Player Matchup

Ne Zha
Ne Zha
Baezil
Ne Zha
Level 224
God Stats
6W - 0L
1,923 SR
Queue Stats
521W - 43L
2,130 Elo+
Party 1
Terra
Terra
Reposter
Terra
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 15L
1,411 Elo+
Party 2
Medusa
Medusa
TheBigSunnyD
Medusa
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,413 Elo+
Party 2
Ishtar
Ishtar
average
Ishtar
Level 207
God Stats
15W - 2L
1,789 SR
Queue Stats
552W - 77L
2,059 Elo+
Party 1
Ymir
Ymir
travisoshow
Ymir
Level 89
God Stats
2W - 0L
1,681 SR
Queue Stats
9W - 15L
1,411 Elo+
Party 2
Team Averages
Level 153
1,678 SR
1,684 Elo+

VS

Team Averages
Level 136
1,528 SR
1,523 Elo+
Chiron
Chiron
Akmozo
Chiron
Level 106
God Stats
1W - 3L
1,449 SR
Queue Stats
72W - 80L
1,511 Elo+
Solo
Susano
Susano
D3ranGed Dr
Susano
Level 143
God Stats
3W - 4L
1,496 SR
Queue Stats
283W - 275L
1,557 Elo+
Solo
Bastet
Bastet
I MIGABLO I
Bastet
Level 109
God Stats
5W - 4L
1,525 SR
Queue Stats
207W - 167L
1,539 Elo+
Solo
Mulan
Mulan
THEWOKER6940
Mulan
Level 129
God Stats
10W - 9L
1,671 SR
Queue Stats
573W - 581L
1,476 Elo+
Solo
Guan Yu
Guan Yu
z1_Jesse_666
Guan Yu
Level 193
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 113L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Baezil
Ne Zha
17
6 / 3 / 19
10,827
833
23,478
15,684
23,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Terra
Reposter
Terra
18
4 / 1 / 20
10,933
841
11,597
16,437
27,264
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Medusa
13
2 / 6 / 10
9,287
714
6,033
11,643
4,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ishtar
average
Ishtar
19
12 / 2 / 11
11,887
914
26,389
12,342
6,361
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

18
6 / 2 / 17
11,726
902
8,609
15,579
23,437
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Akmozo
Chiron
18
8 / 5 / 5
11,411
878
16,724
14,215
4,925
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Susano
15
3 / 7 / 7
8,970
690
10,420
14,504
4,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
15
2 / 5 / 10
8,526
656
10,017
14,608
9,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
0 / 7 / 11
8,308
639
9,671
20,790
17,928
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Guan Yu
z1_Jesse_666
Guan Yu
14
1 / 6 / 12
8,418
648
8,792
19,869
19,754
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
59
30
Kills
14
14
Deaths
30
77
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Chiron
Akmozo
Chiron
8
5
5
2.1
W
Ne Zha
Baezil
Ne Zha
6
3
19
5.17
L
Susano
3
7
7
0.93
L
Bastet
2
5
10
1.4
W
Terra
Reposter
Terra
4
1
20
14
L
0
7
11
0.79
W
Medusa
2
6
10
1.17
W
Ishtar
average
Ishtar
12
2
11
8.75
W
6
2
17
7.25
L
Guan Yu
z1_Jesse_666
Guan Yu
1
6
12
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,106
Damage
55,624
71,685
Taken
83,986
85,116
Mitigated
56,301
32,662
Healing
25,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Akmozo
Chiron
16,724
4,330
1,551
2,637
14,215
4,925
711
3,016
10,812
0
39,115
W
Ne Zha
Baezil
Ne Zha
23,478
4,457
1,015
5,255
15,684
23,558
665
416
15,268
0
44,109
L
Susano
10,420
904
723
762
14,504
4,389
0
2,367
11,964
0
20,432
L
Bastet
10,017
2,263
1,206
2,289
14,608
9,305
0
2,657
11,778
0
18,061
W
Terra
Reposter
Terra
11,597
1,612
11,759
9,236
16,437
27,264
794
299
16,138
16,640
64
L
9,671
895
667
3,908
20,790
17,928
468
5,566
14,983
0
15,594
W
Medusa
6,033
2,464
247
793
11,643
4,496
1,370
184
11,459
0
18,891
W
Ishtar
average
Ishtar
26,389
13,830
633
2,390
12,342
6,361
5,271
282
12,060
0
51,024
W
8,609
1,224
353
981
15,579
23,437
904
395
15,184
20,588
1,741
L
Guan Yu
z1_Jesse_666
Guan Yu
8,792
830
5,926
5,353
19,869
19,754
226
5,742
13,768
2,098
14,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,660
Gold Earned
45,633
166
Minions Killed
113
0
Camps Cleared
0
1,170,009
Distance Traveled
1,096,900
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
11,411
878
62
5
0
223,225
0
W
Ne Zha
10,827
833
22
2
0
239,280
0
L
Susano
8,970
690
17
1
0
212,797
0
L
Bastet
8,526
656
11
1
0
237,925
0
W
Terra
10,933
841
18
1
0
270,929
0
L
Mulan
8,308
639
10
1
0
206,758
0
W
Medusa
9,287
714
20
2
0
213,473
1
W
Ishtar
11,887
914
77
6
0
227,348
0
W
Ymir
11,726
902
29
2
0
218,979
0
L
Guan Yu
8,418
648
13
1
0
216,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role