Player Matchup

Terra
Terra
Arwxden
Terra
Level 179
God Stats
0W - 3L
1,254 SR
Queue Stats
131W - 156L
1,491 Elo+
Party 2
Hercules
Hercules
Avaronne
Hercules
Level 149
God Stats
4W - 6L
1,483 SR
Queue Stats
85W - 112L
1,491 Elo+
Party 2
Scylla
Scylla
GuanHue
Scylla
Level 62
God Stats
1W - 4L
1,344 SR
Queue Stats
66W - 90L
1,423 Elo+
Party 2
Mercury
Mercury
Mighty Lettuce
Mercury
Level 157
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 104L
1,521 Elo+
Party 2
Neith
Neith
XxTLGxXManiacMx
Neith
Level 170
God Stats
9W - 11L
1,524 SR
Queue Stats
408W - 392L
1,522 Elo+
Solo
Team Averages
Level 143
1,421 SR
1,490 Elo+

VS

Team Averages
Level 130
1,542 SR
1,592 Elo+
Loki
Loki
BigBehrHugs
Loki
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,613 Elo+
Party 1
Baron Samedi
Baron Samedi
DaKingKevo
Baron Samedi
Level 127
God Stats
7W - 11L
1,351 SR
Queue Stats
284W - 258L
1,545 Elo+
Party 3
Thor
Thor
Kazookazoo
Thor
Level 147
God Stats
2W - 1L
1,756 SR
Queue Stats
57W - 59L
1,531 Elo+
Party 1
Set
Set
LemmeGetSmoke
Set
Level 144
God Stats
2W - 4L
1,362 SR
Queue Stats
245W - 209L
1,591 Elo+
Party 3
Anhur
Anhur
jdog0310
Anhur
Level 143
God Stats
19W - 5L
1,741 SR
Queue Stats
171W - 113L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Arwxden
Terra
14
6 / 3 / 3
9,178
574
14,939
18,391
15,745
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
Avaronne
Hercules
11
2 / 6 / 5
7,241
453
6,467
17,636
13,289
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Scylla
GuanHue
Scylla
14
2 / 8 / 7
8,100
506
8,146
12,176
3,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 8 / 5
8,080
505
7,385
16,518
5,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

4
0 / 2 / 0
5,124
320
929
2,034
335
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
8,318
520
6,665
12,815
4,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Baron Samedi
DaKingKevo
Baron Samedi
16
7 / 4 / 8
9,402
588
16,817
12,312
5,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
10 / 2 / 10
10,038
627
9,767
14,918
12,062
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 4 / 3
8,955
560
6,790
15,572
10,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Anhur
jdog0310
Anhur
19
2 / 0 / 10
11,355
710
9,195
10,177
4,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
63
12
Kills
27
27
Deaths
13
20
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Terra
Arwxden
Terra
6
3
3
2.5
L
Hercules
Avaronne
Hercules
2
6
5
0.75
W
5
3
5
2.5
W
Baron Samedi
DaKingKevo
Baron Samedi
7
4
8
2.75
L
Scylla
GuanHue
Scylla
2
8
7
0.69
W
10
2
10
7.5
W
3
4
3
1.13
L
2
8
5
0.56
L
0
2
0
0
W
Anhur
jdog0310
Anhur
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,866
Damage
49,234
66,755
Taken
65,794
38,131
Mitigated
36,382
14,888
Healing
21,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
Arwxden
Terra
14,939
1,440
230
5,512
18,391
15,745
0
3,923
14,468
55,132
2,814
L
Hercules
Avaronne
Hercules
6,467
1,696
0
3,444
17,636
13,289
0
6,230
11,406
0
22,524
W
6,665
1,622
0
5,067
12,815
4,361
275
3,896
8,757
0
47,636
W
Baron Samedi
DaKingKevo
Baron Samedi
16,817
736
661
2,803
12,312
5,245
0
4,220
7,986
66,440
0
L
Scylla
GuanHue
Scylla
8,146
878
0
1,085
12,176
3,383
0
4,705
7,471
52,857
0
W
9,767
1,725
0
2,494
14,918
12,062
0
4,628
10,118
935
27,382
W
6,790
2,912
0
3,756
15,572
10,284
369
7,819
7,150
0
59,268
L
7,385
4,834
0
4,018
16,518
5,379
614
2,416
14,102
0
49,567
L
929
406
0
599
2,034
335
0
0
2,034
0
8,544
W
Anhur
jdog0310
Anhur
9,195
5,982
0
6,553
10,177
4,430
1,968
448
9,687
0
114,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,723
Gold Earned
48,068
329
Minions Killed
510
0
Camps Cleared
0
1,321,663
Distance Traveled
1,570,385
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,178
574
91
6
0
324,094
0
L
Hercules
7,241
453
26
2
0
328,919
0
W
Loki
8,318
520
79
5
0
328,679
1
W
Baron Samedi
9,402
588
99
6
0
307,063
3
L
Scylla
8,100
506
100
6
0
297,370
0
W
Thor
10,038
627
30
2
0
325,932
0
W
Set
8,955
560
105
7
0
301,471
8
L
Mercury
8,080
505
96
6
0
304,510
0
L
Neith
5,124
320
16
1
0
66,770
0
W
Anhur
11,355
710
197
12
0
307,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role