Player Matchup

Loki
Loki
 
Loki
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Bagaha
Cernunnos
Level 121
God Stats
5W - 10L
1,470 SR
Queue Stats
39W - 46L
1,416 Elo+
Solo
Cthulhu
Cthulhu
BruninBudo
Cthulhu
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 10L
1,669 Elo+
Party 2
Ares
Ares
GabrielLMM7786
Ares
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 20L
1,669 Elo+
Party 2
Ra
Ra
OdraudeAce
Ra
Level 205
God Stats
9W - 10L
1,679 SR
Queue Stats
208W - 211L
1,514 Elo+
Solo
Team Averages
Level 99
1,530 SR
1,554 Elo+

VS

Team Averages
Level 103
1,427 SR
1,308 Elo+
Arachne
Arachne
Galvao_Brothers
Arachne
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 17L
1,244 Elo+
Party 1
Mulan
Mulan
Martinucho10
Mulan
Level 117
God Stats
5W - 3L
1,595 SR
Queue Stats
44W - 39L
1,521 Elo+
Solo
Ymir
Ymir
Rocha1886
Ymir
Level 69
God Stats
2W - 6L
1,070 SR
Queue Stats
4W - 16L
1,158 Elo+
Party 1
Poseidon
Poseidon
flaviooneto
Poseidon
Level 98
God Stats
4W - 7L
1,473 SR
Queue Stats
21W - 27L
1,329 Elo+
Party 1
Hou Yi
Hou Yi
gui_gui2012
Hou Yi
Level 108
God Stats
6W - 4L
1,500 SR
Queue Stats
21W - 31L
1,292 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
4 / 3 / 3
7,512
501
3,663
9,228
2,844
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cernunnos
Bagaha
Cernunnos
11
0 / 8 / 1
6,171
411
4,194
10,054
3,025
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
BruninBudo
Cthulhu
11
0 / 4 / 1
6,814
454
6,364
9,254
8,875
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 7
7,269
485
3,142
13,403
11,813
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 1 / 3
9,366
624
10,605
7,579
2,518
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 3 / 1
8,230
549
8,628
11,101
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
6 / 1 / 2
10,526
702
9,544
13,521
8,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
12
1 / 3 / 8
7,193
480
4,614
11,595
8,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Poseidon
flaviooneto
Poseidon
14
1 / 2 / 0
8,076
538
5,039
5,409
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hou Yi
13
4 / 1 / 6
8,491
566
8,045
6,718
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
10
Kills
19
19
Deaths
10
15
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
4
3
3
1.83
L
Cernunnos
Bagaha
Cernunnos
0
8
1
0.06
L
Cthulhu
BruninBudo
Cthulhu
0
4
1
0.13
L
1
3
7
1.5
W
7
3
1
2.5
W
6
1
2
7
L
5
1
3
6.5
W
Ymir
1
3
8
1.67
W
Poseidon
flaviooneto
Poseidon
1
2
0
0.5
W
Hou Yi
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,968
Damage
35,870
49,518
Taken
48,344
29,075
Mitigated
24,717
9,688
Healing
12,919
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
3,663
1,208
0
3,778
9,228
2,844
0
876
8,315
0
47,847
L
Cernunnos
Bagaha
Cernunnos
4,194
1,545
0
781
10,054
3,025
369
1,666
8,182
0
38,316
L
Cthulhu
BruninBudo
Cthulhu
6,364
516
0
750
9,254
8,875
0
821
8,433
29,183
0
L
3,142
405
0
2,174
13,403
11,813
0
3,764
9,383
23,542
0
W
8,628
7,292
0
3,668
11,101
4,378
0
2,528
8,329
0
51,431
W
9,544
962
0
3,820
13,521
8,583
0
5,807
6,764
0
71,976
L
10,605
810
439
1,766
7,579
2,518
0
1,990
5,552
79,421
1,899
W
Ymir
4,614
734
0
1,678
11,595
8,029
145
5,431
5,839
26,913
0
W
Poseidon
flaviooneto
Poseidon
5,039
461
0
633
5,409
1,656
0
2,806
2,369
58,530
0
W
Hou Yi
8,045
4,039
0
3,120
6,718
2,071
443
1,942
4,654
0
63,065

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,132
Gold Earned
42,516
416
Minions Killed
452
0
Camps Cleared
0
1,575,351
Distance Traveled
1,528,294
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,512
501
73
5
0
374,071
0
L
Cernunnos
6,171
411
60
4
0
272,645
0
L
Cthulhu
6,814
454
83
6
0
268,009
0
L
Ares
7,269
485
25
2
0
288,092
3
W
Arachne
8,230
549
81
5
0
331,673
0
W
Mulan
10,526
702
125
8
0
282,195
0
L
Ra
9,366
624
175
12
0
372,534
2
W
Ymir
7,193
480
37
2
0
311,283
0
W
Poseidon
8,076
538
115
8
0
324,791
10
W
Hou Yi
8,491
566
94
6
0
278,352
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role