Player Matchup

Set
Set
Bmonsour
Set
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 147L
1,395 Elo+
Solo
Fafnir
Fafnir
ChubbyElephant
Fafnir
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 164L
1,397 Elo+
Solo
Chang'e
Chang'e
cousinvinny5681
Chang'e
Level 89
God Stats
4W - 4L
1,431 SR
Queue Stats
313W - 330L
1,383 Elo+
Solo
Osiris
Osiris
ragewhiterabbit
Osiris
Level 146
God Stats
9W - 7L
1,495 SR
Queue Stats
39W - 54L
1,402 Elo+
Solo
Medusa
Medusa
zakmo86
Medusa
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,439 Elo+
Solo
Team Averages
Level 96
1,485 SR
1,403 Elo+

VS

Team Averages
Level 97
1,492 SR
1,469 Elo+
Ne Zha
Ne Zha
Felipe9535
Ne Zha
Level 87
God Stats
4W - 3L
1,427 SR
Queue Stats
50W - 47L
1,384 Elo+
Solo
Cupid
Cupid
Fercho785599
Cupid
Level 89
God Stats
11W - 14L
1,400 SR
Queue Stats
132W - 128L
1,450 Elo+
Solo
Chang'e
Chang'e
FootFungusGod
Chang'e
Level 109
God Stats
20W - 10L
1,636 SR
Queue Stats
97W - 86L
1,519 Elo+
Solo
Ah Puch
Ah Puch
Nadshot
Ah Puch
Level 139
God Stats
23W - 16L
1,529 SR
Queue Stats
100W - 75L
1,493 Elo+
Solo
Bacchus
Bacchus
XBlueDareDevilX
Bacchus
Level 62
God Stats
5W - 6L
1,470 SR
Queue Stats
20W - 15L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 4 / 1
5,718
520
3,804
10,379
3,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 2 / 5
6,549
595
2,491
12,731
10,507
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 3 / 0
6,716
611
7,833
8,551
2,841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
6 / 2 / 0
7,680
698
6,808
10,891
9,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
zakmo86
Medusa
10
3 / 0 / 3
5,960
542
5,421
7,309
2,219
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Felipe9535
Ne Zha
13
3 / 0 / 2
6,735
612
4,312
7,792
3,025
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 4 / 0
5,591
508
3,849
7,592
2,050
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
12
4 / 2 / 1
6,743
613
6,210
9,816
2,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ah Puch
Nadshot
Ah Puch
8
1 / 2 / 1
5,415
492
5,529
5,067
1,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
1 / 6 / 1
5,269
479
4,457
8,859
7,808
Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
15
14
Kills
10
11
Deaths
14
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
2
4
1
0.63
W
1
2
5
1.75
L
Ne Zha
Felipe9535
Ne Zha
3
0
2
4
L
1
4
0
0.25
L
Chang'e
4
2
1
2.25
L
Ah Puch
Nadshot
Ah Puch
1
2
1
0.75
L
1
6
1
0.25
W
2
3
0
0.67
W
6
2
0
3
W
Medusa
zakmo86
Medusa
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,357
Damage
24,357
49,861
Taken
39,126
28,729
Mitigated
16,501
19,395
Healing
12,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,804
1,243
0
4,454
10,379
3,738
0
1,881
8,498
0
29,787
W
2,491
809
1,960
4,690
12,731
10,507
249
2,836
9,895
19,024
0
L
Ne Zha
Felipe9535
Ne Zha
4,312
1,257
0
1,329
7,792
3,025
0
1,222
6,404
0
46,771
L
3,849
2,279
210
2,692
7,592
2,050
722
1,949
5,643
0
28,613
L
Chang'e
6,210
539
377
5,763
9,816
2,258
338
5,702
3,514
40,365
0
L
Ah Puch
Nadshot
Ah Puch
5,529
199
0
1,597
5,067
1,360
0
542
4,525
26,284
395
L
4,457
1,371
0
623
8,859
7,808
0
0
8,859
13,465
424
W
7,833
787
142
2,865
8,551
2,841
0
4,579
3,972
42,774
2,038
W
6,808
3,769
0
3,736
10,891
9,424
266
4,237
6,654
0
45,920
W
Medusa
zakmo86
Medusa
5,421
1,653
31
1,517
7,309
2,219
955
2,429
4,880
0
35,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,623
Gold Earned
29,753
319
Minions Killed
249
0
Camps Cleared
0
1,037,319
Distance Traveled
1,080,022
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
5,718
520
46
4
0
236,948
0
W
Fafnir
6,549
595
34
3
0
221,447
0
L
Ne Zha
6,735
612
84
8
0
253,349
0
L
Cupid
5,591
508
52
5
0
171,541
0
L
Chang'e
6,743
613
67
6
0
222,028
0
L
Ah Puch
5,415
492
30
3
0
218,119
0
L
Bacchus
5,269
479
16
1
0
214,985
0
W
Chang'e
6,716
611
78
7
0
205,005
0
W
Osiris
7,680
698
75
7
0
187,632
0
W
Medusa
5,960
542
86
8
0
186,287
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role