Player Matchup

Hou Yi
Hou Yi
 
Hou Yi
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
IItamirII
Hercules
Level 148
God Stats
6W - 8L
1,356 SR
Queue Stats
235W - 224L
1,543 Elo+
Party 3
Nemesis
Nemesis
MyFriendsAreGae
Nemesis
Level 138
God Stats
30W - 22L
1,588 SR
Queue Stats
251W - 233L
1,494 Elo+
Solo
Cthulhu
Cthulhu
N7killa
Cthulhu
Level 146
God Stats
2W - 2L
1,459 SR
Queue Stats
96W - 85L
1,549 Elo+
Party 3
Poseidon
Poseidon
NfiniteMoMoNeY
Poseidon
Level 89
God Stats
8W - 5L
1,696 SR
Queue Stats
49W - 36L
1,556 Elo+
Solo
Team Averages
Level 142
1,520 SR
1,528 Elo+

VS

Team Averages
Level 120
1,470 SR
1,478 Elo+
Awilix
Awilix
BrokenYokai
Awilix
Level 121
God Stats
2W - 4L
1,530 SR
Queue Stats
230W - 230L
1,401 Elo+
Party 2
Medusa
Medusa
Christh
Medusa
Level 128
God Stats
23W - 9L
1,748 SR
Queue Stats
150W - 137L
1,539 Elo+
Party 2
Skadi
Skadi
Flare2gTtv
Skadi
Level 158
God Stats
4W - 6L
1,429 SR
Queue Stats
332W - 356L
1,481 Elo+
Party 1
Cerberus
Cerberus
aqua6879
Cerberus
Level 102
God Stats
0W - 4L
1,145 SR
Queue Stats
75W - 94L
1,471 Elo+
Party 1
Bacchus
Bacchus
dietcolaa
Bacchus
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 22L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
10
0 / 6 / 2
5,535
554
3,147
9,159
2,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
IItamirII
Hercules
9
3 / 1 / 4
6,072
607
4,462
6,884
4,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
3 / 3 / 4
6,083
608
2,659
8,646
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
N7killa
Cthulhu
11
3 / 1 / 4
6,942
694
4,018
7,809
5,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Poseidon
12
3 / 0 / 3
6,735
674
4,717
3,759
994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
1 / 1 / 0
5,358
536
1,921
8,364
2,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Christh
Medusa
8
0 / 3 / 0
4,998
500
4,178
7,946
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Skadi
12
5 / 1 / 2
7,274
727
5,956
5,296
1,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
aqua6879
Cerberus
10
1 / 5 / 0
5,340
534
2,003
7,148
4,383
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Bacchus
dietcolaa
Bacchus
9
3 / 2 / 5
6,290
629
4,361
7,031
6,116
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
12
Kills
10
11
Deaths
12
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hou Yi
 
Hou Yi
0
6
2
0.17
L
Awilix
1
1
0
1
L
Medusa
Christh
Medusa
0
3
0
0
L
Skadi
5
1
2
6
W
Hercules
IItamirII
Hercules
3
1
4
5
W
3
3
4
1.67
W
Cthulhu
N7killa
Cthulhu
3
1
4
5
W
Poseidon
3
0
3
4.5
L
Cerberus
aqua6879
Cerberus
1
5
0
0.2
L
Bacchus
dietcolaa
Bacchus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,003
Damage
18,419
36,257
Taken
35,785
16,732
Mitigated
16,712
8,717
Healing
9,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hou Yi
 
Hou Yi
3,147
1,696
0
1,827
9,159
2,533
0
1,343
7,816
0
34,067
L
Awilix
1,921
722
0
4,054
8,364
2,379
0
1,455
6,771
0
38,035
L
Medusa
Christh
Medusa
4,178
1,820
0
720
7,946
2,204
0
2,360
5,238
0
29,674
L
Skadi
5,956
2,785
0
1,488
5,296
1,630
158
0
5,296
0
50,394
W
Hercules
IItamirII
Hercules
4,462
811
0
2,455
6,884
4,414
0
1,986
4,898
0
14,543
W
2,659
1,097
0
1,377
8,646
3,218
659
491
8,155
0
35,784
W
Cthulhu
N7killa
Cthulhu
4,018
512
58
1,799
7,809
5,573
28
2,230
5,579
37,325
3,736
W
Poseidon
4,717
763
0
1,201
3,759
994
196
186
3,573
46,618
0
L
Cerberus
aqua6879
Cerberus
2,003
100
0
1,446
7,148
4,383
0
3,432
3,648
23,595
0
L
Bacchus
dietcolaa
Bacchus
4,361
665
0
2,179
7,031
6,116
0
617
6,342
20,617
1,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,367
Gold Earned
29,260
323
Minions Killed
288
0
Camps Cleared
0
1,052,999
Distance Traveled
1,057,783
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hou Yi
5,535
554
64
6
0
188,687
0
L
Awilix
5,358
536
73
7
0
250,793
0
L
Medusa
4,998
500
54
5
0
211,991
0
L
Skadi
7,274
727
92
9
0
195,198
1
W
Hercules
6,072
607
15
2
0
230,321
2
W
Nemesis
6,083
608
58
6
0
217,984
3
W
Cthulhu
6,942
694
86
9
0
177,975
0
W
Poseidon
6,735
674
100
10
0
238,032
2
L
Cerberus
5,340
534
44
4
0
177,788
0
L
Bacchus
6,290
629
25
3
0
222,013
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role