Player Matchup

Skadi
Skadi
 
Skadi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
TiamatTingler
Merlin
Level 134
God Stats
4W - 7L
1,233 SR
Queue Stats
153W - 136L
1,580 Elo+
Party 2
Cthulhu
Cthulhu
bigbabyjr
Cthulhu
Level 148
God Stats
10W - 2L
1,703 SR
Queue Stats
200W - 187L
1,520 Elo+
Solo
Loki
Loki
swiftkillex
Loki
Level 122
God Stats
5W - 2L
1,724 SR
Queue Stats
137W - 106L
1,587 Elo+
Party 2
Anubis
Anubis
xDeathHimselfx
Anubis
Level 129
God Stats
18W - 11L
1,615 SR
Queue Stats
231W - 212L
1,503 Elo+
Solo
Team Averages
Level 136
1,555 SR
1,538 Elo+

VS

Team Averages
Level 129
1,634 SR
1,503 Elo+
Hercules
Hercules
BigStu1217
Hercules
Level 129
God Stats
9W - 14L
1,760 SR
Queue Stats
45W - 57L
1,490 Elo+
Party 1
Charon
Charon
BlankStare9
Charon
Level 159
God Stats
2W - 2L
1,698 SR
Queue Stats
312W - 308L
1,495 Elo+
Solo
Olorun
Olorun
JungusMungus
Olorun
Level 83
God Stats
2W - 3L
1,705 SR
Queue Stats
13W - 19L
1,558 Elo+
Party 1
Yu Huang
Yu Huang
JustMonkey1
Yu Huang
Level 157
God Stats
7W - 8L
1,640 SR
Queue Stats
126W - 126L
1,520 Elo+
Party 1
Lancelot
Lancelot
SlojiwiKilla
Lancelot
Level 118
God Stats
0W - 2L
1,366 SR
Queue Stats
43W - 63L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
2 / 2 / 4
8,674
667
7,166
6,884
2,533
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 5
7,677
591
6,729
6,367
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
bigbabyjr
Cthulhu
13
5 / 2 / 4
7,639
588
8,227
12,122
8,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

14
7 / 2 / 6
8,397
646
7,235
10,197
3,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
7 / 1 / 3
9,719
748
7,976
8,752
5,335
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigStu1217
Hercules
12
3 / 5 / 3
8,029
618
4,297
14,402
10,892
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charon
13
0 / 5 / 0
7,289
561
4,039
11,146
5,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Olorun
14
2 / 3 / 1
7,896
607
4,980
9,818
3,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Yu Huang
JustMonkey1
Yu Huang
13
3 / 6 / 2
7,581
583
7,707
8,382
2,363
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
SlojiwiKilla
Lancelot
12
2 / 3 / 3
6,991
538
3,978
9,765
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
22
Kills
10
10
Deaths
22
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
2
2
4
2
L
Hercules
BigStu1217
Hercules
3
5
3
0.9
L
Charon
0
5
0
0
L
Olorun
2
3
1
0.83
L
Yu Huang
JustMonkey1
Yu Huang
3
6
2
0.67
L
Lancelot
SlojiwiKilla
Lancelot
2
3
3
1.17
W
1
3
5
1.17
W
Cthulhu
bigbabyjr
Cthulhu
5
2
4
3.5
W
7
2
6
5
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,333
Damage
25,001
44,322
Taken
53,513
20,769
Mitigated
25,227
12,668
Healing
16,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
7,166
2,918
0
678
6,884
2,533
43
3,098
3,786
0
70,673
L
Hercules
BigStu1217
Hercules
4,297
1,425
0
3,865
14,402
10,892
0
6,372
7,333
0
10,225
L
Charon
4,039
958
0
3,101
11,146
5,102
882
6,139
5,007
41,437
8,964
L
Olorun
4,980
2,363
180
3,192
9,818
3,335
0
983
8,619
60,038
31
L
Yu Huang
JustMonkey1
Yu Huang
7,707
1,547
0
1,380
8,382
2,363
285
5,172
2,890
55,269
289
L
Lancelot
SlojiwiKilla
Lancelot
3,978
438
0
4,818
9,765
3,535
0
2,188
7,511
0
43,505
W
6,729
128
0
680
6,367
1,762
0
3,347
3,020
52,116
0
W
Cthulhu
bigbabyjr
Cthulhu
8,227
542
393
2,393
12,122
8,066
0
3,680
8,442
28,057
2,325
W
7,235
1,540
0
4,070
10,197
3,073
0
2,771
7,426
0
48,921
W
7,976
419
0
4,454
8,752
5,335
0
3,834
4,918
59,551
2,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,106
Gold Earned
37,786
458
Minions Killed
398
0
Camps Cleared
0
1,339,520
Distance Traveled
1,353,713
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,674
667
116
9
0
262,465
6
L
Hercules
8,029
618
15
1
0
280,998
4
L
Charon
7,289
561
85
7
0
230,545
0
L
Olorun
7,896
607
122
9
0
254,794
0
L
Yu Huang
7,581
583
103
8
0
247,344
0
L
Lancelot
6,991
538
73
6
0
340,032
0
W
Merlin
7,677
591
101
8
0
252,203
1
W
Cthulhu
7,639
588
57
4
0
278,709
1
W
Loki
8,397
646
69
5
0
313,134
2
W
Anubis
9,719
748
115
9
0
233,009
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role