Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 192
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
 
Ne Zha
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
EPIC-J-1997
King Arthur
Level 167
God Stats
30W - 26L
1,530 SR
Queue Stats
363W - 308L
1,579 Elo+
Solo
Sylvanus
Sylvanus
Macsix74
Sylvanus
Level 153
God Stats
4W - 4L
1,245 SR
Queue Stats
82W - 107L
1,417 Elo+
Party 1
Baron Samedi
Baron Samedi
RafuPB
Baron Samedi
Level 165
God Stats
4W - 5L
1,484 SR
Queue Stats
135W - 121L
1,630 Elo+
Solo
Team Averages
Level 147
1,452 SR
1,525 Elo+

VS

Team Averages
Level 119
1,584 SR
1,545 Elo+
Medusa
Medusa
 
Medusa
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bake Kujira
Bake Kujira
Its Clayface
Bake Kujira
Level 143
God Stats
6W - 3L
1,597 SR
Queue Stats
109W - 128L
1,480 Elo+
Solo
Sol
Sol
MarvTheMoral
Sol
Level 101
God Stats
10W - 6L
1,484 SR
Queue Stats
87W - 79L
1,557 Elo+
Solo
Serqet
Serqet
metroidhunter77
Serqet
Level 185
God Stats
0W - 1L
1,560 SR
Queue Stats
53W - 43L
1,596 Elo+
Solo
Cu Chulainn
Cu Chulainn
xtujfa
Cu Chulainn
Level 106
God Stats
9W - 2L
1,777 SR
Queue Stats
212W - 165L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
13
3 / 1 / 3
7,799
600
6,025
8,007
2,523
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
 
Ne Zha
14
4 / 0 / 4
7,668
590
8,016
9,983
3,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
EPIC-J-1997
King Arthur
15
4 / 0 / 1
8,729
671
8,175
11,357
8,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
Macsix74
Sylvanus
11
2 / 3 / 1
6,502
500
5,290
10,163
7,622
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
RafuPB
Baron Samedi
13
1 / 3 / 1
7,327
564
6,461
7,949
3,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
2 / 3 / 3
6,556
504
4,944
9,182
2,588
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bake Kujira
Its Clayface
Bake Kujira
10
1 / 3 / 3
6,094
469
4,554
10,618
8,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
2 / 1 / 2
6,725
517
7,191
9,001
2,621
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 3 / 2
6,640
511
3,602
9,387
3,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cu Chulainn
xtujfa
Cu Chulainn
10
0 / 4 / 0
5,918
455
4,285
11,980
6,576
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
14
Kills
7
7
Deaths
14
10
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
3
1
3
4.5
W
Ne Zha
 
Ne Zha
4
0
4
6
L
Medusa
 
Medusa
2
3
3
1.17
W
King Arthur
EPIC-J-1997
King Arthur
4
0
1
4.5
L
Bake Kujira
Its Clayface
Bake Kujira
1
3
3
0.83
W
Sylvanus
Macsix74
Sylvanus
2
3
1
0.83
L
2
1
2
3
W
Baron Samedi
RafuPB
Baron Samedi
1
3
1
0.5
L
2
3
2
1
L
Cu Chulainn
xtujfa
Cu Chulainn
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,967
Damage
24,576
47,459
Taken
50,168
26,023
Mitigated
23,951
18,004
Healing
15,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
6,025
2,652
0
2,272
8,007
2,523
1,074
342
7,317
0
50,228
W
Ne Zha
 
Ne Zha
8,016
2,426
0
5,570
9,983
3,739
0
2,155
7,612
0
62,779
L
Medusa
 
Medusa
4,944
1,677
0
2,508
9,182
2,588
0
1,802
7,380
0
44,587
W
King Arthur
EPIC-J-1997
King Arthur
8,175
829
0
2,835
11,357
8,488
0
879
10,478
1,073
62,439
L
Bake Kujira
Its Clayface
Bake Kujira
4,554
2,478
0
2,066
10,618
8,402
0
3,910
6,708
24,212
1,246
W
Sylvanus
Macsix74
Sylvanus
5,290
1,040
1,097
3,471
10,163
7,622
204
4,273
5,890
20,167
4,747
L
7,191
2,080
0
4,353
9,001
2,621
0
5,543
3,458
44,583
3,001
W
Baron Samedi
RafuPB
Baron Samedi
6,461
575
216
2,543
7,949
3,651
0
5,031
2,918
52,881
341
L
3,602
628
0
3,657
9,387
3,764
0
331
9,056
0
40,752
L
Cu Chulainn
xtujfa
Cu Chulainn
4,285
553
0
2,761
11,980
6,576
0
180
11,800
3,274
29,835

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,025
Gold Earned
31,933
439
Minions Killed
346
0
Camps Cleared
0
1,353,152
Distance Traveled
1,323,428
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
7,799
600
95
7
0
239,747
0
W
Ne Zha
7,668
590
93
7
0
323,839
0
L
Medusa
6,556
504
75
6
0
280,736
5
W
King Arthur
8,729
671
108
8
0
287,511
1
L
Bake Kujira
6,094
469
34
3
0
276,861
2
W
Sylvanus
6,502
500
37
3
0
239,737
0
L
Sol
6,725
517
87
7
0
234,637
2
W
Baron Samedi
7,327
564
106
8
0
262,318
1
L
Serqet
6,640
511
85
7
0
299,618
0
L
Cu Chulainn
5,918
455
65
5
0
231,576
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role