Player Matchup

Surtr
Surtr
Dredgen_Lokiir
Surtr
Level 157
God Stats
9W - 8L
1,735 SR
Queue Stats
143W - 115L
1,525 Elo+
Solo
Chang'e
Chang'e
RandreaM9614
Chang'e
Level 88
God Stats
41W - 50L
1,427 SR
Queue Stats
583W - 603L
1,480 Elo+
Party 1
Nu Wa
Nu Wa
XxnartutxX
Nu Wa
Level 129
God Stats
18W - 14L
1,614 SR
Queue Stats
242W - 231L
1,505 Elo+
Party 4
Rama
Rama
Zack1427
Rama
Level 124
God Stats
13W - 7L
1,581 SR
Queue Stats
340W - 304L
1,502 Elo+
Party 4
Geb
Geb
kingsaltlife
Geb
Level 85
God Stats
1W - 2L
1,440 SR
Queue Stats
97W - 127L
1,470 Elo+
Party 1
Team Averages
Level 117
1,560 SR
1,496 Elo+

VS

Team Averages
Level 129
1,729 SR
1,462 Elo+
Cthulhu
Cthulhu
BALDHEADJOEY
Cthulhu
Level 145
God Stats
39W - 48L
1,486 SR
Queue Stats
339W - 361L
1,469 Elo+
Party 2
Fafnir
Fafnir
BlakeDiaz_878
Fafnir
Level 107
God Stats
2W - 0L
1,911 SR
Queue Stats
57W - 59L
1,435 Elo+
Party 3
Cupid
Cupid
cbgfounk
Cupid
Level 158
God Stats
13W - 7L
1,719 SR
Queue Stats
407W - 420L
1,459 Elo+
Party 2
Janus
Janus
oscarsucr1
Janus
Level 89
God Stats
2W - 0L
1,879 SR
Queue Stats
53W - 57L
1,441 Elo+
Party 3
Bastet
Bastet
tonysnow305
Bastet
Level 146
God Stats
26W - 16L
1,652 SR
Queue Stats
204W - 205L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 0
7,058
543
7,818
10,764
4,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chang'e
RandreaM9614
Chang'e
13
0 / 1 / 2
6,554
504
4,529
11,430
5,963
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
12
0 / 1 / 1
6,576
506
4,378
4,356
1,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Rama
11
0 / 3 / 0
6,270
482
2,146
7,370
1,906
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
0 / 4 / 0
5,422
417
3,527
8,709
6,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BALDHEADJOEY
Cthulhu
14
2 / 1 / 0
8,471
652
6,992
10,970
6,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 0 / 6
7,839
603
3,921
11,419
12,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cupid
cbgfounk
Cupid
14
3 / 0 / 2
8,013
616
6,387
6,448
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
12
0 / 2 / 1
6,724
517
3,804
6,084
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
12
3 / 1 / 4
7,367
567
6,148
9,614
2,970
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
24
4
Kills
11
11
Deaths
4
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BALDHEADJOEY
Cthulhu
2
1
0
2
W
3
0
6
6
L
4
2
0
2
L
Chang'e
RandreaM9614
Chang'e
0
1
2
1
L
Nu Wa
0
1
1
0.5
L
Rama
0
3
0
0
W
Cupid
cbgfounk
Cupid
3
0
2
4
L
0
4
0
0
W
Janus
0
2
1
0.25
W
Bastet
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,398
Damage
27,252
42,629
Taken
44,535
19,578
Mitigated
25,552
15,581
Healing
18,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BALDHEADJOEY
Cthulhu
6,992
288
0
2,182
10,970
6,307
189
4,109
6,861
58,131
0
W
3,921
1,505
0
4,354
11,419
12,275
23
3,335
8,084
20,335
0
L
7,818
2,860
0
4,794
10,764
4,565
0
2,536
7,944
2,806
50,616
L
Chang'e
RandreaM9614
Chang'e
4,529
737
306
7,024
11,430
5,963
0
5,125
5,643
37,277
1,488
L
Nu Wa
4,378
905
0
1,120
4,356
1,109
0
1,847
2,319
43,435
316
L
Rama
2,146
1,793
0
1,371
7,370
1,906
162
596
6,734
0
40,629
W
Cupid
cbgfounk
Cupid
6,387
3,772
638
4,480
6,448
2,098
1,262
1,856
4,592
0
70,541
L
3,527
285
0
966
8,709
6,035
0
3,253
5,272
16,273
308
W
Janus
3,804
42
0
612
6,084
1,902
189
1,783
4,301
44,753
689
W
Bastet
6,148
1,367
0
5,864
9,614
2,970
367
2,297
7,317
0
42,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,880
Gold Earned
38,414
356
Minions Killed
434
0
Camps Cleared
0
1,318,025
Distance Traveled
1,338,825
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,471
652
114
9
0
253,943
6
W
Fafnir
7,839
603
26
2
0
267,666
1
L
Surtr
7,058
543
89
7
0
306,871
0
L
Chang'e
6,554
504
82
6
0
220,570
4
L
Nu Wa
6,576
506
77
6
0
282,277
0
L
Rama
6,270
482
87
7
0
254,198
0
W
Cupid
8,013
616
122
9
0
229,500
0
L
Geb
5,422
417
21
2
0
254,109
0
W
Janus
6,724
517
100
8
0
266,234
1
W
Bastet
7,367
567
72
6
0
321,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role