Player Matchup

Khepri
Khepri
JustinFruit
Khepri
Level 98
God Stats
3W - 0L
1,768 SR
Queue Stats
76W - 76L
1,493 Elo+
Solo
Nu Wa
Nu Wa
Pseudocreme
Nu Wa
Level 159
God Stats
45W - 19L
1,720 SR
Queue Stats
480W - 477L
1,549 Elo+
Solo
Mercury
Mercury
Rooyashi
Mercury
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,232 Elo+
Party 1
Loki
Loki
TheBestPatate
Loki
Level 104
God Stats
1W - 1L
1,330 SR
Queue Stats
9W - 7L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
WrigglingRat
Danzaburou
Level 100
God Stats
5W - 7L
1,649 SR
Queue Stats
112W - 109L
1,487 Elo+
Solo
Team Averages
Level 107
1,593 SR
1,456 Elo+

VS

Team Averages
Level 108
1,664 SR
1,434 Elo+
Bellona
Bellona
HaVoK_DeerNugget
Bellona
Level 67
God Stats
44W - 28L
1,643 SR
Queue Stats
245W - 234L
1,480 Elo+
Solo
Bakasura
Bakasura
KevinNavarro
Bakasura
Level 116
God Stats
1W - 3L
1,698 SR
Queue Stats
181W - 157L
1,588 Elo+
Solo
Sobek
Sobek
KhiefSosa
Sobek
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 62L
1,070 Elo+
Solo
Xbalanque
Xbalanque
Patsfans1998
Xbalanque
Level 122
God Stats
19W - 15L
1,554 SR
Queue Stats
159W - 148L
1,511 Elo+
Solo
Ix Chel
Ix Chel
Vegitus
Ix Chel
Level 128
God Stats
5W - 1L
1,923 SR
Queue Stats
171W - 158L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
11
1 / 2 / 3
6,960
535
4,172
10,038
6,163
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 0 / 2
7,293
561
9,424
6,481
1,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Mercury
Rooyashi
Mercury
12
0 / 2 / 2
6,491
499
4,026
8,429
2,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
5 / 2 / 1
9,230
710
6,649
6,807
2,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
WrigglingRat
Danzaburou
14
1 / 0 / 1
7,597
584
6,031
7,702
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 1
6,900
531
4,417
12,774
5,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
KevinNavarro
Bakasura
13
2 / 0 / 0
6,671
513
5,304
12,719
5,806
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sobek
KhiefSosa
Sobek
10
0 / 4 / 2
6,208
478
5,809
13,652
11,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
Patsfans1998
Xbalanque
13
3 / 1 / 0
7,092
546
8,851
8,021
2,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
Vegitus
Ix Chel
4
0 / 0 / 0
4,352
335
774
1,632
379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
9
Kills
6
6
Deaths
9
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Khepri
1
2
3
1.25
L
Bakasura
KevinNavarro
Bakasura
2
0
0
2
L
Sobek
KhiefSosa
Sobek
0
4
2
0.25
L
Xbalanque
Patsfans1998
Xbalanque
3
1
0
3
W
2
0
2
3
W
Mercury
Rooyashi
Mercury
0
2
2
0.5
W
5
2
1
2.75
L
Ix Chel
Vegitus
Ix Chel
0
0
0
0
W
Danzaburou
WrigglingRat
Danzaburou
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,302
Damage
25,155
39,457
Taken
48,798
15,846
Mitigated
26,724
15,024
Healing
20,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,417
1,004
0
2,732
12,774
5,890
0
2,663
10,111
0
54,136
W
Khepri
4,172
444
1,984
3,441
10,038
6,163
0
2,229
7,599
19,518
0
L
Bakasura
KevinNavarro
Bakasura
5,304
4,146
0
7,654
12,719
5,806
6
4,022
8,697
0
36,903
L
Sobek
KhiefSosa
Sobek
5,809
432
0
5,094
13,652
11,702
0
4,186
9,466
23,187
0
L
Xbalanque
Patsfans1998
Xbalanque
8,851
4,605
0
4,843
8,021
2,947
0
1,487
6,534
0
63,336
W
9,424
3,837
0
1,856
6,481
1,748
410
1,627
4,343
54,747
1,458
W
Mercury
Rooyashi
Mercury
4,026
1,563
0
3,444
8,429
2,804
0
1,188
7,177
0
46,871
W
6,649
1,531
0
950
6,807
2,194
312
300
6,475
0
72,962
L
Ix Chel
Vegitus
Ix Chel
774
0
50
250
1,632
379
0
1,104
528
7,000
0
W
Danzaburou
WrigglingRat
Danzaburou
6,031
2,156
0
3,349
7,702
2,937
0
1,069
6,493
0
63,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,571
Gold Earned
31,223
462
Minions Killed
374
0
Camps Cleared
0
1,330,329
Distance Traveled
1,138,973
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,900
531
113
9
0
261,527
0
W
Khepri
6,960
535
24
2
0
258,065
0
L
Bakasura
6,671
513
101
8
0
333,958
0
L
Sobek
6,208
478
27
2
0
258,725
5
L
Xbalanque
7,092
546
120
9
0
233,656
0
W
Nu Wa
7,293
561
94
7
0
238,534
0
W
Mercury
6,491
499
85
7
0
315,598
0
W
Loki
9,230
710
138
11
0
282,900
0
L
Ix Chel
4,352
335
13
1
0
51,107
0
W
Danzaburou
7,597
584
121
9
0
235,232
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role