Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Bicudoo
Bastet
Level 145
God Stats
0W - 2L
1,270 SR
Queue Stats
68W - 68L
1,495 Elo+
Party 1
Hou Yi
Hou Yi
Dehakera
Hou Yi
Level 157
God Stats
2W - 4L
1,409 SR
Queue Stats
87W - 82L
1,498 Elo+
Party 1
Amaterasu
Amaterasu
Pandita-Max
Amaterasu
Level 126
God Stats
6W - 6L
1,542 SR
Queue Stats
232W - 226L
1,551 Elo+
Solo
Yemoja
Yemoja
luk49
Yemoja
Level 99
God Stats
52W - 40L
1,582 SR
Queue Stats
501W - 485L
1,503 Elo+
Solo
Team Averages
Level 130
1,461 SR
1,509 Elo+

VS

Team Averages
Level 108
1,570 SR
1,510 Elo+
Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Nozamaigon
Atlas
Level 105
God Stats
3W - 1L
1,782 SR
Queue Stats
127W - 118L
1,510 Elo+
Solo
Izanami
Izanami
Shadowzin-_-lol
Izanami
Level 96
God Stats
29W - 30L
1,566 SR
Queue Stats
395W - 389L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
8
0 / 2 / 0
4,504
643
1,752
3,945
1,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bastet
Bicudoo
Bastet
8
0 / 0 / 0
4,081
583
2,008
4,545
1,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Hou Yi
Dehakera
Hou Yi
7
4 / 1 / 0
4,567
652
6,861
5,529
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Pandita-Max
Amaterasu
4
0 / 1 / 0
3,494
499
807
2,847
1,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
luk49
Yemoja
7
0 / 2 / 2
4,395
628
1,155
6,219
3,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
3 / 0 / 2
5,334
762
4,127
5,151
1,720
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tyr
 
Tyr
9
1 / 0 / 1
5,260
751
1,749
3,305
1,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Poseidon
 
Poseidon
10
1 / 0 / 1
4,997
714
2,319
2,917
717
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Atlas
6
0 / 2 / 0
3,892
556
2,902
5,199
2,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
1 / 2 / 0
4,350
621
3,146
5,255
1,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
4
Kills
6
6
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
2
0
0
W
Mercury
 
Mercury
3
0
2
4
W
Tyr
 
Tyr
1
0
1
1.5
W
Poseidon
 
Poseidon
1
0
1
1.5
L
Bastet
Bicudoo
Bastet
0
0
0
0
L
Hou Yi
Dehakera
Hou Yi
4
1
0
4
W
Atlas
0
2
0
0
L
Amaterasu
Pandita-Max
Amaterasu
0
1
0
0
W
1
2
0
0.5
L
Yemoja
luk49
Yemoja
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,583
Damage
14,243
23,085
Taken
21,827
8,265
Mitigated
7,909
8,387
Healing
6,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
1,752
39
0
761
3,945
1,188
0
1,797
2,148
31,577
831
W
Mercury
 
Mercury
4,127
1,345
0
712
5,151
1,720
0
833
4,318
0
31,644
W
Tyr
 
Tyr
1,749
493
0
1,276
3,305
1,353
0
0
3,157
0
28,943
W
Poseidon
 
Poseidon
2,319
633
0
1,109
2,917
717
0
912
2,005
34,188
0
L
Bastet
Bicudoo
Bastet
2,008
368
0
1,333
4,545
1,369
0
665
3,880
0
20,338
L
Hou Yi
Dehakera
Hou Yi
6,861
4,608
0
1,358
5,529
1,380
21
1,414
4,115
0
26,939
W
Atlas
2,902
1,127
236
1,558
5,199
2,950
0
819
4,380
8,241
0
L
Amaterasu
Pandita-Max
Amaterasu
807
480
0
1,538
2,847
1,098
0
0
2,847
0
11,278
W
3,146
2,018
0
2,044
5,255
1,169
0
202
5,053
0
30,759
L
Yemoja
luk49
Yemoja
1,155
492
1,574
1,823
6,219
3,230
0
1,345
4,874
7,604
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,041
Gold Earned
23,833
168
Minions Killed
253
0
Camps Cleared
0
657,277
Distance Traveled
790,343
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
4,504
643
65
9
0
141,239
1
W
Mercury
5,334
762
56
8
0
200,332
1
W
Tyr
5,260
751
61
9
0
137,867
0
W
Poseidon
4,997
714
70
10
0
161,527
1
L
Bastet
4,081
583
37
5
0
176,151
1
L
Hou Yi
4,567
652
33
5
0
135,221
0
W
Atlas
3,892
556
12
2
0
158,727
2
L
Amaterasu
3,494
499
24
3
0
70,490
0
W
Izanami
4,350
621
54
8
0
131,890
0
L
Yemoja
4,395
628
9
1
0
134,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role