Player Matchup

Cerberus
Cerberus
KINGxSKORCH
Cerberus
Level 159
God Stats
2W - 1L
1,261 SR
Queue Stats
189W - 202L
1,503 Elo+
Solo
Mulan
Mulan
MasterPiece_GG
Mulan
Level 109
God Stats
2W - 2L
1,338 SR
Queue Stats
69W - 69L
1,485 Elo+
Solo
Thor
Thor
MichaelWave4000
Thor
Level 104
God Stats
19W - 6L
1,625 SR
Queue Stats
444W - 371L
1,569 Elo+
Party 1
Medusa
Medusa
Mogar3140
Medusa
Level 112
God Stats
11W - 9L
1,494 SR
Queue Stats
273W - 260L
1,473 Elo+
Solo
Chronos
Chronos
gymguy
Chronos
Level 171
God Stats
13W - 1L
1,810 SR
Queue Stats
126W - 66L
1,660 Elo+
Party 1
Team Averages
Level 131
1,506 SR
1,538 Elo+

VS

Team Averages
Level 134
1,573 SR
1,533 Elo+
Geb
Geb
FisH1058
Geb
Level 185
God Stats
1W - 1L
1,697 SR
Queue Stats
59W - 48L
1,567 Elo+
Solo
Bakasura
Bakasura
Kcauq17
Bakasura
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
270W - 251L
1,552 Elo+
Party 2
Odin
Odin
NemesisIRL
Odin
Level 126
God Stats
26W - 19L
1,568 SR
Queue Stats
212W - 196L
1,558 Elo+
Solo
King Arthur
King Arthur
ThisIsEmerica
King Arthur
Level 129
God Stats
1W - 4L
1,463 SR
Queue Stats
23W - 28L
1,452 Elo+
Solo
Cernunnos
Cernunnos
cactusmigg
Cernunnos
Level 104
God Stats
10W - 6L
1,638 SR
Queue Stats
152W - 139L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KINGxSKORCH
Cerberus
9
0 / 0 / 5
5,315
532
2,817
6,168
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
1 / 1 / 2
6,162
616
4,099
9,203
5,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

12
7 / 1 / 1
6,556
656
6,988
8,701
3,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
Mogar3140
Medusa
10
2 / 2 / 1
5,930
593
4,071
5,212
1,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Chronos
gymguy
Chronos
11
2 / 1 / 5
6,455
646
9,497
8,077
2,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
6,027
603
6,625
6,773
2,312
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
Kcauq17
Bakasura
9
2 / 4 / 1
5,529
553
2,129
8,278
2,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

9
1 / 2 / 2
5,334
533
3,682
10,438
4,178
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
ThisIsEmerica
King Arthur
10
0 / 2 / 1
5,638
564
6,337
8,242
7,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Cernunnos
cactusmigg
Cernunnos
10
0 / 2 / 1
5,432
543
3,640
6,404
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
12
Kills
5
5
Deaths
12
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
W
Cerberus
KINGxSKORCH
Cerberus
0
0
5
2.5
L
Bakasura
Kcauq17
Bakasura
2
4
1
0.63
W
1
1
2
2
W
7
1
1
7.5
W
Medusa
Mogar3140
Medusa
2
2
1
1.25
L
1
2
2
1
L
King Arthur
ThisIsEmerica
King Arthur
0
2
1
0.25
L
Cernunnos
cactusmigg
Cernunnos
0
2
1
0.25
W
Chronos
gymguy
Chronos
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,472
Damage
22,413
37,361
Taken
40,135
16,298
Mitigated
18,187
10,368
Healing
8,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,625
621
0
520
6,773
2,312
0
3,393
3,096
31,756
1,298
W
Cerberus
KINGxSKORCH
Cerberus
2,817
267
0
1,820
6,168
3,630
0
76
6,092
21,385
705
L
Bakasura
Kcauq17
Bakasura
2,129
1,358
0
943
8,278
2,862
9
3,130
4,978
0
23,468
W
4,099
848
0
3,104
9,203
5,354
0
1,342
7,737
0
39,116
W
6,988
2,229
0
628
8,701
3,415
0
1,659
6,924
0
46,875
W
Medusa
Mogar3140
Medusa
4,071
2,139
0
1,723
5,212
1,389
0
12
5,200
0
39,188
L
3,682
1,409
1,376
1,900
10,438
4,178
0
3,781
6,595
3,392
15,032
L
King Arthur
ThisIsEmerica
King Arthur
6,337
1,041
0
1,669
8,242
7,027
0
246
7,996
0
39,203
L
Cernunnos
cactusmigg
Cernunnos
3,640
1,920
0
2,061
6,404
1,808
0
1,032
5,372
0
37,333
W
Chronos
gymguy
Chronos
9,497
3,575
0
3,093
8,077
2,510
0
3,422
3,720
52,514
2,823

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,418
Gold Earned
27,960
377
Minions Killed
257
0
Camps Cleared
0
1,035,615
Distance Traveled
1,072,543
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,027
603
59
6
0
245,412
1
W
Cerberus
5,315
532
51
5
0
207,535
4
L
Bakasura
5,529
553
56
6
0
240,461
0
W
Mulan
6,162
616
91
9
0
204,225
1
W
Thor
6,556
656
70
7
0
217,041
0
W
Medusa
5,930
593
62
6
0
205,047
0
L
Odin
5,334
533
20
2
0
195,504
0
L
King Arthur
5,638
564
54
5
0
201,258
0
L
Cernunnos
5,432
543
68
7
0
189,908
2
W
Chronos
6,455
646
103
10
0
201,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role