Player Matchup

Tyr
Tyr
EGSR GRIM
Tyr
Level 149
God Stats
1W - 0L
1,708 SR
Queue Stats
7W - 4L
1,614 Elo+
Party 1
Sobek
Sobek
EGSRTUNA
Sobek
Level 156
God Stats
1W - 0L
1,557 SR
Queue Stats
20W - 15L
1,539 Elo+
Party 1
Jormungandr
Jormungandr
KPkakapopo
Jormungandr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 10L
1,560 Elo+
Solo
Janus
Janus
Nfd Joker
Janus
Level 147
God Stats
1W - 0L
1,186 SR
Queue Stats
5W - 4L
1,604 Elo+
Party 1
He Bo
He Bo
nateman123
He Bo
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,580 Elo+
Party 1
Team Averages
Level 115
1,490 SR
1,580 Elo+

VS

Team Averages
Level 155
1,460 SR
1,547 Elo+
Surtr
Surtr
Billabong_AP
Surtr
Level 148
God Stats
4W - 6L
1,441 SR
Queue Stats
465W - 415L
1,555 Elo+
Party 2
Osiris
Osiris
Cpt America61
Osiris
Level 143
God Stats
4W - 4L
1,473 SR
Queue Stats
201W - 165L
1,562 Elo+
Party 2
Janus
Janus
DocPayne27
Janus
Level 142
God Stats
10W - 6L
1,576 SR
Queue Stats
328W - 259L
1,553 Elo+
Party 2
Ganesha
Ganesha
JayD_916
Ganesha
Level 146
God Stats
1W - 4L
1,309 SR
Queue Stats
160W - 146L
1,511 Elo+
Solo
Tiamat
Tiamat
iSylvanus
Tiamat
Level 198
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 10
9,056
823
8,875
10,563
12,347
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
EGSRTUNA
Sobek
14
3 / 2 / 12
8,477
771
4,954
13,152
11,652
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Jormungandr
KPkakapopo
Jormungandr
15
4 / 3 / 11
8,730
794
11,703
11,386
14,900
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
Nfd Joker
Janus
17
3 / 2 / 12
9,504
864
10,005
7,431
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
13
3 / 4 / 7
8,220
747
7,809
7,398
3,059
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 5
8,099
736
7,634
10,336
12,057
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
2 / 4 / 5
7,830
712
6,366
10,612
11,839
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
13
1 / 5 / 6
7,680
698
6,912
8,410
3,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ganesha
JayD_916
Ganesha
15
0 / 3 / 9
8,062
733
4,429
9,905
11,526
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
iSylvanus
Tiamat
17
6 / 2 / 4
8,902
809
11,806
9,964
7,992
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
41
19
Kills
12
13
Deaths
19
52
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
L
2
4
5
1.13
L
Janus
1
5
6
0.8
W
6
2
10
5.5
W
Sobek
EGSRTUNA
Sobek
3
2
12
4.5
L
Ganesha
JayD_916
Ganesha
0
3
9
1.5
W
Jormungandr
KPkakapopo
Jormungandr
4
3
11
3.17
W
Janus
Nfd Joker
Janus
3
2
12
4.5
L
Tiamat
iSylvanus
Tiamat
6
2
4
4
W
He Bo
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,346
Damage
37,147
49,930
Taken
49,227
44,886
Mitigated
46,968
15,194
Healing
13,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,634
1,459
221
731
10,336
12,057
0
6,130
3,799
249
11,629
L
6,366
1,658
784
1,887
10,612
11,839
0
7,487
2,432
0
13,190
L
Janus
6,912
65
915
2,853
8,410
3,554
0
5,256
2,856
16,117
0
W
8,875
540
427
2,536
10,563
12,347
0
3,618
6,791
0
19,441
W
Sobek
EGSRTUNA
Sobek
4,954
491
904
4,648
13,152
11,652
210
6,154
6,736
12,326
0
L
Ganesha
JayD_916
Ganesha
4,429
210
491
1,306
9,905
11,526
0
6,771
2,713
10,045
0
W
Jormungandr
KPkakapopo
Jormungandr
11,703
2,647
1,132
1,623
11,386
14,900
117
5,506
5,637
28,149
0
W
Janus
Nfd Joker
Janus
10,005
49
1,637
1,852
7,431
2,928
510
3,694
3,630
19,869
0
L
Tiamat
iSylvanus
Tiamat
11,806
787
658
3,363
9,964
7,992
0
6,651
2,956
23,858
0
W
He Bo
7,809
159
183
252
7,398
3,059
0
4,424
2,931
14,385
18

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,987
Gold Earned
40,573
138
Minions Killed
85
0
Camps Cleared
0
1,048,418
Distance Traveled
954,051
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,099
736
13
1
0
179,441
0
L
Osiris
7,830
712
13
1
0
210,913
0
L
Janus
7,680
698
22
2
0
207,368
0
W
Tyr
9,056
823
21
2
0
192,610
0
W
Sobek
8,477
771
18
2
0
213,666
0
L
Ganesha
8,062
733
2
0
0
140,235
0
W
Jormungandr
8,730
794
34
3
0
199,607
0
W
Janus
9,504
864
45
4
0
230,232
0
L
Tiamat
8,902
809
35
3
0
216,094
0
W
He Bo
8,220
747
20
2
0
212,303
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role