Player Matchup

Neith
Neith
Diamond IV
 
Neith
Diamond IV
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Mulan
Mulan
Platinum II
 
Mulan
Platinum II
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Diamond IV
FarrukitoVegano
Ao Kuang
Diamond IV
Level 71
God Stats
4W - 3L
1,602 SR
Queue Stats
59W - 34L
2,123 MMR
Party 1
Fafnir
Fafnir
Diamond III
ThePandaMonium
Fafnir
Diamond III
Level 204
God Stats
3W - 8L
1,462 SR
Queue Stats
476W - 464L
2,158 MMR
Party 2
Medusa
Medusa
Diamond IV
frankestaing
Medusa
Diamond IV
Level 158
God Stats
4W - 2L
1,403 SR
Queue Stats
133W - 111L
2,023 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 128
1,493 SR
1,861 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 156
1,540 SR
2,088 MMR
Ishtar
Ishtar
Diamond V
DarkDommqe
Ishtar
Diamond V
Level 144
God Stats
1W - 3L
1,458 SR
Queue Stats
138W - 118L
2,056 MMR
Solo
Charon
Charon
Diamond IV
EvilAiki
Charon
Diamond IV
Level 96
God Stats
9W - 10L
1,609 SR
Queue Stats
286W - 267L
2,071 MMR
Solo
Scylla
Scylla
Diamond V
JoshMcN99
Scylla
Diamond V
Level 157
God Stats
13W - 12L
1,610 SR
Queue Stats
568W - 566L
2,070 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
Judje
Cthulhu
Diamond IV
Level 156
God Stats
5W - 4L
1,300 SR
Queue Stats
283W - 251L
2,111 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Mihaicuvalor
Ne Zha
Diamond IV
Level 226
God Stats
2W - 2L
1,722 SR
Queue Stats
55W - 53L
2,134 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
5 / 0 / 9
10,306
644
13,867
10,058
3,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Mulan
 
Mulan
16
3 / 2 / 12
9,974
623
13,048
19,126
19,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ao Kuang
18
7 / 0 / 2
10,516
657
11,816
15,823
6,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

15
4 / 1 / 11
10,045
628
7,081
13,708
13,954
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
19
4 / 3 / 3
11,108
694
11,265
12,197
5,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bans
LokiAthenaFreyaKing Arthur

VS

Bans
ThanatosChang'eKuzenboThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
DarkDommqe
Ishtar
15
2 / 3 / 2
8,562
535
9,925
14,730
5,746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
EvilAiki
Charon
12
1 / 4 / 2
7,630
477
6,982
15,625
15,246
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
JoshMcN99
Scylla
13
0 / 4 / 0
7,633
477
6,005
9,064
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Judje
Cthulhu
14
2 / 8 / 0
8,521
533
12,228
17,447
20,483
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
13
1 / 4 / 2
7,664
479
5,962
14,030
5,767
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
12
23
Kills
6
6
Deaths
23
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
9
9.5
W
Mulan
 
Mulan
3
2
12
4.5
L
Ishtar
DarkDommqe
Ishtar
2
3
2
1
L
Charon
EvilAiki
Charon
1
4
2
0.5
W
Ao Kuang
7
0
2
8
L
Scylla
JoshMcN99
Scylla
0
4
0
0
L
Cthulhu
Judje
Cthulhu
2
8
0
0.25
L
Ne Zha
1
4
2
0.5
W
4
1
11
9.5
W
Medusa
4
3
3
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,077
Damage
41,102
70,912
Taken
70,896
48,870
Mitigated
49,946
23,655
Healing
10,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,867
5,745
0
5,240
10,058
3,391
1,383
4,831
4,856
0
90,637
W
Mulan
 
Mulan
13,048
1,644
0
7,860
19,126
19,583
179
7,956
10,286
0
59,652
L
Ishtar
DarkDommqe
Ishtar
9,925
6,658
0
4,159
14,730
5,746
0
3,075
11,655
0
69,797
L
Charon
EvilAiki
Charon
6,982
1,133
0
2,536
15,625
15,246
0
5,740
9,885
24,185
0
W
Ao Kuang
11,816
2,582
0
3,782
15,823
6,663
0
4,192
11,478
101,990
0
L
Scylla
JoshMcN99
Scylla
6,005
133
0
741
9,064
2,704
0
2,792
6,272
55,996
0
L
Cthulhu
Judje
Cthulhu
12,228
1,231
72
740
17,447
20,483
0
3,133
14,314
54,260
739
L
Ne Zha
5,962
1,062
0
1,872
14,030
5,767
0
3,710
10,320
0
68,147
W
7,081
1,982
0
3,818
13,708
13,954
733
5,164
8,166
18,584
2,378
W
Medusa
11,265
3,902
0
2,955
12,197
5,279
1,284
1,605
10,538
0
109,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,949
Gold Earned
40,010
605
Minions Killed
528
0
Camps Cleared
0
1,725,477
Distance Traveled
1,686,389
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,306
644
164
10
0
334,450
0
W
Mulan
9,974
623
95
6
0
317,124
0
L
Ishtar
8,562
535
143
9
0
316,735
4
L
Charon
7,630
477
13
1
0
332,579
6
W
Ao Kuang
10,516
657
141
9
0
406,165
1
L
Scylla
7,633
477
124
8
0
337,026
2
L
Cthulhu
8,521
533
128
8
0
330,347
4
L
Ne Zha
7,664
479
120
8
0
369,702
2
W
Fafnir
10,045
628
34
2
0
331,177
6
W
Medusa
11,108
694
171
11
0
336,561
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role