Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
Elfondor
Surtr
Level 143
God Stats
10W - 5L
1,692 SR
Queue Stats
15W - 10L
1,635 Elo+
Party 3
Ao Kuang
Ao Kuang
Mikēy
Ao Kuang
Level 146
God Stats
1W - 0L
1,738 SR
Queue Stats
15W - 13L
1,572 Elo+
Party 3
Hou Yi
Hou Yi
Talhaaaa
Hou Yi
Level 97
God Stats
3W - 5L
1,442 SR
Queue Stats
113W - 87L
1,522 Elo+
Solo
Apollo
Apollo
Wαyηє
Apollo
Level 146
God Stats
4W - 1L
1,241 SR
Queue Stats
12W - 7L
1,247 Elo+
Party 1
Team Averages
Level 138
1,523 SR
1,495 Elo+

VS

Team Averages
Level 114
1,563 SR
1,527 Elo+
Ishtar
Ishtar
Feiergiant
Ishtar
Level 158
God Stats
6W - 11L
1,377 SR
Queue Stats
157W - 157L
1,508 Elo+
Solo
Kukulkan
Kukulkan
Hlel
Kukulkan
Level 87
God Stats
4W - 3L
1,644 SR
Queue Stats
181W - 174L
1,515 Elo+
Solo
Pele
Pele
ProjectAKASHI
Pele
Level 33
God Stats
1W - 1L
1,665 SR
Queue Stats
2W - 2L
1,562 Elo+
Solo
Bacchus
Bacchus
TETONCIO
Bacchus
Level 152
God Stats
6W - 7L
1,442 SR
Queue Stats
183W - 192L
1,505 Elo+
Party 2
Ra
Ra
aleix2002
Ra
Level 141
God Stats
1W - 1L
1,685 SR
Queue Stats
139W - 134L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
6
1 / 0 / 0
3,363
673
600
3,402
713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
Elfondor
Surtr
5
0 / 0 / 0
3,227
645
1,327
4,368
1,975
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ao Kuang
Mikēy
Ao Kuang
5
0 / 0 / 0
2,934
587
436
2,683
619
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hou Yi
Talhaaaa
Hou Yi
7
2 / 0 / 0
4,144
829
1,859
3,331
851
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
Wαyηє
Apollo
7
0 / 1 / 1
3,609
722
2,147
3,218
707
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Feiergiant
Ishtar
6
0 / 0 / 0
3,422
684
2,325
1,257
306
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
Hlel
Kukulkan
7
0 / 2 / 0
3,375
675
1,873
2,477
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

3
1 / 0 / 0
3,130
626
477
2,497
680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
TETONCIO
Bacchus
5
0 / 0 / 0
3,418
684
2,421
2,771
1,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
0 / 1 / 1
3,788
758
1,397
3,289
1,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
2
3
Kills
1
1
Deaths
3
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
1
0
0
1
W
Surtr
Elfondor
Surtr
0
0
0
0
L
Ishtar
Feiergiant
Ishtar
0
0
0
0
L
Kukulkan
Hlel
Kukulkan
0
2
0
0
W
Ao Kuang
Mikēy
Ao Kuang
0
0
0
0
L
1
0
0
1
L
Bacchus
TETONCIO
Bacchus
0
0
0
0
W
Hou Yi
Talhaaaa
Hou Yi
2
0
0
2
W
Apollo
Wαyηє
Apollo
0
1
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,369
Damage
8,493
17,002
Taken
12,291
4,865
Mitigated
4,445
9,300
Healing
3,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
600
0
181
2,644
3,402
713
0
482
2,920
15,388
0
W
Surtr
Elfondor
Surtr
1,327
606
0
2,063
4,368
1,975
0
1,223
3,145
304
8,607
L
Ishtar
Feiergiant
Ishtar
2,325
1,597
0
465
1,257
306
0
0
1,257
0
19,428
L
Kukulkan
Hlel
Kukulkan
1,873
44
0
500
2,477
699
0
85
2,392
15,654
0
W
Ao Kuang
Mikēy
Ao Kuang
436
46
0
715
2,683
619
0
1,042
1,641
6,952
1,133
L
477
186
0
886
2,497
680
0
89
2,408
0
5,300
L
Bacchus
TETONCIO
Bacchus
2,421
419
0
599
2,771
1,483
0
686
2,085
10,425
0
W
Hou Yi
Talhaaaa
Hou Yi
1,859
751
95
1,792
3,331
851
144
1,547
1,784
0
19,634
W
Apollo
Wαyηє
Apollo
2,147
1,255
0
1,810
3,218
707
0
1,134
1,821
0
22,413
L
1,397
315
0
1,281
3,289
1,277
0
284
3,005
16,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,277
Gold Earned
17,133
152
Minions Killed
136
0
Camps Cleared
0
532,662
Distance Traveled
446,802
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
3,363
673
38
8
0
106,864
0
W
Surtr
3,227
645
11
2
0
116,927
1
L
Ishtar
3,422
684
48
10
0
100,239
0
L
Kukulkan
3,375
675
30
6
0
99,271
0
W
Ao Kuang
2,934
587
27
5
0
122,298
0
L
Pele
3,130
626
13
3
0
58,546
0
L
Bacchus
3,418
684
7
1
0
90,296
1
W
Hou Yi
4,144
829
42
8
0
94,218
2
W
Apollo
3,609
722
34
7
0
92,355
0
L
Ra
3,788
758
38
8
0
98,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role