Player Matchup

Cerberus
Cerberus
Baba22
Cerberus
Level 34
God Stats
1W - 4L
1,501 SR
Queue Stats
30W - 50L
1,391 Elo+
Party 2
Medusa
Medusa
FearMyNemesis
Medusa
Level 145
God Stats
5W - 7L
1,618 SR
Queue Stats
250W - 241L
1,529 Elo+
Solo
Nu Wa
Nu Wa
GedDenStore
Nu Wa
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,163 Elo+
Party 2
Hades
Hades
Komzz
Hades
Level 73
God Stats
4W - 8L
1,366 SR
Queue Stats
203W - 174L
1,544 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Prototype9882
Ah Muzen Cab
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 10L
1,876 Elo+
Solo
Team Averages
Level 68
1,497 SR
1,500 Elo+

VS

Team Averages
Level 132
1,617 SR
1,523 Elo+
Zeus
Zeus
BadNeim
Zeus
Level 80
God Stats
29W - 15L
1,787 SR
Queue Stats
282W - 241L
1,538 Elo+
Solo
Nu Wa
Nu Wa
CharlieChaos
Nu Wa
Level 178
God Stats
174W - 119L
1,586 SR
Queue Stats
325W - 296L
1,476 Elo+
Solo
Ratatoskr
Ratatoskr
Flami3
Ratatoskr
Level 129
God Stats
5W - 4L
1,701 SR
Queue Stats
124W - 98L
1,617 Elo+
Solo
Cerberus
Cerberus
Sr_Destroyer24
Cerberus
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
139W - 124L
1,492 Elo+
Party 1
Hun Batz
Hun Batz
Sr_Huesosko24
Hun Batz
Level 128
God Stats
26W - 29L
1,510 SR
Queue Stats
139W - 126L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Baba22
Cerberus
12
1 / 2 / 0
7,052
504
3,691
10,709
6,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
2 / 5 / 0
6,883
492
6,622
12,120
3,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 2 / 0
6,940
496
7,708
7,188
2,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hades
Komzz
Hades
12
0 / 5 / 0
6,881
492
7,777
14,413
10,416
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Ah Muzen Cab
Prototype9882
Ah Muzen Cab
9
1 / 5 / 1
5,744
410
2,925
10,800
3,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
BadNeim
Zeus
16
5 / 2 / 2
9,230
659
9,346
7,445
2,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
2 / 1 / 2
7,812
558
5,752
6,312
1,198
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ratatoskr
Flami3
Ratatoskr
16
3 / 0 / 3
9,385
670
11,628
14,642
7,828
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+15
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cerberus
12
1 / 0 / 4
7,713
551
6,324
10,663
9,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Hun Batz
Sr_Huesosko24
Hun Batz
15
8 / 2 / 3
8,659
619
7,495
9,676
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
33
5
Kills
19
19
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Baba22
Cerberus
1
2
0
0.5
W
Zeus
BadNeim
Zeus
5
2
2
3
W
2
1
2
3
L
2
5
0
0.4
W
Ratatoskr
Flami3
Ratatoskr
3
0
3
4.5
L
1
2
0
0.5
L
Hades
Komzz
Hades
0
5
0
0
L
Ah Muzen Cab
Prototype9882
Ah Muzen Cab
1
5
1
0.3
W
Cerberus
1
0
4
3
W
Hun Batz
Sr_Huesosko24
Hun Batz
8
2
3
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,723
Damage
40,545
55,230
Taken
48,738
25,640
Mitigated
23,488
14,758
Healing
18,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Baba22
Cerberus
3,691
453
0
3,048
10,709
6,808
0
6,843
3,523
31,222
0
W
Zeus
BadNeim
Zeus
9,346
1,447
0
1,431
7,445
2,126
192
1,731
5,714
67,485
1,312
W
5,752
1,271
0
2,138
6,312
1,198
24
4,745
1,567
57,586
1,054
L
6,622
2,118
0
1,284
12,120
3,101
0
6,573
5,173
0
53,354
W
Ratatoskr
Flami3
Ratatoskr
11,628
4,435
0
8,851
14,642
7,828
0
7,938
6,704
0
80,898
L
7,708
1,164
0
1,644
7,188
2,000
0
3,391
3,468
65,453
498
L
Hades
Komzz
Hades
7,777
960
0
7,627
14,413
10,416
0
199
14,190
50,878
0
L
Ah Muzen Cab
Prototype9882
Ah Muzen Cab
2,925
927
0
1,155
10,800
3,315
0
2,833
7,741
0
37,729
W
Cerberus
6,324
262
0
1,974
10,663
9,414
0
3,053
7,610
39,612
2,099
W
Hun Batz
Sr_Huesosko24
Hun Batz
7,495
1,341
0
3,669
9,676
2,922
269
1,677
7,999
0
51,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,500
Gold Earned
42,799
433
Minions Killed
553
0
Camps Cleared
0
1,315,961
Distance Traveled
1,495,906
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,052
504
77
6
0
295,315
0
W
Zeus
9,230
659
132
9
0
280,503
4
W
Nu Wa
7,812
558
108
8
0
278,200
7
L
Medusa
6,883
492
90
6
0
285,839
2
W
Ratatoskr
9,385
670
125
9
0
282,426
2
L
Nu Wa
6,940
496
113
8
0
274,158
0
L
Hades
6,881
492
93
7
0
230,513
0
L
Ah Muzen Cab
5,744
410
60
4
0
230,136
0
W
Cerberus
7,713
551
95
7
0
303,691
2
W
Hun Batz
8,659
619
93
7
0
351,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role