Player Matchup

Geb
Geb
 
Geb
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Sentinel066
Poseidon
Level 142
God Stats
1W - 1L
1,831 SR
Queue Stats
79W - 80L
1,538 Elo+
Party 1
Gilgamesh
Gilgamesh
T-E-L-L-E-Z
Gilgamesh
Level 129
God Stats
43W - 37L
1,375 SR
Queue Stats
189W - 185L
1,417 Elo+
Solo
Team Averages
Level 133
1,568 SR
1,485 Elo+

VS

Team Averages
Level 148
1,528 SR
1,519 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Lorthar
Arachne
Level 168
God Stats
214W - 160L
1,584 SR
Queue Stats
595W - 591L
1,465 Elo+
Solo
Sol
Sol
RoyalSpandex
Sol
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 54L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
1 / 3 / 2
7,943
794
6,226
11,760
10,924
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Poseidon
Sentinel066
Poseidon
13
1 / 5 / 2
8,158
816
4,368
7,624
2,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Gilgamesh
T-E-L-L-E-Z
Gilgamesh
13
1 / 3 / 1
8,221
822
5,132
10,240
4,957
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
3 / 0 / 8
9,432
943
10,039
7,692
5,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Arachne
Lorthar
Arachne
15
6 / 1 / 4
9,516
952
8,146
8,006
3,477
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

15
1 / 2 / 6
8,702
870
7,381
7,955
2,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
10
11
Deaths
3
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
3
2
0.67
W
Cthulhu
 
Cthulhu
3
0
8
7
W
Arachne
Lorthar
Arachne
6
1
4
8
W
1
2
6
2
L
Poseidon
Sentinel066
Poseidon
1
5
2
0.4
L
Gilgamesh
T-E-L-L-E-Z
Gilgamesh
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,726
Damage
25,566
29,624
Taken
23,653
18,430
Mitigated
11,333
3,538
Healing
9,754
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
6,226
285
0
755
11,760
10,924
29
5,886
5,487
17,503
714
W
Cthulhu
 
Cthulhu
10,039
409
264
3,203
7,692
5,589
475
2,728
4,291
36,774
1,042
W
Arachne
Lorthar
Arachne
8,146
6,362
0
3,769
8,006
3,477
953
2,781
4,803
0
16,449
W
7,381
1,802
0
2,518
7,955
2,267
2,054
3,053
4,231
32,218
2,455
L
Poseidon
Sentinel066
Poseidon
4,368
836
0
810
7,624
2,549
0
4,079
3,265
29,040
394
L
Gilgamesh
T-E-L-L-E-Z
Gilgamesh
5,132
1,574
0
1,973
10,240
4,957
0
5,444
4,541
0
24,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,322
Gold Earned
27,650
135
Minions Killed
138
0
Camps Cleared
0
577,443
Distance Traveled
629,858
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
7,943
794
28
3
0
198,046
0
W
Cthulhu
9,432
943
58
6
0
232,125
0
W
Arachne
9,516
952
24
2
0
191,192
0
W
Sol
8,702
870
56
6
0
206,541
0
L
Poseidon
8,158
816
67
7
0
172,454
1
L
Gilgamesh
8,221
822
40
4
0
206,943
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role