Player Matchup

Surtr
Surtr
Dominus George
Surtr
Level 100
God Stats
1W - 3L
1,402 SR
Queue Stats
53W - 67L
1,531 Elo+
Party 2
Hun Batz
Hun Batz
KGeedorahM
Hun Batz
Level 158
God Stats
3W - 1L
1,880 SR
Queue Stats
42W - 51L
1,575 Elo+
Party 2
Kukulkan
Kukulkan
SCDMC98
Kukulkan
Level 146
God Stats
17W - 18L
1,556 SR
Queue Stats
832W - 823L
1,604 Elo+
Party 2
Team Averages
Level 135
1,612 SR
1,570 Elo+

VS

Team Averages
Level 113
1,749 SR
1,730 Elo+
Ra
Ra
CruvyCrescent
Ra
Level 127
God Stats
5W - 1L
1,796 SR
Queue Stats
216W - 107L
1,819 Elo+
Party 1
Ne Zha
Ne Zha
CurvyCréscent
Ne Zha
Level 105
God Stats
7W - 2L
1,842 SR
Queue Stats
208W - 103L
1,862 Elo+
Party 1
Geb
Geb
yoop8080
Geb
Level 107
God Stats
6W - 2L
1,610 SR
Queue Stats
124W - 138L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 2
7,793
708
6,938
13,385
11,505
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Hun Batz
KGeedorahM
Hun Batz
14
2 / 2 / 0
8,292
754
9,585
9,335
5,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
SCDMC98
Kukulkan
14
0 / 1 / 2
8,235
749
9,425
8,227
2,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 1 / 0
9,763
888
7,729
7,279
2,350
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 1 / 7
8,486
771
14,776
17,077
11,107
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 0 / 6
8,203
746
5,232
8,638
7,367
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
2
Kills
7
7
Deaths
2
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
7
1
0
7
W
0
1
7
3.5
L
0
4
2
0.25
L
Hun Batz
KGeedorahM
Hun Batz
2
2
0
1
L
Kukulkan
SCDMC98
Kukulkan
0
1
2
1
W
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,948
Damage
27,737
30,947
Taken
32,994
19,385
Mitigated
20,824
2,697
Healing
14,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,729
864
1,915
4,033
7,279
2,350
0
2,089
4,984
31,535
0
W
14,776
3,058
0
6,484
17,077
11,107
54
3,843
12,269
0
42,526
L
6,938
2,180
0
1,467
13,385
11,505
0
6,714
6,297
240
14,363
L
Hun Batz
KGeedorahM
Hun Batz
9,585
1,846
0
0
9,335
5,180
0
3,598
5,617
0
33,910
L
Kukulkan
SCDMC98
Kukulkan
9,425
487
0
1,230
8,227
2,700
0
1,996
6,074
32,833
0
W
5,232
491
0
1,654
8,638
7,367
0
2,959
5,248
26,903
960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,320
Gold Earned
26,452
132
Minions Killed
163
0
Camps Cleared
0
601,183
Distance Traveled
700,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,763
888
74
7
0
241,088
0
W
Ne Zha
8,486
771
55
5
0
229,138
0
L
Surtr
7,793
708
19
2
0
182,827
0
L
Hun Batz
8,292
754
48
4
0
210,950
0
L
Kukulkan
8,235
749
65
6
0
207,406
0
W
Geb
8,203
746
34
3
0
230,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role