403 MMR
Solo
Ix Chel
Ix Chel
Gold IV
Wooddyy
Ix Chel
Gold IV
Level 158
God Stats
20W - 18L
1,564 SR
Queue Stats
91W - 94L
1,388 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 1 / 2
6,330
575
3,507
9,947
3,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Camazotz
BEBL
Camazotz
12
3 / 0 / 0
6,518
593
7,424
10,092
3,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Ballzy123
Bacchus
10
5 / 0 / 3
6,726
611
5,043
5,806
4,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charybdis
Disembodii
Charybdis
11
1 / 3 / 1
6,376
580
3,457
7,585
2,174
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
ViiKauai
Medusa
12
1 / 1 / 3
6,326
575
3,724
4,482
1,381
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThanatosSurtrChang'eBastet

VS

Bans
AwilixAthenaAmaterasuNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
10
0 / 3 / 0
5,491
499
4,767
12,152
9,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Martichoras
 
Martichoras
11
0 / 2 / 0
5,440
495
1,302
6,369
1,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Scylla
 
Scylla
9
1 / 3 / 0
4,970
452
615
3,813
1,487
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
TTVDarkQc
Lancelot
11
1 / 0 / 1
5,651
514
5,262
5,967
2,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
Wooddyy
Ix Chel
11
3 / 5 / 1
6,460
587
8,012
8,160
2,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
7
13
Kills
5
5
Deaths
13
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
1
2
4
L
Chaac
 
Chaac
0
3
0
0
L
Martichoras
 
Martichoras
0
2
0
0
L
Scylla
 
Scylla
1
3
0
0.33
W
Camazotz
BEBL
Camazotz
3
0
0
3
W
Bacchus
Ballzy123
Bacchus
5
0
3
6.5
W
Charybdis
Disembodii
Charybdis
1
3
1
0.5
L
Lancelot
TTVDarkQc
Lancelot
1
0
1
1.5
W
Medusa
ViiKauai
Medusa
1
1
3
2.5
L
Ix Chel
Wooddyy
Ix Chel
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,155
Damage
19,958
37,912
Taken
36,461
14,993
Mitigated
18,341
17,500
Healing
10,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
3,507
743
0
5,529
9,947
3,072
0
3,031
6,617
0
47,292
L
Chaac
 
Chaac
4,767
1,068
0
5,642
12,152
9,726
0
738
11,414
0
37,759
L
Martichoras
 
Martichoras
1,302
207
0
1,608
6,369
1,932
0
1,059
5,310
0
40,277
L
Scylla
 
Scylla
615
115
0
365
3,813
1,487
0
997
2,816
21,996
597
W
Camazotz
BEBL
Camazotz
7,424
2,689
0
5,189
10,092
3,830
0
0
9,559
0
45,641
W
Bacchus
Ballzy123
Bacchus
5,043
831
0
2,013
5,806
4,536
0
1,199
4,509
19,458
361
W
Charybdis
Disembodii
Charybdis
3,457
1,770
0
3,241
7,585
2,174
125
3,276
3,893
0
50,935
L
Lancelot
TTVDarkQc
Lancelot
5,262
1,147
0
959
5,967
2,589
0
876
5,091
0
42,793
W
Medusa
ViiKauai
Medusa
3,724
1,247
0
1,528
4,482
1,381
369
284
4,198
0
51,542
L
Ix Chel
Wooddyy
Ix Chel
8,012
1,069
81
1,545
8,160
2,607
0
1,267
6,893
33,687
903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,276
Gold Earned
28,012
378
Minions Killed
336
0
Camps Cleared
0
1,148,101
Distance Traveled
1,105,001
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,330
575
87
8
0
268,475
2
L
Chaac
5,491
499
58
5
0
208,918
0
L
Martichoras
5,440
495
74
7
0
211,881
2
L
Scylla
4,970
452
53
5
0
195,198
0
W
Camazotz
6,518
593
72
7
0
220,247
2
W
Bacchus
6,726
611
42
4
0
249,080
3
W
Charybdis
6,376
580
92
8
0
181,224
0
L
Lancelot
5,651
514
82
7
0
286,895
0
W
Medusa
6,326
575
85
8
0
229,075
0
L
Ix Chel
6,460
587
69
6
0
202,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role