Player Matchup

Janus
Janus
Platinum IV
 
Janus
Platinum IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Platinum V
DeezDreadz26
Shiva
Platinum V
Level 153
God Stats
9W - 7L
1,716 SR
Queue Stats
422W - 435L
1,822 MMR
Solo
Cthulhu
Cthulhu
Platinum V
GreatGirthy
Cthulhu
Platinum V
Level 105
God Stats
2W - 2L
1,505 SR
Queue Stats
27W - 22L
1,815 MMR
Party 1
Hachiman
Hachiman
Platinum II
LARGExTEXAS
Hachiman
Platinum II
Level 153
God Stats
5W - 6L
1,511 SR
Queue Stats
146W - 133L
1,801 MMR
Solo
Lancelot
Lancelot
Platinum V
XXTwinkyWinkyXX
Lancelot
Platinum V
Level 140
God Stats
2W - 0L
1,870 SR
Queue Stats
27W - 23L
1,789 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 139
1,620 SR
1,745 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 150
1,579 SR
1,808 MMR
Nu Wa
Nu Wa
Platinum I
HardStuckGM
Nu Wa
Platinum I
Level 83
God Stats
2W - 3L
1,571 SR
Queue Stats
148W - 128L
1,807 MMR
Solo
Freya
Freya
Platinum II
KIRIlOS
Freya
Platinum II
Level 228
God Stats
3W - 5L
1,647 SR
Queue Stats
216W - 208L
1,822 MMR
Solo
Ganesha
Ganesha
Platinum II
NLSprite
Ganesha
Platinum II
Level 127
God Stats
2W - 2L
1,495 SR
Queue Stats
119W - 104L
1,804 MMR
Solo
Guan Yu
Guan Yu
Gold II
jbob4mi
Guan Yu
Gold II
Level 156
God Stats
1W - 1L
1,619 SR
Queue Stats
27W - 16L
1,822 MMR
Solo
Ishtar
Ishtar
Platinum III
saved tomcat1
Ishtar
Platinum III
Level 154
God Stats
4W - 7L
1,562 SR
Queue Stats
301W - 301L
1,784 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 3 / 0
6,577
506
4,895
5,473
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
0 / 4 / 1
6,961
535
7,771
12,690
7,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

Cthulhu
GreatGirthy
Cthulhu
11
1 / 2 / 1
6,521
502
4,799
9,300
5,841
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hachiman
LARGExTEXAS
Hachiman
13
0 / 1 / 0
6,902
531
6,724
8,231
2,435
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Lancelot
12
2 / 1 / 1
6,349
488
4,217
9,203
3,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Chang'eKuzenboErlang ShenAo Kuang

VS

Bans
MedusaAgniAresMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
5,264
405
2,651
3,186
860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Freya
KIRIlOS
Freya
14
7 / 0 / 2
7,764
597
8,407
10,946
4,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ganesha
NLSprite
Ganesha
12
0 / 0 / 6
6,860
528
5,140
8,368
6,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Guan Yu
jbob4mi
Guan Yu
14
3 / 1 / 3
7,810
601
8,046
14,090
15,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

14
1 / 1 / 2
7,426
571
5,034
8,439
2,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
3
Kills
11
11
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
3
0
0
W
0
4
1
0.13
W
Cthulhu
GreatGirthy
Cthulhu
1
2
1
0.75
L
0
1
3
1.5
L
Freya
KIRIlOS
Freya
7
0
2
8
W
Hachiman
LARGExTEXAS
Hachiman
0
1
0
0
L
Ganesha
NLSprite
Ganesha
0
0
6
3
W
Lancelot
2
1
1
2.5
L
Guan Yu
jbob4mi
Guan Yu
3
1
3
4.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,406
Damage
29,278
44,897
Taken
45,029
20,470
Mitigated
29,817
11,072
Healing
19,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,895
293
0
1,194
5,473
1,202
230
3,060
2,413
50,428
0
W
7,771
1,233
0
1,986
12,690
7,689
0
2,960
9,545
453
57,317
W
Cthulhu
GreatGirthy
Cthulhu
4,799
309
144
1,210
9,300
5,841
0
5,646
3,654
21,717
0
L
2,651
368
0
676
3,186
860
0
1,882
1,112
16,879
694
L
Freya
KIRIlOS
Freya
8,407
2,907
0
3,169
10,946
4,498
0
2,981
7,801
54,187
415
W
Hachiman
LARGExTEXAS
Hachiman
6,724
3,581
0
4,192
8,231
2,435
0
1,625
6,606
0
61,947
L
Ganesha
NLSprite
Ganesha
5,140
499
0
2,373
8,368
6,679
0
2,696
5,546
26,265
0
W
Lancelot
4,217
1,193
0
2,346
9,203
3,303
0
2,559
6,545
0
53,262
L
Guan Yu
jbob4mi
Guan Yu
8,046
842
796
8,412
14,090
15,048
0
1,854
12,186
0
55,835
L
5,034
2,959
0
3,893
8,439
2,732
0
322
8,117
0
62,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,310
Gold Earned
35,124
417
Minions Killed
391
0
Camps Cleared
0
1,382,725
Distance Traveled
1,211,882
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,577
506
116
9
0
261,307
3
W
Shiva
6,961
535
97
7
0
250,836
2
W
Cthulhu
6,521
502
26
2
0
290,480
3
L
Nu Wa
5,264
405
34
3
0
133,438
0
L
Freya
7,764
597
93
7
0
279,202
0
W
Hachiman
6,902
531
100
8
0
242,797
0
L
Ganesha
6,860
528
20
2
0
272,158
4
W
Lancelot
6,349
488
78
6
0
337,305
2
L
Guan Yu
7,810
601
112
9
0
278,998
0
L
Ishtar
7,426
571
132
10
0
248,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role