Player Matchup

Hel
Hel
 
Hel
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Aratakkii
Anhur
Level 115
God Stats
2W - 3L
1,097 SR
Queue Stats
124W - 137L
1,509 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Blaspemí
Cu Chulainn
Level 173
God Stats
5W - 2L
1,552 SR
Queue Stats
438W - 419L
1,524 Elo+
Solo
Odin
Odin
DelaakK
Odin
Level 107
God Stats
2W - 1L
1,297 SR
Queue Stats
152W - 160L
1,518 Elo+
Party 1
Ares
Ares
panda_kush1989
Ares
Level 95
God Stats
2W - 2L
1,354 SR
Queue Stats
84W - 80L
1,389 Elo+
Solo
Team Averages
Level 134
1,360 SR
1,488 Elo+

VS

Team Averages
Level 118
1,555 SR
1,494 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Dsamuu
Aphrodite
Level 44
God Stats
1W - 3L
1,453 SR
Queue Stats
130W - 136L
1,501 Elo+
Solo
Fenrir
Fenrir
SPAYZYISWASHD
Fenrir
Level 104
God Stats
1W - 1L
1,760 SR
Queue Stats
221W - 248L
1,460 Elo+
Solo
Hades
Hades
SalSuppo
Hades
Level 121
God Stats
2W - 1L
1,447 SR
Queue Stats
75W - 67L
1,528 Elo+
Solo
Khepri
Khepri
Soull
Khepri
Level 164
God Stats
3W - 2L
1,616 SR
Queue Stats
114W - 125L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 1 / 8
9,211
768
7,075
9,009
4,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
Aratakkii
Anhur
15
1 / 1 / 8
9,311
776
13,404
9,672
4,781
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cu Chulainn
Blaspemí
Cu Chulainn
16
6 / 4 / 5
10,230
853
13,996
14,471
14,101
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Odin
DelaakK
Odin
17
4 / 1 / 8
10,123
844
15,386
22,153
16,147
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
1 / 2 / 10
9,870
823
11,005
16,638
19,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
7
0 / 1 / 4
6,540
545
1,378
1,053
340
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Aphrodite
Dsamuu
Aphrodite
17
3 / 2 / 4
8,568
714
11,664
15,801
13,428
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

16
3 / 2 / 3
8,496
708
8,581
16,372
15,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hades
SalSuppo
Hades
13
3 / 6 / 1
8,901
742
13,947
12,438
8,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Khepri
Soull
Khepri
15
0 / 3 / 5
8,277
690
8,135
18,668
13,552
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
26
14
Kills
9
9
Deaths
14
39
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
1
8
6
L
Heimdallr
 
Heimdallr
0
1
4
2
W
Anhur
Aratakkii
Anhur
1
1
8
5
W
Cu Chulainn
Blaspemí
Cu Chulainn
6
4
5
2.13
W
Odin
DelaakK
Odin
4
1
8
8
L
Aphrodite
Dsamuu
Aphrodite
3
2
4
2.5
L
3
2
3
2.25
L
Hades
SalSuppo
Hades
3
6
1
0.58
L
Khepri
Soull
Khepri
0
3
5
0.83
W
1
2
10
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,866
Damage
43,705
71,943
Taken
64,332
59,781
Mitigated
50,803
33,493
Healing
30,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
7,075
344
13,880
5,857
9,009
4,825
984
4,938
3,944
16,564
0
L
Heimdallr
 
Heimdallr
1,378
824
0
0
1,053
340
0
154
865
0
4,616
W
Anhur
Aratakkii
Anhur
13,404
7,184
1,368
856
9,672
4,781
3,799
4,705
4,837
0
35,521
W
Cu Chulainn
Blaspemí
Cu Chulainn
13,996
1,717
683
1,076
14,471
14,101
301
5,301
9,045
0
28,937
W
Odin
DelaakK
Odin
15,386
1,724
1,209
7,540
22,153
16,147
806
10,061
11,898
0
29,815
L
Aphrodite
Dsamuu
Aphrodite
11,664
1,199
6,570
8,880
15,801
13,428
0
3,789
11,800
28,293
582
L
8,581
1,277
989
2,544
16,372
15,095
0
5,035
10,919
0
14,396
L
Hades
SalSuppo
Hades
13,947
307
1,386
2,990
12,438
8,388
0
2,665
9,465
23,417
0
L
Khepri
Soull
Khepri
8,135
208
2,217
5,257
18,668
13,552
0
6,437
12,035
17,551
246
W
11,005
800
0
1,024
16,638
19,927
1,136
8,231
8,133
18,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,745
Gold Earned
40,782
133
Minions Killed
97
0
Camps Cleared
0
1,137,087
Distance Traveled
883,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,211
768
18
2
0
234,638
0
L
Heimdallr
6,540
545
6
1
0
43,281
0
W
Anhur
9,311
776
48
4
0
195,316
0
W
Cu Chulainn
10,230
853
26
2
0
190,964
0
W
Odin
10,123
844
28
2
0
283,494
0
L
Aphrodite
8,568
714
28
2
0
235,078
0
L
Fenrir
8,496
708
20
2
0
252,556
0
L
Hades
8,901
742
18
2
0
126,109
0
L
Khepri
8,277
690
25
2
0
226,753
0
W
Ares
9,870
823
13
1
0
232,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role