Player Matchup

Loki
Loki
BananaJoe-88_
Loki
Level 67
God Stats
4W - 3L
1,588 SR
Queue Stats
58W - 71L
1,430 Elo+
Solo
Baron Samedi
Baron Samedi
Rickfantoni
Baron Samedi
Level 185
God Stats
81W - 64L
1,649 SR
Queue Stats
347W - 330L
1,492 Elo+
Solo
Sylvanus
Sylvanus
capomacaille
Sylvanus
Level 123
God Stats
13W - 21L
1,356 SR
Queue Stats
297W - 313L
1,416 Elo+
Solo
Hercules
Hercules
createdonlyonce
Hercules
Level 148
God Stats
5W - 6L
1,500 SR
Queue Stats
326W - 311L
1,458 Elo+
Solo
Ullr
Ullr
joaozinxz__
Ullr
Level 105
God Stats
33W - 39L
1,451 SR
Queue Stats
430W - 412L
1,439 Elo+
Solo
Team Averages
Level 126
1,509 SR
1,447 Elo+

VS

Team Averages
Level 86
1,515 SR
1,429 Elo+
Odin
Odin
KingOfTheSkies44
Odin
Level 60
God Stats
6W - 9L
1,452 SR
Queue Stats
232W - 254L
1,463 Elo+
Solo
Atlas
Atlas
ScarTissue-s
Atlas
Level 74
God Stats
5W - 6L
1,425 SR
Queue Stats
131W - 139L
1,472 Elo+
Party 1
Olorun
Olorun
TaquitoSupremo
Olorun
Level 105
God Stats
7W - 7L
1,620 SR
Queue Stats
243W - 276L
1,449 Elo+
Party 1
Heimdallr
Heimdallr
YorsH_M14
Heimdallr
Level 83
God Stats
14W - 12L
1,579 SR
Queue Stats
140W - 160L
1,387 Elo+
Party 1
Arachne
Arachne
ttvblightdwight
Arachne
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 5
6,797
566
5,945
10,146
3,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Baron Samedi
Rickfantoni
Baron Samedi
12
7 / 1 / 0
7,866
656
10,883
6,238
2,418
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
capomacaille
Sylvanus
12
1 / 2 / 4
6,210
518
5,765
11,486
8,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
12
2 / 0 / 4
7,193
599
4,219
8,819
6,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

11
3 / 0 / 1
6,483
540
3,623
5,898
1,901
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,735
395
3,620
12,201
6,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 1 / 2
6,190
516
8,655
10,176
7,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 1
5,943
495
4,061
6,492
1,823
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Heimdallr
YorsH_M14
Heimdallr
10
2 / 3 / 1
5,555
463
5,638
7,714
2,618
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 1
5,241
437
3,048
8,743
2,293
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
14
Kills
5
5
Deaths
14
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
1
2
5
1.75
L
0
5
0
0
W
Baron Samedi
Rickfantoni
Baron Samedi
7
1
0
7
L
2
1
2
3
L
0
2
1
0.25
L
Heimdallr
YorsH_M14
Heimdallr
2
3
1
0.83
W
Sylvanus
capomacaille
Sylvanus
1
2
4
1.5
W
Hercules
2
0
4
4
W
3
0
1
3.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,435
Damage
25,022
42,587
Taken
45,326
22,638
Mitigated
20,337
17,926
Healing
8,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,945
1,855
0
5,957
10,146
3,149
0
1,349
8,691
0
53,515
L
3,620
1,128
0
1,958
12,201
6,082
0
4,316
7,885
0
18,864
W
Baron Samedi
Rickfantoni
Baron Samedi
10,883
869
650
2,344
6,238
2,418
443
1,767
4,311
44,887
2,283
L
8,655
3,759
0
2,808
10,176
7,521
0
3,934
6,242
31,576
235
L
4,061
921
0
1,122
6,492
1,823
0
3,140
3,352
35,311
0
L
Heimdallr
YorsH_M14
Heimdallr
5,638
2,288
0
934
7,714
2,618
0
1,681
6,033
0
32,525
W
Sylvanus
capomacaille
Sylvanus
5,765
2,072
1,273
2,738
11,486
8,593
0
4,426
7,060
31,783
0
W
Hercules
4,219
1,299
0
4,363
8,819
6,577
351
2,154
6,444
0
44,697
W
3,623
1,088
0
601
5,898
1,901
0
2,864
3,034
0
37,183
L
3,048
2,165
0
1,250
8,743
2,293
0
3,194
5,549
0
20,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,549
Gold Earned
27,664
375
Minions Killed
223
0
Camps Cleared
0
1,281,517
Distance Traveled
1,186,979
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,797
566
81
7
0
310,920
0
L
Odin
4,735
395
32
3
0
222,863
3
W
Baron Samedi
7,866
656
76
6
0
235,936
1
L
Atlas
6,190
516
31
3
0
258,420
4
L
Olorun
5,943
495
75
6
0
219,739
2
L
Heimdallr
5,555
463
49
4
0
240,317
0
W
Sylvanus
6,210
518
55
5
0
270,973
3
W
Hercules
7,193
599
88
7
0
218,226
0
W
Ullr
6,483
540
75
6
0
245,462
0
L
Arachne
5,241
437
36
3
0
245,640
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role