Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
JSWolf
Scylla
Level 126
God Stats
43W - 38L
1,563 SR
Queue Stats
442W - 459L
1,548 Elo+
Solo
Fenrir
Fenrir
KriMsiiiKs Xs
Fenrir
Level 94
God Stats
6W - 4L
1,550 SR
Queue Stats
215W - 194L
1,554 Elo+
Solo
Ao Kuang
Ao Kuang
MAKYCOM
Ao Kuang
Level 219
God Stats
119W - 141L
1,490 SR
Queue Stats
1,051W - 1,089L
1,558 Elo+
Solo
He Bo
He Bo
Securom
He Bo
Level 108
God Stats
32W - 37L
1,504 SR
Queue Stats
289W - 275L
1,476 Elo+
Solo
Team Averages
Level 141
1,521 SR
1,527 Elo+

VS

Team Averages
Level 151
1,588 SR
1,521 Elo+
Anubis
Anubis
Bobmor
Anubis
Level 124
God Stats
6W - 5L
1,565 SR
Queue Stats
76W - 76L
1,448 Elo+
Party 1
Shiva
Shiva
DercoN
Shiva
Level 159
God Stats
1W - 0L
1,811 SR
Queue Stats
70W - 51L
1,606 Elo+
Solo
Amaterasu
Amaterasu
SolarObsession
Amaterasu
Level 159
God Stats
1W - 0L
1,348 SR
Queue Stats
46W - 38L
1,503 Elo+
Party 1
Set
Set
TheUniverseNova
Set
Level 186
God Stats
6W - 4L
1,643 SR
Queue Stats
390W - 388L
1,533 Elo+
Solo
Thoth
Thoth
chiføumi
Thoth
Level 129
God Stats
9W - 6L
1,574 SR
Queue Stats
22W - 18L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
0 / 2 / 2
5,680
1,136
3,410
5,978
2,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
JSWolf
Scylla
10
1 / 2 / 2
6,161
1,232
2,911
4,197
1,138
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

11
1 / 2 / 2
6,477
1,295
3,388
10,222
8,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ao Kuang
MAKYCOM
Ao Kuang
9
0 / 0 / 0
4,910
982
0
0
0
He Bo
Securom
He Bo
10
1 / 7 / 2
5,663
1,133
4,712
8,865
2,078
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

315

VS

Team 2 Tickets

389

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Bobmor
Anubis
11
2 / 1 / 3
6,027
1,205
4,333
2,058
909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
DercoN
Shiva
11
2 / 0 / 9
6,378
1,276
7,995
4,551
3,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
SolarObsession
Amaterasu
11
2 / 0 / 7
6,331
1,266
2,949
5,932
3,907
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
6 / 1 / 5
7,225
1,445
6,423
3,329
1,420
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thoth
chiføumi
Thoth
11
1 / 1 / 8
6,251
1,250
5,338
1,816
490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
45
3
Kills
13
13
Deaths
3
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
2
2
0.5
W
Anubis
Bobmor
Anubis
2
1
3
3.5
W
Shiva
DercoN
Shiva
2
0
9
6.5
L
Scylla
JSWolf
Scylla
1
2
2
1
L
1
2
2
1
L
Ao Kuang
MAKYCOM
Ao Kuang
0
0
0
0
L
He Bo
Securom
He Bo
1
7
2
0.29
W
Amaterasu
SolarObsession
Amaterasu
2
0
7
5.5
W
6
1
5
8.5
W
Thoth
chiføumi
Thoth
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,421
Damage
27,038
29,262
Taken
17,686
14,281
Mitigated
10,009
1,811
Healing
4,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,410
952
0
1,011
5,978
2,695
0
1,769
4,057
0
11,857
W
Anubis
Bobmor
Anubis
4,333
188
0
596
2,058
909
0
688
1,370
17,030
0
W
Shiva
DercoN
Shiva
7,995
1,082
0
296
4,551
3,283
0
2,486
1,947
0
14,127
L
Scylla
JSWolf
Scylla
2,911
203
0
0
4,197
1,138
0
657
3,506
25,399
0
L
3,388
909
0
800
10,222
8,370
0
4,004
6,029
0
4,828
L
Ao Kuang
MAKYCOM
Ao Kuang
0
0
0
0
0
0
0
0
0
0
0
L
He Bo
Securom
He Bo
4,712
500
0
0
8,865
2,078
0
3,177
5,619
8,114
333
W
Amaterasu
SolarObsession
Amaterasu
2,949
988
0
2,579
5,932
3,907
0
1,920
3,873
0
7,849
W
6,423
3,116
0
525
3,329
1,420
0
1,228
2,011
0
15,457
W
Thoth
chiføumi
Thoth
5,338
31
0
168
1,816
490
0
672
1,068
16,104
100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,891
Gold Earned
32,212
91
Minions Killed
101
3
Camps Cleared
7
368,878
Distance Traveled
590,434
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,680
1,136
19
4
2
85,840
0
W
Anubis
6,027
1,205
17
3
1
107,190
0
W
Shiva
6,378
1,276
19
4
0
120,695
0
L
Scylla
6,161
1,232
66
13
1
94,912
0
L
Fenrir
6,477
1,295
1
0
0
104,651
0
L
Ao Kuang
4,910
982
0
0
0
0
0
L
He Bo
5,663
1,133
5
1
0
83,475
0
W
Amaterasu
6,331
1,266
10
2
2
137,241
0
W
Set
7,225
1,445
22
4
3
125,729
0
W
Thoth
6,251
1,250
33
7
1
99,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role