Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 259
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Gdomm
Cernunnos
Level 109
God Stats
1W - 1L
1,828 SR
Queue Stats
103W - 82L
1,645 Elo+
Solo
Bacchus
Bacchus
Nathan691
Bacchus
Level 46
God Stats
0W - 5L
1,500 SR
Queue Stats
82W - 101L
1,453 Elo+
Solo
Surtr
Surtr
iConfederateFIag
Surtr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 65L
1,579 Elo+
Party 2
Chang'e
Chang'e
punkey__
Chang'e
Level 160
God Stats
13W - 7L
1,661 SR
Queue Stats
429W - 401L
1,539 Elo+
Party 2
Team Averages
Level 123
1,598 SR
1,543 Elo+

VS

Team Averages
Level 133
1,565 SR
1,561 Elo+
Scylla
Scylla
CoolioFoolio
Scylla
Level 158
God Stats
27W - 29L
1,592 SR
Queue Stats
269W - 220L
1,577 Elo+
Party 1
Ymir
Ymir
G_Lucky7_
Ymir
Level 137
God Stats
15W - 9L
1,839 SR
Queue Stats
643W - 588L
1,548 Elo+
Solo
Kuzenbo
Kuzenbo
Puerto_Fuego
Kuzenbo
Level 67
God Stats
32W - 20L
1,611 SR
Queue Stats
325W - 332L
1,483 Elo+
Party 1
Danzaburou
Danzaburou
RafuPB
Danzaburou
Level 165
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 124L
1,621 Elo+
Solo
Nemesis
Nemesis
munchkin471
Nemesis
Level 136
God Stats
1W - 2L
1,285 SR
Queue Stats
131W - 112L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
5
0 / 3 / 0
5,247
328
1,619
2,703
618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cernunnos
Gdomm
Cernunnos
15
3 / 2 / 2
8,946
559
8,741
10,249
4,427
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Nathan691
Bacchus
12
1 / 1 / 4
7,581
474
7,391
11,645
11,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 4 / 5
8,358
522
7,875
14,674
6,542
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
punkey__
Chang'e
15
4 / 2 / 0
8,658
541
6,691
12,287
2,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
4 / 3 / 3
9,106
569
9,400
7,330
1,980
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
15
5 / 1 / 5
9,904
619
6,282
9,782
7,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Puerto_Fuego
Kuzenbo
11
0 / 1 / 5
7,054
441
6,040
11,450
10,884
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Danzaburou
RafuPB
Danzaburou
15
1 / 4 / 2
8,344
522
7,238
10,042
3,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
munchkin471
Nemesis
14
2 / 2 / 6
8,025
502
6,839
11,359
4,773
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
33
11
Kills
12
12
Deaths
11
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
0
0
W
Scylla
4
3
3
1.83
W
Ymir
5
1
5
7.5
L
Cernunnos
Gdomm
Cernunnos
3
2
2
2
L
Bacchus
Nathan691
Bacchus
1
1
4
3
W
Kuzenbo
Puerto_Fuego
Kuzenbo
0
1
5
2.5
W
Danzaburou
RafuPB
Danzaburou
1
4
2
0.5
L
3
4
5
1.38
W
Nemesis
munchkin471
Nemesis
2
2
6
2.5
L
Chang'e
punkey__
Chang'e
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,317
Damage
35,799
51,558
Taken
49,963
26,010
Mitigated
28,267
16,576
Healing
13,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,619
486
0
590
2,703
618
0
1,252
1,269
10,341
204
W
Scylla
9,400
1,453
0
1,330
7,330
1,980
0
5,786
1,506
65,980
261
W
Ymir
6,282
1,434
0
1,777
9,782
7,294
0
2,417
7,244
60,172
2,389
L
Cernunnos
Gdomm
Cernunnos
8,741
3,372
0
4,282
10,249
4,427
867
1,383
8,786
0
76,855
L
Bacchus
Nathan691
Bacchus
7,391
997
0
2,196
11,645
11,439
0
4,100
7,375
30,851
2,111
W
Kuzenbo
Puerto_Fuego
Kuzenbo
6,040
2,206
0
1,521
11,450
10,884
8
4,607
6,811
21,243
0
W
Danzaburou
RafuPB
Danzaburou
7,238
2,082
0
3,405
10,042
3,336
0
1,295
8,709
0
67,867
L
7,875
2,969
0
3,074
14,674
6,542
91
6,125
8,307
3,440
65,766
W
Nemesis
munchkin471
Nemesis
6,839
2,663
0
5,232
11,359
4,773
0
1,534
9,787
0
63,121
L
Chang'e
punkey__
Chang'e
6,691
220
1,086
5,348
12,287
2,984
0
7,650
4,167
62,084
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,790
Gold Earned
42,433
454
Minions Killed
498
0
Camps Cleared
0
1,336,719
Distance Traveled
1,609,433
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,247
328
24
2
0
61,707
0
W
Scylla
9,106
569
132
8
0
299,183
2
W
Ymir
9,904
619
123
8
0
276,668
0
L
Cernunnos
8,946
559
148
9
0
296,876
1
L
Bacchus
7,581
474
41
3
0
326,858
2
W
Kuzenbo
7,054
441
19
1
0
351,473
1
W
Danzaburou
8,344
522
120
8
0
303,115
5
L
Surtr
8,358
522
106
7
0
311,836
1
W
Nemesis
8,025
502
104
7
0
378,994
3
L
Chang'e
8,658
541
135
8
0
339,442
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role