Player Matchup

Hercules
Hercules
BigStu1217
Hercules
Level 129
God Stats
9W - 14L
1,733 SR
Queue Stats
45W - 57L
1,468 Elo+
Party 3
He Bo
He Bo
JungusMungus
He Bo
Level 83
God Stats
2W - 1L
1,282 SR
Queue Stats
13W - 19L
1,521 Elo+
Party 3
Olorun
Olorun
JustMonkey1
Olorun
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
126W - 126L
1,508 Elo+
Party 3
Danzaburou
Danzaburou
MrNewFallout
Danzaburou
Level 87
God Stats
3W - 2L
1,525 SR
Queue Stats
118W - 99L
1,574 Elo+
Solo
King Arthur
King Arthur
SlojiwiKilla
King Arthur
Level 118
God Stats
2W - 3L
1,200 SR
Queue Stats
43W - 63L
1,437 Elo+
Party 3
Team Averages
Level 115
1,448 SR
1,502 Elo+

VS

Team Averages
Level 145
1,578 SR
1,542 Elo+
Pele
Pele
ACM22
Pele
Level 151
God Stats
1W - 2L
1,768 SR
Queue Stats
71W - 62L
1,588 Elo+
Party 2
Jormungandr
Jormungandr
JiGsAw818
Jormungandr
Level 157
God Stats
89W - 57L
1,651 SR
Queue Stats
95W - 72L
1,596 Elo+
Party 2
Medusa
Medusa
RmvFrostbite
Medusa
Level 129
God Stats
2W - 4L
1,407 SR
Queue Stats
101W - 97L
1,544 Elo+
Solo
Scylla
Scylla
WHITE_HAMMER_013
Scylla
Level 129
God Stats
4W - 3L
1,571 SR
Queue Stats
94W - 89L
1,487 Elo+
Party 1
Hun Batz
Hun Batz
tennese
Hun Batz
Level 157
God Stats
3W - 6L
1,495 SR
Queue Stats
306W - 287L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BigStu1217
Hercules
13
3 / 0 / 5
8,365
598
5,445
12,747
10,831
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

13
4 / 2 / 1
8,149
582
3,828
7,124
2,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Olorun
16
5 / 4 / 1
9,466
676
9,030
10,068
3,335
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
MrNewFallout
Danzaburou
13
0 / 3 / 3
7,274
520
3,132
10,061
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
SlojiwiKilla
King Arthur
14
2 / 1 / 2
8,517
608
8,040
10,716
7,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
ACM22
Pele
14
0 / 2 / 1
8,238
588
4,400
10,978
5,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
JiGsAw818
Jormungandr
11
3 / 1 / 1
6,815
487
4,971
6,816
4,892
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
11
0 / 4 / 4
6,847
489
6,260
8,708
2,679
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 1
6,478
463
2,946
3,763
968
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
tennese
Hun Batz
14
6 / 4 / 1
7,973
570
10,849
13,117
4,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
14
Kills
10
10
Deaths
14
12
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Pele
ACM22
Pele
0
2
1
0.25
W
Hercules
BigStu1217
Hercules
3
0
5
5.5
L
Jormungandr
JiGsAw818
Jormungandr
3
1
1
3.5
W
4
2
1
2.25
W
Olorun
5
4
1
1.38
W
Danzaburou
MrNewFallout
Danzaburou
0
3
3
0.5
L
Medusa
0
4
4
0.5
W
King Arthur
SlojiwiKilla
King Arthur
2
1
2
3
L
1
3
1
0.5
L
Hun Batz
tennese
Hun Batz
6
4
1
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,475
Damage
29,426
50,716
Taken
43,382
27,008
Mitigated
18,246
16,423
Healing
11,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
ACM22
Pele
4,400
961
0
4,528
10,978
5,243
313
0
10,978
0
66,099
W
Hercules
BigStu1217
Hercules
5,445
1,470
0
4,971
12,747
10,831
81
3,529
9,218
0
22,829
L
Jormungandr
JiGsAw818
Jormungandr
4,971
1,127
0
1,029
6,816
4,892
0
2,907
3,909
33,900
0
W
3,828
752
0
791
7,124
2,105
189
2,626
4,498
51,175
0
W
Olorun
9,030
4,985
0
4,791
10,068
3,335
885
1,272
8,796
76,549
4,380
W
Danzaburou
MrNewFallout
Danzaburou
3,132
1,642
0
3,590
10,061
3,069
0
546
9,515
0
56,825
L
Medusa
6,260
1,579
0
1,196
8,708
2,679
0
4,969
3,739
0
42,166
W
King Arthur
SlojiwiKilla
King Arthur
8,040
1,515
0
2,280
10,716
7,668
0
181
10,535
0
66,197
L
2,946
119
0
650
3,763
968
0
1,487
2,276
29,498
63
L
Hun Batz
tennese
Hun Batz
10,849
2,263
0
4,556
13,117
4,464
0
3,430
9,687
0
59,258

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,771
Gold Earned
36,351
480
Minions Killed
430
0
Camps Cleared
0
1,449,011
Distance Traveled
1,321,299
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,238
588
130
9
0
291,716
0
W
Hercules
8,365
598
47
3
0
309,004
5
L
Jormungandr
6,815
487
58
4
0
278,492
3
W
He Bo
8,149
582
92
7
0
291,080
0
W
Olorun
9,466
676
137
10
0
262,876
0
W
Danzaburou
7,274
520
85
6
0
317,040
0
L
Medusa
6,847
489
87
6
0
263,286
4
W
King Arthur
8,517
608
119
9
0
269,011
0
L
Scylla
6,478
463
57
4
0
185,809
0
L
Hun Batz
7,973
570
98
7
0
301,996
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role