Player Matchup

Anubis
Anubis
Stan2
Anubis
Level 108
God Stats
12W - 12L
1,515 SR
Queue Stats
22W - 25L
1,509 Elo+
Party 1
Hun Batz
Hun Batz
iCooook
Hun Batz
Level 142
God Stats
4W - 1L
1,594 SR
Queue Stats
100W - 150L
1,492 Elo+
Solo
Neith
Neith
kezya3
Neith
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 17L
1,500 Elo+
Party 1
Team Averages
Level 85
1,536 SR
1,500 Elo+

VS

Team Averages
Level 76
1,519 SR
1,302 Elo+
Cthulhu
Cthulhu
FOREST DEMONZ
Cthulhu
Level 107
God Stats
1W - 2L
1,812 SR
Queue Stats
18W - 42L
1,264 Elo+
Party 2
Charybdis
Charybdis
IlyaAndreich
Charybdis
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 22L
1,445 Elo+
Solo
Anubis
Anubis
Phant0m961918
Anubis
Level 17
God Stats
0W - 3L
1,245 SR
Queue Stats
0W - 3L
1,196 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Stan2
Anubis
17
4 / 2 / 9
10,473
952
9,090
5,935
2,846
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hun Batz
iCooook
Hun Batz
17
9 / 2 / 6
11,296
1,027
9,798
10,451
7,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
kezya3
Neith
15
2 / 0 / 9
9,614
874
6,126
6,286
2,034
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
16
4 / 2 / 0
10,554
959
9,230
13,071
6,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Charybdis
IlyaAndreich
Charybdis
13
0 / 7 / 1
8,082
735
2,975
8,460
2,164
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 6 / 1
7,911
719
1,504
7,380
3,306
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
6
15
Kills
4
4
Deaths
15
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
4
2
0
2
L
Charybdis
IlyaAndreich
Charybdis
0
7
1
0.07
L
0
6
1
0.08
W
Anubis
Stan2
Anubis
4
2
9
4.25
W
Hun Batz
iCooook
Hun Batz
9
2
6
6
W
Neith
kezya3
Neith
2
0
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,014
Damage
13,709
22,672
Taken
28,911
12,447
Mitigated
11,639
7,235
Healing
2,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
9,230
0
73
2,096
13,071
6,169
0
4,719
8,221
34,336
224
L
Charybdis
IlyaAndreich
Charybdis
2,975
611
0
127
8,460
2,164
948
1,921
6,221
0
20,739
L
1,504
0
0
148
7,380
3,306
0
2,454
4,691
12,632
0
W
Anubis
Stan2
Anubis
9,090
348
0
2,023
5,935
2,846
865
2,874
3,061
44,717
630
W
Hun Batz
iCooook
Hun Batz
9,798
2,156
0
3,457
10,451
7,567
905
3,157
7,294
0
38,857
W
Neith
kezya3
Neith
6,126
2,061
0
1,755
6,286
2,034
1,592
4,956
1,330
0
29,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,383
Gold Earned
26,547
168
Minions Killed
117
0
Camps Cleared
0
617,005
Distance Traveled
585,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,554
959
52
5
0
227,851
0
L
Charybdis
8,082
735
34
3
0
175,871
0
L
Anubis
7,911
719
31
3
0
181,430
0
W
Anubis
10,473
952
64
6
0
198,938
0
W
Hun Batz
11,296
1,027
52
5
0
217,696
0
W
Neith
9,614
874
52
5
0
200,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role