Player Matchup

Charybdis
Charybdis
Dont_B_Trashy
Charybdis
Level 69
God Stats
18W - 13L
1,520 SR
Queue Stats
71W - 85L
1,414 Elo+
Solo
Kuzenbo
Kuzenbo
EazyBlunt
Kuzenbo
Level 86
God Stats
6W - 6L
1,522 SR
Queue Stats
125W - 118L
1,432 Elo+
Solo
Janus
Janus
KaptinMunchies
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,251 Elo+
Solo
Amaterasu
Amaterasu
reaperkills101
Amaterasu
Level 49
God Stats
3W - 2L
1,447 SR
Queue Stats
55W - 52L
1,438 Elo+
Solo
Pele
Pele
ukranian22
Pele
Level 63
God Stats
11W - 4L
1,685 SR
Queue Stats
43W - 56L
1,375 Elo+
Solo
Team Averages
Level 67
1,534 SR
1,382 Elo+

VS

Team Averages
Level 113
1,402 SR
1,446 Elo+
Nu Wa
Nu Wa
SirOnslaught
Nu Wa
Level 143
God Stats
33W - 16L
1,212 SR
Queue Stats
88W - 72L
1,473 Elo+
Solo
Tiamat
Tiamat
TheGrimGolem
Tiamat
Level 97
God Stats
0W - 2L
1,285 SR
Queue Stats
113W - 121L
1,467 Elo+
Solo
Chronos
Chronos
jaluvisi
Chronos
Level 205
God Stats
27W - 27L
1,476 SR
Queue Stats
420W - 406L
1,401 Elo+
Solo
Cthulhu
Cthulhu
mrbread242
Cthulhu
Level 46
God Stats
49W - 36L
1,489 SR
Queue Stats
75W - 80L
1,411 Elo+
Solo
Arachne
Arachne
sgtcaimo
Arachne
Level 75
God Stats
27W - 24L
1,550 SR
Queue Stats
519W - 525L
1,479 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dont_B_Trashy
Charybdis
11
0 / 1 / 1
6,434
585
5,606
4,821
1,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Kuzenbo
EazyBlunt
Kuzenbo
10
4 / 0 / 0
6,257
569
2,104
7,508
6,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

9
0 / 0 / 4
5,682
517
2,052
3,317
886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
reaperkills101
Amaterasu
12
3 / 1 / 3
7,276
661
4,638
9,627
5,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 1 / 3
6,326
575
4,234
8,148
2,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
6,408
583
6,533
5,546
2,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Tiamat
8
0 / 2 / 0
4,895
445
1,931
4,691
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos
jaluvisi
Chronos
2
0 / 1 / 0
3,729
339
517
936
186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
mrbread242
Cthulhu
10
0 / 0 / 1
5,521
502
2,451
6,541
3,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Arachne
sgtcaimo
Arachne
9
1 / 4 / 0
4,945
450
2,564
8,029
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
10
Kills
2
3
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Dont_B_Trashy
Charybdis
0
1
1
0.5
W
Kuzenbo
EazyBlunt
Kuzenbo
4
0
0
4
W
0
0
4
2
L
1
3
0
0.33
L
Tiamat
0
2
0
0
L
Chronos
jaluvisi
Chronos
0
1
0
0
L
Cthulhu
mrbread242
Cthulhu
0
0
1
0.5
W
Amaterasu
reaperkills101
Amaterasu
3
1
3
4.5
L
Arachne
sgtcaimo
Arachne
1
4
0
0.25
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,634
Damage
13,996
33,421
Taken
25,743
17,078
Mitigated
10,762
11,288
Healing
7,155
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Dont_B_Trashy
Charybdis
5,606
2,352
0
2,686
4,821
1,501
996
1,650
3,171
0
48,573
W
Kuzenbo
EazyBlunt
Kuzenbo
2,104
1,202
0
2,547
7,508
6,225
0
3,311
4,197
17,247
970
W
2,052
234
0
500
3,317
886
662
844
2,473
30,355
1,806
L
6,533
2,449
0
530
5,546
2,726
0
611
4,706
41,593
1,716
L
Tiamat
1,931
216
0
1,337
4,691
2,400
0
997
3,630
21,483
0
L
Chronos
jaluvisi
Chronos
517
418
0
155
936
186
0
102
834
3,388
1,126
L
Cthulhu
mrbread242
Cthulhu
2,451
82
144
2,966
6,541
3,053
0
780
5,761
31,029
0
W
Amaterasu
reaperkills101
Amaterasu
4,638
945
0
2,778
9,627
5,730
594
3,945
5,682
0
50,831
L
Arachne
sgtcaimo
Arachne
2,564
1,710
0
2,023
8,029
2,397
0
1,444
6,514
0
16,256
W
4,234
885
0
2,777
8,148
2,736
0
1,531
6,617
0
52,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,975
Gold Earned
25,498
359
Minions Killed
216
0
Camps Cleared
0
1,078,770
Distance Traveled
827,047
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
6,434
585
78
7
0
158,989
4
W
Kuzenbo
6,257
569
33
3
0
240,533
0
W
Janus
5,682
517
61
6
0
221,471
3
L
Nu Wa
6,408
583
66
6
0
189,808
0
L
Tiamat
4,895
445
54
5
0
181,151
0
L
Chronos
3,729
339
12
1
0
32,800
0
L
Cthulhu
5,521
502
57
5
0
212,561
0
W
Amaterasu
7,276
661
108
10
0
210,763
0
L
Arachne
4,945
450
27
2
0
210,727
0
W
Pele
6,326
575
79
7
0
247,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role