Player Matchup

Neith
Neith
Platinum II
AlmightyAngel
Neith
Platinum II
Level 158
God Stats
0W - 1L
1,419 SR
Queue Stats
21W - 18L
1,884 MMR
Solo
Da Ji
Da Ji
Platinum II
FearRonan
Da Ji
Platinum II
Level 231
God Stats
3W - 5L
1,476 SR
Queue Stats
357W - 355L
1,847 MMR
Solo
Bacchus
Bacchus
Platinum IV
Juraxen
Bacchus
Platinum IV
Level 57
God Stats
1W - 3L
1,312 SR
Queue Stats
72W - 53L
1,848 MMR
Solo
Mulan
Mulan
Platinum V
TheRedSmurfs
Mulan
Platinum V
Level 107
God Stats
47W - 46L
1,634 SR
Queue Stats
129W - 131L
1,847 MMR
Solo
Scylla
Scylla
Platinum II
TonyM0ntana7608
Scylla
Platinum II
Level 120
God Stats
17W - 18L
1,529 SR
Queue Stats
512W - 505L
1,933 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,474 SR
1,872 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 130
1,702 SR
1,895 MMR
Apollo
Apollo
Gold III
 
Apollo
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
Aioria9
Zhong Kui
Platinum I
Level 126
God Stats
31W - 12L
1,917 SR
Queue Stats
139W - 132L
2,091 MMR
Party 1
Geb
Geb
Platinum II
Dextroni
Geb
Platinum II
Level 149
God Stats
9W - 3L
1,832 SR
Queue Stats
53W - 49L
1,900 MMR
Party 2
Arachne
Arachne
Diamond IV
GhostMM3
Arachne
Diamond IV
Level 127
God Stats
25W - 15L
1,689 SR
Queue Stats
131W - 112L
2,062 MMR
Party 2
Vulcan
Vulcan
Platinum II
我没有梦想丶
Vulcan
Platinum II
Level 99
God Stats
13W - 11L
1,572 SR
Queue Stats
329W - 322L
1,921 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
7,853
604
5,924
5,895
2,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Da Ji
FearRonan
Da Ji
12
0 / 5 / 2
6,321
486
1,659
10,677
3,282
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
Juraxen
Bacchus
10
1 / 2 / 1
6,570
505
5,927
11,075
9,875
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
0 / 6 / 0
6,247
481
4,163
12,246
5,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 3 / 1
6,380
491
3,091
6,668
1,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
FreyaErlang ShenAgniHercules

VS

Bans
SusanoMedusaLancelotTerra
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
1 / 2 / 1
7,498
577
5,428
7,693
2,613
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
Aioria9
Zhong Kui
16
8 / 0 / 3
10,682
822
11,629
10,404
8,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 0 / 6
7,680
591
1,594
8,064
4,835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Arachne
GhostMM3
Arachne
13
3 / 1 / 7
7,662
589
6,001
10,653
3,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 1 / 4
8,183
629
7,559
5,020
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
4
Kills
16
17
Deaths
4
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
2
1
0.75
W
Zhong Kui
Aioria9
Zhong Kui
8
0
3
9.5
L
3
1
0
3
W
1
0
6
4
L
Da Ji
FearRonan
Da Ji
0
5
2
0.2
W
Arachne
GhostMM3
Arachne
3
1
7
6.5
L
Bacchus
Juraxen
Bacchus
1
2
1
0.75
L
0
6
0
0
L
0
3
1
0.17
W
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,764
Damage
32,211
46,561
Taken
41,834
22,924
Mitigated
20,818
13,218
Healing
22,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
5,428
2,970
0
2,350
7,693
2,613
0
929
6,764
0
54,876
W
Zhong Kui
Aioria9
Zhong Kui
11,629
2,654
0
8,802
10,404
8,390
896
1,199
9,205
83,467
11,741
L
5,924
3,315
0
2,046
5,895
2,126
86
452
5,443
0
62,857
W
1,594
115
0
3,726
8,064
4,835
56
1,927
6,137
15,227
0
L
Da Ji
FearRonan
Da Ji
1,659
285
0
4,668
10,677
3,282
0
3,560
7,117
0
50,618
W
Arachne
GhostMM3
Arachne
6,001
4,190
0
7,334
10,653
3,393
265
2,520
8,133
0
51,770
L
Bacchus
Juraxen
Bacchus
5,927
675
0
2,304
11,075
9,875
0
4,943
6,132
19,870
3,172
L
4,163
157
0
3,028
12,246
5,735
0
7,174
5,072
0
35,960
L
3,091
511
0
1,172
6,668
1,906
0
3,847
2,821
50,975
0
W
7,559
134
0
504
5,020
1,587
0
3,005
2,015
59,061
1,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,371
Gold Earned
41,705
441
Minions Killed
449
0
Camps Cleared
0
1,286,035
Distance Traveled
1,445,909
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,498
577
89
7
0
273,923
6
W
Zhong Kui
10,682
822
168
13
0
261,870
3
L
Neith
7,853
604
129
10
0
238,636
0
W
Geb
7,680
591
18
1
0
290,503
3
L
Da Ji
6,321
486
87
7
0
274,336
4
W
Arachne
7,662
589
83
6
0
309,952
0
L
Bacchus
6,570
505
35
3
0
273,662
1
L
Mulan
6,247
481
71
5
0
253,537
1
L
Scylla
6,380
491
119
9
0
245,864
1
W
Vulcan
8,183
629
91
7
0
309,661
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role