Player Matchup

Tyr
Tyr
Platinum I
 
Tyr
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yu Huang
Yu Huang
Diamond V
DarkDommqe
Yu Huang
Diamond V
Level 144
God Stats
9W - 2L
1,966 SR
Queue Stats
138W - 118L
2,103 MMR
Solo
Neith
Neith
Platinum IV
DiegoMaldonado
Neith
Platinum IV
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 17L
2,011 MMR
Party 1
He Bo
He Bo
Diamond II
Skaldrmain
He Bo
Diamond II
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
67W - 41L
2,094 MMR
Solo
Ganesha
Ganesha
Platinum II
Tõgers
Ganesha
Platinum II
Level 150
God Stats
147W - 96L
1,703 SR
Queue Stats
439W - 429L
1,933 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 133
1,634 SR
1,928 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 132
1,671 SR
2,030 MMR
Sobek
Sobek
Platinum I
BigBOINKSTICK
Sobek
Platinum I
Level 198
God Stats
5W - 8L
1,560 SR
Queue Stats
342W - 328L
1,948 MMR
Solo
Susano
Susano
Diamond IV
EsheSnaj
Susano
Diamond IV
Level 180
God Stats
1W - 2L
1,599 SR
Queue Stats
187W - 189L
2,099 MMR
Solo
Medusa
Medusa
Diamond IV
Litowski
Medusa
Diamond IV
Level 75
God Stats
1W - 1L
1,772 SR
Queue Stats
92W - 88L
2,093 MMR
Solo
Cerberus
Cerberus
Diamond V
ioimoney
Cerberus
Diamond V
Level 142
God Stats
34W - 29L
1,618 SR
Queue Stats
91W - 88L
1,981 MMR
Solo
Zhong Kui
Zhong Kui
Diamond V
turboRasmus
Zhong Kui
Diamond V
Level 63
God Stats
10W - 14L
1,806 SR
Queue Stats
178W - 177L
2,029 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
1 / 1 / 2
6,251
625
4,407
8,549
4,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Yu Huang
DarkDommqe
Yu Huang
10
4 / 2 / 1
6,170
617
6,661
5,686
1,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 0
5,432
543
2,434
3,399
987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

He Bo
10
4 / 3 / 1
5,803
580
7,581
6,491
1,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Tõgers
Ganesha
9
0 / 3 / 2
5,372
537
2,113
8,169
5,121
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ThorAthenaThanatos

VS

Bans
AresLokiBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
5,723
572
4,015
8,825
5,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Susano
EsheSnaj
Susano
12
4 / 3 / 2
6,186
619
5,699
8,830
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Litowski
Medusa
9
1 / 3 / 0
5,555
556
4,316
7,349
2,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Cerberus
ioimoney
Cerberus
10
2 / 3 / 3
5,759
576
4,047
9,351
6,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
turboRasmus
Zhong Kui
12
1 / 0 / 1
6,327
633
3,789
1,905
1,504
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
19
10
Kills
9
9
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
1
1
2
2
L
1
1
4
3
W
Yu Huang
DarkDommqe
Yu Huang
4
2
1
2.25
W
1
0
0
1
L
Susano
EsheSnaj
Susano
4
3
2
1.67
L
Medusa
Litowski
Medusa
1
3
0
0.33
W
He Bo
4
3
1
1.5
W
Ganesha
Tõgers
Ganesha
0
3
2
0.33
L
Cerberus
ioimoney
Cerberus
2
3
3
1.17
L
Zhong Kui
turboRasmus
Zhong Kui
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,196
Damage
21,866
32,294
Taken
36,260
13,961
Mitigated
17,780
8,935
Healing
13,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
4,407
541
0
2,768
8,549
4,659
0
222
8,327
0
45,811
L
4,015
617
0
3,429
8,825
5,301
0
3,971
4,802
15,500
2,571
W
Yu Huang
DarkDommqe
Yu Huang
6,661
829
0
1,762
5,686
1,678
0
2,657
2,786
33,201
0
W
2,434
945
0
1,567
3,399
987
0
1,910
1,489
0
42,266
L
Susano
EsheSnaj
Susano
5,699
1,232
0
2,660
8,830
2,394
0
4,278
4,352
0
32,898
L
Medusa
Litowski
Medusa
4,316
1,710
0
1,993
7,349
2,131
0
1,015
6,334
0
37,675
W
He Bo
7,581
112
0
1,460
6,491
1,516
0
1,904
4,450
43,392
161
W
Ganesha
Tõgers
Ganesha
2,113
388
0
1,378
8,169
5,121
0
3,867
4,223
14,712
0
L
Cerberus
ioimoney
Cerberus
4,047
204
0
4,116
9,351
6,450
0
6,083
2,786
24,868
0
L
Zhong Kui
turboRasmus
Zhong Kui
3,789
1,923
0
1,406
1,905
1,504
867
225
1,680
45,533
11,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,028
Gold Earned
29,550
354
Minions Killed
315
0
Camps Cleared
0
1,017,879
Distance Traveled
993,452
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,251
625
90
9
0
194,418
0
L
Sobek
5,723
572
19
2
0
219,447
2
W
Yu Huang
6,170
617
80
8
0
198,975
1
W
Neith
5,432
543
107
11
0
192,313
1
L
Susano
6,186
619
65
7
0
219,645
0
L
Medusa
5,555
556
58
6
0
168,346
0
W
He Bo
5,803
580
73
7
0
216,835
0
W
Ganesha
5,372
537
4
0
0
215,338
2
L
Cerberus
5,759
576
59
6
0
203,802
2
L
Zhong Kui
6,327
633
114
11
0
182,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role