Player Matchup

Medusa
Medusa
 
Medusa
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
GiorDano6013
Bacchus
Level 32
God Stats
6W - 12L
1,200 SR
Queue Stats
10W - 15L
1,463 Elo+
Solo
Zeus
Zeus
TheVatiHendo
Zeus
Level 141
God Stats
210W - 189L
1,474 SR
Queue Stats
379W - 405L
1,385 Elo+
Solo
Fenrir
Fenrir
XmmortaI
Fenrir
Level 66
God Stats
17W - 15L
1,583 SR
Queue Stats
156W - 164L
1,528 Elo+
Solo
Horus
Horus
pimpamtraca
Horus
Level 142
God Stats
14W - 9L
1,492 SR
Queue Stats
638W - 635L
1,444 Elo+
Solo
Team Averages
Level 92
1,450 SR
1,464 Elo+

VS

Team Averages
Level 58
1,731 SR
1,453 Elo+
Bacchus
Bacchus
DaddyandhisBaby
Bacchus
Level 36
God Stats
2W - 6L
1,661 SR
Queue Stats
34W - 58L
1,342 Elo+
Solo
Ix Chel
Ix Chel
Daylen033
Ix Chel
Level 29
God Stats
11W - 9L
1,974 SR
Queue Stats
38W - 43L
1,486 Elo+
Party 1
Anhur
Anhur
TRF Cosmo
Anhur
Level 98
God Stats
4W - 7L
1,474 SR
Queue Stats
42W - 38L
1,473 Elo+
Solo
Arachne
Arachne
TheBrownBoy11
Arachne
Level 102
God Stats
6W - 3L
1,656 SR
Queue Stats
42W - 44L
1,476 Elo+
Party 1
King Arthur
King Arthur
blackwolf278
King Arthur
Level 26
God Stats
2W - 3L
1,891 SR
Queue Stats
23W - 26L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
4 / 3 / 2
6,924
533
7,627
7,570
2,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
GiorDano6013
Bacchus
13
3 / 3 / 4
6,957
535
5,247
9,517
6,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 2 / 4
8,476
652
2,606
4,083
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
XmmortaI
Fenrir
13
6 / 1 / 4
7,473
575
7,623
8,984
3,212
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

14
6 / 1 / 3
8,574
660
11,060
14,171
10,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 4
5,889
453
2,220
8,267
6,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
Daylen033
Ix Chel
11
2 / 4 / 0
6,395
492
4,664
7,482
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
TRF Cosmo
Anhur
12
5 / 5 / 0
6,953
535
5,999
10,031
3,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
10
2 / 4 / 3
6,150
473
6,685
9,238
2,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

King Arthur
blackwolf278
King Arthur
10
1 / 4 / 0
5,765
443
6,037
12,500
7,481
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
19
Kills
10
10
Deaths
19
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
3
2
1.67
L
0
2
4
1
L
Ix Chel
Daylen033
Ix Chel
2
4
0
0.5
W
Bacchus
GiorDano6013
Bacchus
3
3
4
1.67
L
Anhur
TRF Cosmo
Anhur
5
5
0
1
L
Arachne
2
4
3
0.88
W
0
2
4
1
W
Fenrir
XmmortaI
Fenrir
6
1
4
8
L
King Arthur
blackwolf278
King Arthur
1
4
0
0.25
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,163
Damage
25,605
44,325
Taken
47,518
22,769
Mitigated
21,626
13,557
Healing
10,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,627
2,541
0
1,594
7,570
2,192
627
1,106
6,464
0
40,701
L
2,220
160
0
2,725
8,267
6,274
0
1,578
6,448
15,949
0
L
Ix Chel
Daylen033
Ix Chel
4,664
603
396
1,499
7,482
1,956
0
2,319
4,790
37,934
882
W
Bacchus
GiorDano6013
Bacchus
5,247
589
0
2,290
9,517
6,042
101
1,076
8,441
25,309
650
L
Anhur
TRF Cosmo
Anhur
5,999
2,627
0
2,468
10,031
3,307
0
2,868
6,809
0
41,252
L
Arachne
6,685
5,646
0
1,581
9,238
2,608
0
162
8,878
0
30,551
W
2,606
121
0
255
4,083
1,318
999
1,364
2,719
66,738
711
W
Fenrir
XmmortaI
Fenrir
7,623
1,471
0
3,838
8,984
3,212
0
1,669
7,315
0
42,943
L
King Arthur
blackwolf278
King Arthur
6,037
777
0
1,730
12,500
7,481
0
0
11,873
0
31,752
W
11,060
4,674
244
5,336
14,171
10,005
0
1,664
12,507
0
61,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,404
Gold Earned
31,152
434
Minions Killed
235
0
Camps Cleared
0
1,269,333
Distance Traveled
1,241,554
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,924
533
61
5
0
231,653
0
L
Bacchus
5,889
453
19
1
0
264,900
0
L
Ix Chel
6,395
492
71
5
0
231,794
0
W
Bacchus
6,957
535
51
4
0
288,538
0
L
Anhur
6,953
535
61
5
0
224,073
0
L
Arachne
6,150
473
46
4
0
294,713
0
W
Zeus
8,476
652
145
11
0
219,449
0
W
Fenrir
7,473
575
71
5
0
281,884
0
L
King Arthur
5,765
443
38
3
0
226,074
0
W
Horus
8,574
660
106
8
0
247,809
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role