Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Blackviech
Sol
Level 121
God Stats
2W - 5L
1,160 SR
Queue Stats
4W - 7L
1,351 Elo+
Party 2
Susano
Susano
Schannikks420
Susano
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 7L
1,351 Elo+
Party 2
Charybdis
Charybdis
alvaro1549
Charybdis
Level 68
God Stats
5W - 2L
1,734 SR
Queue Stats
20W - 29L
1,155 Elo+
Solo
Chaac
Chaac
azbaz98
Chaac
Level 48
God Stats
1W - 6L
1,058 SR
Queue Stats
133W - 154L
1,413 Elo+
Solo
Team Averages
Level 100
1,390 SR
1,354 Elo+

VS

Team Averages
Level 63
1,458 SR
1,404 Elo+
Hun Batz
Hun Batz
BraianLio
Hun Batz
Level 36
God Stats
5W - 7L
1,274 SR
Queue Stats
23W - 22L
1,358 Elo+
Solo
Sun Wukong
Sun Wukong
Hari_Gersack
Sun Wukong
Level 89
God Stats
1W - 4L
1,378 SR
Queue Stats
168W - 188L
1,415 Elo+
Party 1
Ix Chel
Ix Chel
bruntzbuschen15
Ix Chel
Level 84
God Stats
11W - 19L
1,362 SR
Queue Stats
173W - 203L
1,424 Elo+
Party 1
Cthulhu
Cthulhu
lcsedr_
Cthulhu
Level 26
God Stats
6W - 5L
1,695 SR
Queue Stats
57W - 84L
1,404 Elo+
Party 1
Hou Yi
Hou Yi
mahatma_bambi_7
Hou Yi
Level 81
God Stats
2W - 2L
1,584 SR
Queue Stats
91W - 92L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
5 / 0 / 8
8,207
513
5,158
8,376
4,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
12 / 1 / 10
10,264
642
19,416
12,067
4,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

15
7 / 0 / 4
8,636
540
5,753
9,963
3,594
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
alvaro1549
Charybdis
12
4 / 0 / 10
7,769
486
5,389
5,163
1,749
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
azbaz98
Chaac
8
1 / 2 / 0
6,223
389
2,157
5,255
2,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BraianLio
Hun Batz
5
0 / 4 / 0
5,394
337
365
4,756
1,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sun Wukong
Hari_Gersack
Sun Wukong
13
1 / 2 / 2
7,800
488
9,361
12,156
6,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

9
2 / 11 / 0
6,489
406
3,178
10,788
3,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
lcsedr_
Cthulhu
8
0 / 8 / 1
6,022
376
3,886
13,904
11,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 7 / 0
6,474
405
6,004
12,104
3,698
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
6
29
Kills
3
3
Deaths
32
32
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
5
0
8
9
W
12
1
10
17
L
Hun Batz
BraianLio
Hun Batz
0
4
0
0
L
Sun Wukong
Hari_Gersack
Sun Wukong
1
2
2
1
W
7
0
4
9
W
Charybdis
alvaro1549
Charybdis
4
0
10
9
W
Chaac
azbaz98
Chaac
1
2
0
0.5
L
2
11
0
0.18
L
Cthulhu
lcsedr_
Cthulhu
0
8
1
0.06
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,873
Damage
22,794
40,824
Taken
53,708
16,623
Mitigated
26,094
22,024
Healing
6,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
5,158
447
60
4,624
8,376
4,137
107
1,105
7,271
40,933
0
W
19,416
8,636
203
8,171
12,067
4,347
2,184
3,808
8,259
73,109
7,857
L
Hun Batz
BraianLio
Hun Batz
365
26
0
921
4,756
1,044
0
673
4,083
0
8,007
L
Sun Wukong
Hari_Gersack
Sun Wukong
9,361
1,716
0
3,263
12,156
6,897
128
5,035
7,121
0
55,823
W
5,753
641
0
6,842
9,963
3,594
55
504
9,459
0
63,732
W
Charybdis
alvaro1549
Charybdis
5,389
2,811
188
1,400
5,163
1,749
318
1,248
3,915
0
34,768
W
Chaac
azbaz98
Chaac
2,157
234
0
536
5,255
2,796
0
432
4,823
0
17,735
L
3,178
113
50
151
10,788
3,106
0
7,038
3,750
10,569
0
L
Cthulhu
lcsedr_
Cthulhu
3,886
0
72
909
13,904
11,349
0
5,422
8,482
21,071
852
L
6,004
1,675
0
927
12,104
3,698
0
6,018
6,086
0
35,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,099
Gold Earned
32,179
396
Minions Killed
211
0
Camps Cleared
0
1,365,486
Distance Traveled
1,245,199
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,207
513
54
3
0
304,558
4
W
Sol
10,264
642
131
8
0
251,133
2
L
Hun Batz
5,394
337
20
1
0
144,671
2
L
Sun Wukong
7,800
488
90
6
0
323,288
2
W
Susano
8,636
540
113
7
0
376,229
0
W
Charybdis
7,769
486
70
4
0
300,148
2
W
Chaac
6,223
389
28
2
0
133,418
0
L
Ix Chel
6,489
406
8
1
0
175,686
0
L
Cthulhu
6,022
376
29
2
0
308,454
3
L
Hou Yi
6,474
405
64
4
0
293,100
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role