Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
AngelV1001
Thanatos
Level 155
God Stats
8W - 10L
1,500 SR
Queue Stats
177W - 180L
1,510 Elo+
Party 1
Hera
Hera
Antuito
Hera
Level 149
God Stats
1W - 2L
1,637 SR
Queue Stats
67W - 79L
1,495 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
CTdubbzz
Ah Muzen Cab
Level 121
God Stats
4W - 2L
1,779 SR
Queue Stats
40W - 33L
1,583 Elo+
Solo
Geb
Geb
HotBoiFresca
Geb
Level 112
God Stats
13W - 20L
1,574 SR
Queue Stats
212W - 206L
1,522 Elo+
Solo
Team Averages
Level 137
1,598 SR
1,522 Elo+

VS

Team Averages
Level 111
1,551 SR
1,492 Elo+
Cthulhu
Cthulhu
GenetiK Rage
Cthulhu
Level 103
God Stats
106W - 94L
1,570 SR
Queue Stats
1,299W - 1,270L
1,486 Elo+
Solo
Bacchus
Bacchus
Santigame138141
Bacchus
Level 88
God Stats
19W - 18L
1,587 SR
Queue Stats
168W - 163L
1,549 Elo+
Solo
Hera
Hera
Teddy_presh
Hera
Level 85
God Stats
2W - 1L
1,499 SR
Queue Stats
137W - 126L
1,450 Elo+
Solo
Bakasura
Bakasura
TrapMechanics
Bakasura
Level 140
God Stats
13W - 10L
1,602 SR
Queue Stats
55W - 56L
1,510 Elo+
Solo
Rama
Rama
stankyshankey
Rama
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 90L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
14
1 / 3 / 0
8,042
536
5,216
13,193
9,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
AngelV1001
Thanatos
12
1 / 3 / 3
6,646
443
5,915
14,058
4,330
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hera
Antuito
Hera
12
4 / 4 / 2
7,412
494
8,160
7,648
2,212
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
CTdubbzz
Ah Muzen Cab
13
1 / 3 / 2
7,508
501
5,680
10,816
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 4 / 4
6,272
418
5,359
14,273
9,388
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GenetiK Rage
Cthulhu
13
2 / 3 / 6
7,711
514
8,742
11,058
8,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
4 / 1 / 1
9,861
657
10,069
10,729
11,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
0 / 5 / 3
7,397
493
4,294
9,827
2,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Bakasura
TrapMechanics
Bakasura
15
8 / 0 / 3
8,713
581
11,333
15,915
5,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

14
3 / 0 / 6
8,506
567
5,559
6,993
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
36
8
Kills
17
17
Deaths
9
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
L
Thanatos
AngelV1001
Thanatos
1
3
3
0.83
L
Hera
Antuito
Hera
4
4
2
1.25
L
Ah Muzen Cab
CTdubbzz
Ah Muzen Cab
1
3
2
0.67
W
Cthulhu
GenetiK Rage
Cthulhu
2
3
6
1.67
L
1
4
4
0.75
W
4
1
1
4.5
W
0
5
3
0.3
W
Bakasura
TrapMechanics
Bakasura
8
0
3
9.5
W
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,330
Damage
39,997
59,988
Taken
54,522
29,214
Mitigated
30,503
22,320
Healing
25,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,216
425
0
2,760
13,193
9,723
0
7,445
4,887
2,859
53,233
L
Thanatos
AngelV1001
Thanatos
5,915
663
0
12,033
14,058
4,330
0
2,992
9,891
0
50,787
L
Hera
Antuito
Hera
8,160
2,626
0
710
7,648
2,212
0
2,512
4,113
43,196
586
L
Ah Muzen Cab
CTdubbzz
Ah Muzen Cab
5,680
2,384
0
3,580
10,816
3,561
0
3,328
6,634
0
64,056
W
Cthulhu
GenetiK Rage
Cthulhu
8,742
416
0
3,064
11,058
8,347
0
3,360
7,698
36,689
0
L
5,359
1,077
0
3,237
14,273
9,388
0
4,067
8,596
23,872
864
W
10,069
904
0
3,319
10,729
11,511
0
370
10,359
63,463
4,107
W
4,294
433
21
1,448
9,827
2,629
114
3,566
6,261
40,025
420
W
Bakasura
TrapMechanics
Bakasura
11,333
6,650
0
12,581
15,915
5,992
0
3,590
12,325
0
49,251
W
5,559
4,380
0
4,769
6,993
2,024
952
2,694
4,299
0
58,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,880
Gold Earned
42,188
434
Minions Killed
500
0
Camps Cleared
0
1,501,190
Distance Traveled
1,529,106
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,042
536
112
7
0
292,809
3
L
Thanatos
6,646
443
87
6
0
346,801
4
L
Hera
7,412
494
99
7
0
271,492
3
L
Ah Muzen Cab
7,508
501
117
8
0
291,977
0
W
Cthulhu
7,711
514
54
4
0
317,741
5
L
Geb
6,272
418
19
1
0
298,111
3
W
Bacchus
9,861
657
137
9
0
293,042
0
W
Hera
7,397
493
77
5
0
271,166
2
W
Bakasura
8,713
581
114
8
0
350,051
0
W
Rama
8,506
567
118
8
0
297,106
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role