Player Matchup

Nike
Nike
Bronze III
Hugegentials
Nike
Bronze III
Level 52
God Stats
3W - 4L
1,563 SR
Queue Stats
17W - 26L
1,267 MMR
Solo
Zeus
Zeus
Silver I
Lynchc5
Zeus
Silver I
Level 124
God Stats
24W - 25L
1,501 SR
Queue Stats
120W - 132L
1,264 MMR
Solo
Aphrodite
Aphrodite
Silver II
PervySageJiraiya
Aphrodite
Silver II
Level 119
God Stats
0W - 1L
1,160 SR
Queue Stats
124W - 142L
1,162 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
Shinoka96
Gilgamesh
Bronze III
Level 60
God Stats
1W - 3L
1,326 SR
Queue Stats
14W - 21L
1,286 MMR
Solo
Medusa
Medusa
Silver II
Trompyy
Medusa
Silver II
Level 151
God Stats
4W - 2L
1,749 SR
Queue Stats
275W - 282L
1,151 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 101
1,460 SR
1,226 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,490 SR
1,262 MMR
Arachne
Arachne
Silver I
 
Arachne
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Silver III
Alexey64rus
Skadi
Silver III
Level 123
God Stats
13W - 5L
1,314 SR
Queue Stats
181W - 187L
1,318 MMR
Party 1
Fafnir
Fafnir
Gold V
HaleTheRehab
Fafnir
Gold V
Level 160
God Stats
238W - 245L
1,411 SR
Queue Stats
439W - 443L
1,147 MMR
Solo
Baba Yaga
Baba Yaga
Silver II
Lika0808
Baba Yaga
Silver II
Level 129
God Stats
5W - 3L
1,592 SR
Queue Stats
368W - 401L
1,103 MMR
Party 1
Cthulhu
Cthulhu
Gold V
iMauwie
Cthulhu
Gold V
Level 116
God Stats
14W - 13L
1,632 SR
Queue Stats
452W - 470L
1,242 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
5,932
424
2,616
10,152
3,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zeus
Lynchc5
Zeus
12
4 / 2 / 0
7,226
516
9,322
6,984
2,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
10
0 / 5 / 0
6,266
448
3,435
11,581
5,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gilgamesh
Shinoka96
Gilgamesh
11
1 / 3 / 0
6,620
473
4,554
15,893
7,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
Trompyy
Medusa
8
0 / 3 / 0
5,557
397
2,362
6,012
1,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
OsirisAthenaSurtrErlang Shen

VS

Bans
King ArthurAo KuangThorFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
13
2 / 2 / 2
7,896
564
2,444
9,885
3,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
9 / 0 / 3
8,809
629
13,058
8,512
2,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Fafnir
13
1 / 0 / 11
8,883
635
3,782
11,377
11,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Baba Yaga
Lika0808
Baba Yaga
13
3 / 3 / 4
7,775
555
7,063
6,074
2,141
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cthulhu
iMauwie
Cthulhu
13
2 / 0 / 3
8,512
608
9,069
11,067
8,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
5
Kills
17
17
Deaths
5
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
2
2
1.5
W
9
0
3
10.5
W
Fafnir
1
0
11
6.5
L
0
4
0
0
W
Baba Yaga
Lika0808
Baba Yaga
3
3
4
1.67
L
Zeus
Lynchc5
Zeus
4
2
0
2
L
Aphrodite
0
5
0
0
L
Gilgamesh
Shinoka96
Gilgamesh
1
3
0
0.33
L
Medusa
Trompyy
Medusa
0
3
0
0
W
Cthulhu
iMauwie
Cthulhu
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,289
Damage
35,416
50,622
Taken
46,915
19,592
Mitigated
28,167
13,194
Healing
17,621
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
2,444
1,920
0
2,955
9,885
3,784
282
1,958
7,927
0
58,385
W
13,058
6,363
0
2,533
8,512
2,782
1,259
2,680
5,832
0
74,737
W
Fafnir
3,782
1,065
3,130
4,674
11,377
11,246
238
3,713
7,664
13,879
2,191
L
2,616
53
0
166
10,152
3,430
0
2,878
7,182
0
40,747
W
Baba Yaga
Lika0808
Baba Yaga
7,063
472
0
592
6,074
2,141
248
1,636
4,438
46,521
0
L
Zeus
Lynchc5
Zeus
9,322
592
0
1,912
6,984
2,098
0
3,251
3,611
47,070
481
L
Aphrodite
3,435
653
2,247
4,830
11,581
5,273
0
4,015
7,390
25,735
1,041
L
Gilgamesh
Shinoka96
Gilgamesh
4,554
1,645
0
2,953
15,893
7,259
0
7,433
7,796
0
39,804
L
Medusa
Trompyy
Medusa
2,362
804
0
1,086
6,012
1,532
0
995
5,017
0
27,138
W
Cthulhu
iMauwie
Cthulhu
9,069
576
0
3,737
11,067
8,214
0
3,200
7,867
45,807
1,616

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,601
Gold Earned
41,875
343
Minions Killed
396
0
Camps Cleared
0
1,244,715
Distance Traveled
1,401,171
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,896
564
95
7
0
290,546
1
W
Skadi
8,809
629
113
8
0
265,948
0
W
Fafnir
8,883
635
17
1
0
290,160
2
L
Nike
5,932
424
75
5
0
301,726
2
W
Baba Yaga
7,775
555
78
6
0
286,052
0
L
Zeus
7,226
516
82
6
0
269,453
0
L
Aphrodite
6,266
448
52
4
0
256,581
0
L
Gilgamesh
6,620
473
80
6
0
259,929
5
L
Medusa
5,557
397
54
4
0
157,026
2
W
Cthulhu
8,512
608
93
7
0
268,465
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role