Player Matchup

Skadi
Skadi
Aziixaa
Skadi
Level 140
God Stats
1W - 4L
1,359 SR
Queue Stats
171W - 159L
1,568 Elo+
Party 2
Anhur
Anhur
D0uggy
Anhur
Level 122
God Stats
6W - 11L
1,450 SR
Queue Stats
172W - 160L
1,564 Elo+
Solo
Ao Kuang
Ao Kuang
DOРE
Ao Kuang
Level 147
God Stats
2W - 5L
1,486 SR
Queue Stats
119W - 101L
1,562 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Reborn Hydro
Cu Chulainn
Level 65
God Stats
0W - 1L
1,736 SR
Queue Stats
60W - 41L
1,623 Elo+
Party 2
Janus
Janus
Victemizer
Janus
Level 121
God Stats
0W - 1L
1,937 SR
Queue Stats
8W - 6L
1,582 Elo+
Party 2
Team Averages
Level 119
1,594 SR
1,580 Elo+

VS

Team Averages
Level 131
1,505 SR
1,613 Elo+
Merlin
Merlin
Capnchazzy
Merlin
Level 163
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 5L
1,734 Elo+
Party 3
Atlas
Atlas
Haybro98
Atlas
Level 93
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 6L
1,500 Elo+
Solo
Loki
Loki
PzzT
Loki
Level 124
God Stats
1W - 1L
1,728 SR
Queue Stats
8W - 5L
1,734 Elo+
Party 3
Rama
Rama
rumii
Rama
Level 119
God Stats
14W - 15L
1,507 SR
Queue Stats
372W - 324L
1,565 Elo+
Party 1
Camazotz
Camazotz
yoSubby
Camazotz
Level 155
God Stats
1W - 3L
1,289 SR
Queue Stats
477W - 452L
1,530 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Aziixaa
Skadi
14
1 / 2 / 4
8,181
455
5,129
11,122
6,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Anhur
D0uggy
Anhur
18
0 / 3 / 2
10,394
577
3,022
12,627
4,403
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Ao Kuang
DOРE
Ao Kuang
16
6 / 5 / 0
9,504
528
10,776
16,173
6,758
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cu Chulainn
Reborn Hydro
Cu Chulainn
17
1 / 3 / 3
10,375
576
20,361
22,036
19,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
15
6 / 4 / 2
9,407
523
6,405
9,667
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Capnchazzy
Merlin
15
0 / 6 / 5
9,021
501
6,150
9,478
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
Haybro98
Atlas
15
2 / 2 / 8
9,102
506
4,708
12,026
10,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Loki
PzzT
Loki
17
5 / 2 / 2
9,612
534
6,122
15,185
5,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Rama
rumii
Rama
18
2 / 2 / 4
10,723
596
10,944
9,219
3,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Camazotz
yoSubby
Camazotz
18
8 / 2 / 2
11,210
623
17,569
23,948
13,993
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
14
Kills
17
17
Deaths
14
11
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Skadi
Aziixaa
Skadi
1
2
4
1.5
W
Merlin
Capnchazzy
Merlin
0
6
5
0.42
L
Anhur
D0uggy
Anhur
0
3
2
0.33
L
Ao Kuang
DOРE
Ao Kuang
6
5
0
1.2
W
Atlas
Haybro98
Atlas
2
2
8
3
W
Loki
PzzT
Loki
5
2
2
3
L
Cu Chulainn
Reborn Hydro
Cu Chulainn
1
3
3
0.83
L
Janus
6
4
2
1.75
W
Rama
rumii
Rama
2
2
4
2
W
Camazotz
yoSubby
Camazotz
8
2
2
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,693
Damage
45,493
71,625
Taken
69,856
39,411
Mitigated
36,329
22,249
Healing
29,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Aziixaa
Skadi
5,129
1,036
0
1,792
11,122
6,320
323
1,967
9,077
0
50,380
W
Merlin
Capnchazzy
Merlin
6,150
0
0
865
9,478
2,783
633
4,913
4,253
63,380
825
L
Anhur
D0uggy
Anhur
3,022
1,461
0
6,566
12,627
4,403
0
1,164
11,463
0
94,151
L
Ao Kuang
DOРE
Ao Kuang
10,776
2,051
0
4,180
16,173
6,758
12
1,832
14,117
71,452
0
W
Atlas
Haybro98
Atlas
4,708
1,492
0
2,067
12,026
10,476
52
2,867
9,091
21,633
1,239
W
Loki
PzzT
Loki
6,122
1,550
0
7,829
15,185
5,746
170
4,563
10,432
0
80,346
L
Cu Chulainn
Reborn Hydro
Cu Chulainn
20,361
3,526
0
6,916
22,036
19,027
0
1,995
19,981
14,148
82,762
L
Janus
6,405
359
0
2,795
9,667
2,903
44
2,858
6,459
52,756
1,295
W
Rama
rumii
Rama
10,944
8,618
0
5,329
9,219
3,331
0
1,316
7,903
0
103,514
W
Camazotz
yoSubby
Camazotz
17,569
7,171
0
13,154
23,948
13,993
0
6,425
17,483
0
81,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,861
Gold Earned
49,668
587
Minions Killed
576
0
Camps Cleared
0
1,778,726
Distance Traveled
1,866,330
3
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,181
455
55
3
0
352,690
0
W
Merlin
9,021
501
123
7
0
369,571
0
L
Anhur
10,394
577
190
11
0
326,257
3
L
Ao Kuang
9,504
528
97
5
0
425,701
0
W
Atlas
9,102
506
19
1
0
371,336
3
W
Loki
9,612
534
121
7
0
425,506
9
L
Cu Chulainn
10,375
576
156
9
0
348,948
0
L
Janus
9,407
523
89
5
0
325,130
0
W
Rama
10,723
596
189
11
0
331,917
3
W
Camazotz
11,210
623
124
7
0
368,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role