Player Matchup

Hades
Hades
FrotoTfraggn
Hades
Level 157
God Stats
3W - 2L
1,484 SR
Queue Stats
163W - 153L
1,509 Elo+
Solo
Janus
Janus
Ie champ
Janus
Level 81
God Stats
2W - 2L
1,350 SR
Queue Stats
73W - 67L
1,495 Elo+
Party 1
Terra
Terra
Jeffrey236
Terra
Level 81
God Stats
1W - 1L
1,212 SR
Queue Stats
62W - 56L
1,478 Elo+
Party 1
Nut
Nut
StealthBear31
Nut
Level 93
God Stats
2W - 3L
1,260 SR
Queue Stats
78W - 65L
1,502 Elo+
Party 1
Serqet
Serqet
totjava
Serqet
Level 104
God Stats
33W - 22L
1,645 SR
Queue Stats
543W - 560L
1,506 Elo+
Solo
Team Averages
Level 103
1,390 SR
1,498 Elo+

VS

Team Averages
Level 124
1,568 SR
1,508 Elo+
Thanatos
Thanatos
 
Thanatos
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Me6252
Skadi
Level 66
God Stats
48W - 31L
1,655 SR
Queue Stats
133W - 112L
1,462 Elo+
Solo
Heimdallr
Heimdallr
The-CyberKnight
Heimdallr
Level 149
God Stats
5W - 7L
1,538 SR
Queue Stats
141W - 137L
1,527 Elo+
Solo
Atlas
Atlas
arcer260
Atlas
Level 129
God Stats
28W - 19L
1,647 SR
Queue Stats
373W - 331L
1,512 Elo+
Solo
Baba Yaga
Baba Yaga
xxXAce619Xxx
Baba Yaga
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 74L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 2
9,924
620
6,664
14,130
5,969
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Janus
Ie champ
Janus
14
3 / 4 / 7
8,708
544
8,221
10,377
3,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Terra
14
7 / 0 / 4
9,580
599
6,874
16,238
14,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
0 / 3 / 5
8,018
501
10,026
12,255
3,681
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
totjava
Serqet
17
6 / 0 / 6
9,755
610
10,047
12,663
7,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
2 / 4 / 3
7,600
475
9,304
14,486
5,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
Me6252
Skadi
10
2 / 6 / 1
7,013
438
5,404
10,986
2,844
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heimdallr
The-CyberKnight
Heimdallr
15
3 / 2 / 0
8,209
513
9,838
10,290
3,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
arcer260
Atlas
11
0 / 3 / 3
7,370
461
6,346
13,784
9,495
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Baba Yaga
xxXAce619Xxx
Baba Yaga
14
1 / 2 / 0
7,536
471
6,762
9,618
5,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
17
Kills
8
8
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
2
4
3
0.88
W
1
1
2
2
W
Janus
Ie champ
Janus
3
4
7
1.63
W
Terra
7
0
4
9
L
Skadi
Me6252
Skadi
2
6
1
0.42
W
0
3
5
0.83
L
Heimdallr
The-CyberKnight
Heimdallr
3
2
0
1.5
L
Atlas
arcer260
Atlas
0
3
3
0.5
W
Serqet
totjava
Serqet
6
0
6
9
L
Baba Yaga
xxXAce619Xxx
Baba Yaga
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,832
Damage
37,654
65,663
Taken
59,164
35,552
Mitigated
26,941
27,405
Healing
23,742
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
9,304
1,966
0
8,809
14,486
5,419
0
2,321
11,185
0
66,583
W
6,664
80
357
10,534
14,130
5,969
263
5,945
7,206
72,012
3,253
W
Janus
Ie champ
Janus
8,221
351
0
2,509
10,377
3,238
43
898
9,479
50,558
0
W
Terra
6,874
862
1,377
6,276
16,238
14,843
0
3,402
12,836
27,340
1,890
L
Skadi
Me6252
Skadi
5,404
1,930
0
2,143
10,986
2,844
0
5,540
4,779
0
32,426
W
10,026
5,867
307
5,332
12,255
3,681
1,596
1,886
10,368
0
62,454
L
Heimdallr
The-CyberKnight
Heimdallr
9,838
5,748
0
4,430
10,290
3,691
0
1,784
8,278
0
67,154
L
Atlas
arcer260
Atlas
6,346
2,540
0
3,933
13,784
9,495
0
3,580
9,352
26,752
0
W
Serqet
totjava
Serqet
10,047
2,155
0
713
12,663
7,821
0
628
12,035
0
88,514
L
Baba Yaga
xxXAce619Xxx
Baba Yaga
6,762
202
0
4,427
9,618
5,492
0
6,574
3,044
49,508
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,985
Gold Earned
37,728
484
Minions Killed
375
0
Camps Cleared
0
1,745,023
Distance Traveled
1,486,508
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,600
475
93
6
0
349,345
0
W
Hades
9,924
620
142
9
0
290,153
3
W
Janus
8,708
544
90
6
0
313,612
0
W
Terra
9,580
599
34
2
0
385,368
0
L
Skadi
7,013
438
56
4
0
217,677
0
W
Nut
8,018
501
87
5
0
341,899
0
L
Heimdallr
8,209
513
121
8
0
313,666
1
L
Atlas
7,370
461
26
2
0
337,254
7
W
Serqet
9,755
610
131
8
0
413,991
0
L
Baba Yaga
7,536
471
79
5
0
268,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role