Player Matchup

Ganesha
Ganesha
Bronze IV
HammerCurlLarry
Ganesha
Bronze IV
Level 88
God Stats
0W - 2L
1,225 SR
Queue Stats
10W - 35L
1,078 MMR
Party 1
Charybdis
Charybdis
Silver I
Nino415Gbg
Charybdis
Silver I
Level 57
God Stats
41W - 35L
1,555 SR
Queue Stats
98W - 100L
1,181 MMR
Solo
Ah Puch
Ah Puch
Silver I
Renittos
Ah Puch
Silver I
Level 84
God Stats
2W - 6L
1,425 SR
Queue Stats
229W - 245L
1,105 MMR
Solo
Maui
Maui
Bronze IV
Schichtpappe09
Maui
Bronze IV
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 36L
1,044 MMR
Party 1
Nemesis
Nemesis
Silver IV
SizzleB
Nemesis
Silver IV
Level 155
God Stats
8W - 16L
1,461 SR
Queue Stats
60W - 70L
855 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 94
1,433 SR
1,053 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,526 SR
1,134 MMR
Chronos
Chronos
Silver II
 
Chronos
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Silver I
CRiTTeRS NL
Janus
Silver I
Level 77
God Stats
3W - 8L
1,406 SR
Queue Stats
117W - 134L
1,161 MMR
Solo
Kuzenbo
Kuzenbo
Silver III
Killed_by_Skull
Kuzenbo
Silver III
Level 110
God Stats
2W - 0L
1,726 SR
Queue Stats
84W - 97L
801 MMR
Solo
Ra
Ra
Silver III
KyusenYinYang
Ra
Silver III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 64L
1,072 MMR
Party 2
Pele
Pele
Silver II
KyusenZero-Two
Pele
Silver II
Level 137
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 62L
1,138 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 3
7,139
476
5,777
13,827
12,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
Nino415Gbg
Charybdis
13
2 / 3 / 1
7,127
475
10,700
11,682
3,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Renittos
Ah Puch
7
0 / 0 / 0
5,101
340
0
2,563
561
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

8
0 / 5 / 0
5,226
348
1,267
8,912
7,021
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate

Breastplate

+20
Physical Protection

Nemesis
SizzleB
Nemesis
13
3 / 6 / 1
7,669
511
7,230
14,474
5,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Nu WaThanatosBacchusHorus

VS

Bans
ThorFreyaSetArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
3 / 2 / 3
8,340
556
7,925
12,468
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

15
4 / 0 / 5
9,502
633
9,874
6,475
2,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 1 / 10
8,582
572
4,299
12,999
8,736
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

14
5 / 1 / 2
9,145
610
4,252
3,948
1,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
4 / 1 / 8
8,942
596
10,314
11,983
5,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
46
5
Kills
18
18
Deaths
5
5
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
3
2
3
2.25
W
4
0
5
6.5
L
0
4
3
0.38
W
2
1
10
7
W
5
1
2
6
W
4
1
8
8
L
Charybdis
Nino415Gbg
Charybdis
2
3
1
0.83
L
Ah Puch
Renittos
Ah Puch
0
0
0
0
L
0
5
0
0
L
Nemesis
SizzleB
Nemesis
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,974
Damage
36,664
51,458
Taken
47,873
28,984
Mitigated
20,971
10,769
Healing
18,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
7,925
2,673
0
3,461
12,468
3,795
2,569
1,510
10,958
50,166
2,211
W
9,874
817
0
1,132
6,475
2,069
3,096
2,255
4,220
77,566
1,814
L
5,777
578
0
2,052
13,827
12,237
0
6,894
6,652
32,544
0
W
4,299
1,733
2,928
4,787
12,999
8,736
563
1,797
11,202
20,235
652
W
4,252
109
1,384
1,562
3,948
1,368
1,593
526
3,422
45,194
549
W
10,314
3,380
0
2,784
11,983
5,003
0
956
11,027
0
78,085
L
Charybdis
Nino415Gbg
Charybdis
10,700
5,402
0
5,478
11,682
3,502
0
8,190
3,394
0
59,375
L
Ah Puch
Renittos
Ah Puch
0
0
0
298
2,563
561
0
984
1,541
15,545
0
L
1,267
312
0
420
8,912
7,021
0
4,514
4,108
11,250
0
L
Nemesis
SizzleB
Nemesis
7,230
3,540
0
2,521
14,474
5,663
0
4,598
9,768
0
62,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,262
Gold Earned
44,511
291
Minions Killed
477
0
Camps Cleared
0
1,182,056
Distance Traveled
1,624,264
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,340
556
78
5
0
303,365
6
W
Janus
9,502
633
169
11
0
301,832
0
L
Ganesha
7,139
476
7
0
0
279,933
0
W
Kuzenbo
8,582
572
39
3
0
320,177
0
W
Ra
9,145
610
85
6
0
295,365
2
W
Pele
8,942
596
106
7
0
403,525
0
L
Charybdis
7,127
475
139
9
0
243,653
1
L
Ah Puch
5,101
340
28
2
0
135,050
0
L
Maui
5,226
348
13
1
0
208,770
0
L
Nemesis
7,669
511
104
7
0
314,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role