Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
Bama_Rex95
Jormungandr
Level 125
God Stats
60W - 41L
1,589 SR
Queue Stats
200W - 187L
1,468 Elo+
Solo
Janus
Janus
MrDUP
Janus
Level 243
God Stats
2W - 1L
1,305 SR
Queue Stats
670W - 658L
1,530 Elo+
Solo
Neith
Neith
Th3W1tchKing
Neith
Level 98
God Stats
2W - 3L
1,206 SR
Queue Stats
37W - 39L
1,413 Elo+
Party 2
Hun Batz
Hun Batz
xdvity
Hun Batz
Level 69
God Stats
4W - 5L
1,588 SR
Queue Stats
128W - 126L
1,459 Elo+
Solo
Team Averages
Level 127
1,438 SR
1,474 Elo+

VS

Team Averages
Level 90
1,561 SR
1,320 Elo+
Hachiman
Hachiman
AmiableRex
Hachiman
Level 22
God Stats
1W - 5L
1,290 SR
Queue Stats
5W - 27L
1,202 Elo+
Party 1
Horus
Horus
Copium101
Horus
Level 135
God Stats
5W - 1L
1,978 SR
Queue Stats
104W - 99L
1,447 Elo+
Solo
Thanatos
Thanatos
Dmcpr14
Thanatos
Level 87
God Stats
2W - 1L
1,518 SR
Queue Stats
12W - 33L
1,155 Elo+
Party 1
Fenrir
Fenrir
KYDucky
Fenrir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 39L
1,413 Elo+
Party 1
Baron Samedi
Baron Samedi
KentuckyReaper
Baron Samedi
Level 82
God Stats
3W - 13L
1,519 SR
Queue Stats
35W - 60L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 2 / 4
6,658
605
3,613
9,627
4,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Jormungandr
Bama_Rex95
Jormungandr
12
1 / 1 / 2
7,098
645
7,274
9,725
6,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Janus
MrDUP
Janus
12
6 / 2 / 0
7,017
638
6,229
6,165
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 1 / 1
6,826
621
5,998
4,447
1,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hun Batz
xdvity
Hun Batz
13
2 / 1 / 2
6,594
599
5,207
6,987
2,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AmiableRex
Hachiman
10
0 / 3 / 2
5,233
476
2,219
6,753
1,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
Copium101
Horus
11
1 / 2 / 0
6,027
548
5,117
13,339
10,167
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Thanatos
Dmcpr14
Thanatos
10
2 / 2 / 3
5,833
530
4,307
9,085
3,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
KYDucky
Fenrir
9
3 / 1 / 2
5,947
541
2,674
8,304
5,319
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
KentuckyReaper
Baron Samedi
9
0 / 5 / 2
4,995
454
3,613
7,835
2,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
15
13
Kills
6
7
Deaths
13
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
2
4
1.5
L
Hachiman
AmiableRex
Hachiman
0
3
2
0.33
W
Jormungandr
Bama_Rex95
Jormungandr
1
1
2
2
L
Horus
Copium101
Horus
1
2
0
0.5
L
Thanatos
Dmcpr14
Thanatos
2
2
3
1.75
L
Fenrir
KYDucky
Fenrir
3
1
2
4
L
Baron Samedi
KentuckyReaper
Baron Samedi
0
5
2
0.2
W
Janus
MrDUP
Janus
6
2
0
3
W
3
1
1
3.5
W
Hun Batz
xdvity
Hun Batz
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,321
Damage
17,930
36,951
Taken
45,316
16,382
Mitigated
23,242
14,130
Healing
14,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,613
200
1,754
3,000
9,627
4,297
189
1,485
8,142
26,168
0
L
Hachiman
AmiableRex
Hachiman
2,219
1,198
0
2,106
6,753
1,919
0
450
6,303
0
25,773
W
Jormungandr
Bama_Rex95
Jormungandr
7,274
2,795
0
4,011
9,725
6,721
0
468
9,257
47,797
1,638
L
Horus
Copium101
Horus
5,117
1,905
40
5,385
13,339
10,167
0
6,907
6,432
1,086
35,590
L
Thanatos
Dmcpr14
Thanatos
4,307
1,231
0
3,506
9,085
3,416
0
1,020
8,033
0
33,551
L
Fenrir
KYDucky
Fenrir
2,674
452
0
1,414
8,304
5,319
0
2,956
5,164
0
9,061
L
Baron Samedi
KentuckyReaper
Baron Samedi
3,613
194
381
1,842
7,835
2,421
0
4,952
2,509
22,729
887
W
Janus
MrDUP
Janus
6,229
225
0
1,490
6,165
1,907
328
1,622
4,543
35,812
1,765
W
5,998
1,951
0
1,001
4,447
1,331
743
34
4,413
0
47,167
W
Hun Batz
xdvity
Hun Batz
5,207
654
0
2,874
6,987
2,126
0
472
6,515
0
47,474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,193
Gold Earned
28,035
339
Minions Killed
229
0
Camps Cleared
0
1,123,576
Distance Traveled
1,137,956
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,658
605
34
3
0
244,894
5
L
Hachiman
5,233
476
47
4
0
188,478
1
W
Jormungandr
7,098
645
89
8
0
178,957
0
L
Horus
6,027
548
71
6
0
226,476
2
L
Thanatos
5,833
530
57
5
0
254,238
0
L
Fenrir
5,947
541
17
2
0
252,221
4
L
Baron Samedi
4,995
454
37
3
0
216,543
4
W
Janus
7,017
638
63
6
0
213,998
0
W
Neith
6,826
621
75
7
0
210,960
4
W
Hun Batz
6,594
599
78
7
0
274,767
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role