Player Matchup

Cthulhu
Cthulhu
Silver III
 
Cthulhu
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze III
Markly690
King Arthur
Bronze III
Level 137
God Stats
3W - 5L
1,388 SR
Queue Stats
98W - 127L
206 MMR
Solo
Fenrir
Fenrir
Gold IV
Nonsense90
Fenrir
Gold IV
Level 140
God Stats
54W - 63L
1,525 SR
Queue Stats
480W - 487L
1,391 MMR
Party 1
Chang'e
Chang'e
Gold V
Sаlvator
Chang'e
Gold V
Level 157
God Stats
0W - 1L
1,274 SR
Queue Stats
45W - 46L
1,348 MMR
Party 1
Charybdis
Charybdis
Silver V
oScotty-x
Charybdis
Silver V
Level 100
God Stats
27W - 19L
1,646 SR
Queue Stats
87W - 106L
620 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 138
1,467 SR
1,013 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 85
1,472 SR
806 MMR
Bellona
Bellona
Silver I
AzaChobei-
Bellona
Silver I
Level 67
God Stats
60W - 48L
1,508 SR
Queue Stats
147W - 161L
981 MMR
Party 2
Nu Wa
Nu Wa
Bronze II
Krecha605
Nu Wa
Bronze II
Level 112
God Stats
37W - 35L
1,503 SR
Queue Stats
99W - 140L
433 MMR
Solo
Thanatos
Thanatos
Gold V
TERREMOTOCANARIO
Thanatos
Gold V
Level 92
God Stats
5W - 6L
1,642 SR
Queue Stats
50W - 58L
1,312 MMR
Solo
Bacchus
Bacchus
Silver V
dr-chewbax
Bacchus
Silver V
Level 68
God Stats
6W - 18L
1,244 SR
Queue Stats
38W - 74L
605 MMR
Party 2
Sol
Sol
Silver IV
nabonoka
Sol
Silver IV
Level 86
God Stats
9W - 15L
1,463 SR
Queue Stats
277W - 304L
698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
1 / 0 / 1
4,064
813
3,119
5,458
1,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
Markly690
King Arthur
3
0 / 0 / 0
2,707
541
57
878
180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Fenrir
Nonsense90
Fenrir
8
3 / 0 / 0
3,928
786
3,239
3,958
1,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
Sаlvator
Chang'e
8
1 / 0 / 2
3,936
787
680
1,058
225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charybdis
oScotty-x
Charybdis
6
1 / 0 / 2
3,802
760
2,870
2,957
713
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
NemesisBastetAresSobek

VS

Bans
ArachneAwilixJanusCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AzaChobei-
Bellona
8
0 / 1 / 0
4,298
860
394
2,549
1,427
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Nu Wa
Krecha605
Nu Wa
6
0 / 1 / 0
3,554
711
1,068
1,373
208
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

7
0 / 2 / 0
3,449
690
1,803
4,822
1,464
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bacchus
dr-chewbax
Bacchus
5
0 / 1 / 0
3,099
620
1,753
3,871
1,792
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,065
613
2,654
2,669
544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
0
1
1.5
W
Bellona
AzaChobei-
Bellona
0
1
0
0
W
Nu Wa
Krecha605
Nu Wa
0
1
0
0
L
King Arthur
Markly690
King Arthur
0
0
0
0
L
Fenrir
Nonsense90
Fenrir
3
0
0
3
L
Chang'e
Sаlvator
Chang'e
1
0
2
2
W
0
2
0
0
W
Bacchus
dr-chewbax
Bacchus
0
1
0
0
W
0
1
0
0
L
Charybdis
oScotty-x
Charybdis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,965
Damage
7,672
14,309
Taken
15,284
4,113
Mitigated
5,435
5,370
Healing
5,320
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,119
189
648
1,680
5,458
1,666
0
2,731
2,421
14,946
0
W
Bellona
AzaChobei-
Bellona
394
202
0
924
2,549
1,427
0
0
2,549
0
25,141
W
Nu Wa
Krecha605
Nu Wa
1,068
252
0
250
1,373
208
0
96
1,277
14,436
0
L
King Arthur
Markly690
King Arthur
57
0
0
0
878
180
0
102
748
0
2,427
L
Fenrir
Nonsense90
Fenrir
3,239
1,185
0
497
3,958
1,329
0
368
3,557
0
20,687
L
Chang'e
Sаlvator
Chang'e
680
0
80
646
1,058
225
0
500
558
15,483
2,126
W
1,803
828
0
2,281
4,822
1,464
0
532
4,290
0
16,615
W
Bacchus
dr-chewbax
Bacchus
1,753
203
0
764
3,871
1,792
0
1,497
2,374
6,148
0
W
2,654
1,403
0
1,101
2,669
544
0
1,647
1,022
12,258
1,702
L
Charybdis
oScotty-x
Charybdis
2,870
1,309
0
1,819
2,957
713
0
1,147
1,730
0
21,712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,437
Gold Earned
17,465
132
Minions Killed
152
0
Camps Cleared
0
478,559
Distance Traveled
584,624
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,064
813
15
3
0
108,572
0
W
Bellona
4,298
860
53
11
0
115,179
1
W
Nu Wa
3,554
711
21
4
0
100,808
3
L
King Arthur
2,707
541
6
1
0
28,408
0
L
Fenrir
3,928
786
33
7
0
125,858
0
L
Chang'e
3,936
787
35
7
0
119,144
0
W
Thanatos
3,449
690
42
8
0
124,693
0
W
Bacchus
3,099
620
12
2
0
135,064
2
W
Sol
3,065
613
24
5
0
108,880
3
L
Charybdis
3,802
760
43
9
0
96,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role