Player Matchup

Cupid
Cupid
Platinum III
Buy Sum
Cupid
Platinum III
Level 127
God Stats
8W - 6L
1,337 SR
Queue Stats
127W - 93L
1,735 MMR
Party 1
Bacchus
Bacchus
Platinum I
TryHardHound
Bacchus
Platinum I
Level 153
God Stats
14W - 16L
1,252 SR
Queue Stats
415W - 331L
2,128 MMR
Party 1
Horus
Horus
Platinum III
xTR4UxFACIAL
Horus
Platinum III
Level 174
God Stats
7W - 4L
1,419 SR
Queue Stats
195W - 244L
1,899 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 151
1,336 SR
1,921 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 147
1,494 SR
1,694 MMR
Sobek
Sobek
Platinum V
DeathFrmAslugz
Sobek
Platinum V
Level 147
God Stats
0W - 2L
1,285 SR
Queue Stats
106W - 138L
1,574 MMR
Solo
Eset
Eset
Platinum V
Jeriah16
Eset
Platinum V
Level 149
God Stats
1W - 1L
1,890 SR
Queue Stats
13W - 6L
1,840 MMR
Party 2
Hun Batz
Hun Batz
Gold IV
Malik97
Hun Batz
Gold IV
Level 144
God Stats
0W - 1L
1,309 SR
Queue Stats
13W - 11L
1,667 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Buy Sum
Cupid
18
5 / 0 / 6
11,072
923
11,123
10,736
4,017
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bacchus
TryHardHound
Bacchus
17
3 / 0 / 8
10,406
867
10,947
15,676
19,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
3 / 1 / 7
10,150
846
7,353
20,311
17,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bans
KuzenboAchillesSerqetNe ZhaMedusa

VS

Bans
Baba YagaGebBaron SamediAthenaVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
7,351
613
3,098
7,257
3,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Eset
17
1 / 5 / 0
9,830
819
16,754
9,305
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Malik97
Hun Batz
16
0 / 2 / 1
9,242
770
14,829
16,668
8,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
1
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cupid
Buy Sum
Cupid
5
0
6
8
L
0
4
0
0
L
Eset
1
5
0
0.2
L
Hun Batz
Malik97
Hun Batz
0
2
1
0.25
W
Bacchus
TryHardHound
Bacchus
3
0
8
7
W
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,423
Damage
34,681
46,723
Taken
33,230
41,133
Mitigated
15,651
21,770
Healing
6,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Buy Sum
Cupid
11,123
5,714
3,756
5,774
10,736
4,017
3,045
4,675
6,028
0
49,200
L
3,098
211
0
592
7,257
3,656
0
1,571
5,381
4,405
0
L
Eset
16,754
795
568
1,132
9,305
3,371
0
3,565
5,327
50,623
0
L
Hun Batz
Malik97
Hun Batz
14,829
1,637
0
4,460
16,668
8,624
0
3,962
12,063
0
43,778
W
Bacchus
TryHardHound
Bacchus
10,947
737
0
2,971
15,676
19,948
485
5,978
9,640
27,867
2,195
W
7,353
2,743
2,424
6,845
20,311
17,168
646
9,021
11,192
0
22,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,628
Gold Earned
26,423
146
Minions Killed
134
0
Camps Cleared
0
721,925
Distance Traveled
560,683
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,072
923
77
6
0
214,864
2
L
Sobek
7,351
613
2
0
0
101,490
0
L
Eset
9,830
819
76
6
0
221,371
0
L
Hun Batz
9,242
770
56
5
0
237,822
0
W
Bacchus
10,406
867
36
3
0
261,676
0
W
Horus
10,150
846
33
3
0
245,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role