Player Matchup

Nu Wa
Nu Wa
AKschmitty
Nu Wa
Level 77
God Stats
3W - 6L
1,704 SR
Queue Stats
30W - 57L
1,437 Elo+
Party 1
Ymir
Ymir
Archmagecheeto
Ymir
Level 78
God Stats
19W - 18L
1,523 SR
Queue Stats
125W - 140L
1,462 Elo+
Party 1
Tyr
Tyr
Elpapo10
Tyr
Level 50
God Stats
6W - 12L
1,352 SR
Queue Stats
88W - 110L
1,484 Elo+
Solo
Danzaburou
Danzaburou
EroticEmpanada
Danzaburou
Level 125
God Stats
15W - 22L
1,537 SR
Queue Stats
43W - 74L
1,428 Elo+
Party 1
Apollo
Apollo
PCPyro
Apollo
Level 103
God Stats
1W - 1L
1,490 SR
Queue Stats
83W - 80L
1,483 Elo+
Party 1
Team Averages
Level 87
1,521 SR
1,459 Elo+

VS

Team Averages
Level 100
1,589 SR
1,529 Elo+
Cthulhu
Cthulhu
GenetiK Rage
Cthulhu
Level 103
God Stats
79W - 66L
1,557 SR
Queue Stats
798W - 771L
1,469 Elo+
Solo
Danzaburou
Danzaburou
Scampzzy
Danzaburou
Level 129
God Stats
11W - 3L
1,834 SR
Queue Stats
189W - 167L
1,540 Elo+
Solo
Charon
Charon
Trabit
Charon
Level 62
God Stats
2W - 4L
1,425 SR
Queue Stats
59W - 59L
1,533 Elo+
Party 2
Eset
Eset
WatermelonChamoy
Eset
Level 109
God Stats
11W - 13L
1,353 SR
Queue Stats
555W - 529L
1,564 Elo+
Solo
Thanatos
Thanatos
tousi003tryagain
Thanatos
Level 96
God Stats
8W - 3L
1,776 SR
Queue Stats
112W - 112L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
13
0 / 5 / 5
7,266
519
9,399
8,737
2,908
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
2 / 7 / 4
7,210
515
5,160
14,388
9,231
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 4 / 2
6,162
440
3,461
8,948
5,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Danzaburou
EroticEmpanada
Danzaburou
14
4 / 5 / 4
8,141
582
8,097
12,493
4,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Apollo
PCPyro
Apollo
14
4 / 3 / 1
8,608
615
8,277
9,829
2,844
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GenetiK Rage
Cthulhu
13
1 / 2 / 11
7,972
569
8,681
13,922
13,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Danzaburou
Scampzzy
Danzaburou
16
10 / 2 / 2
10,057
718
7,683
8,283
2,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charon
Trabit
Charon
14
1 / 0 / 11
8,279
591
7,106
7,749
2,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
6 / 3 / 2
8,858
633
10,014
12,682
6,950
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 3 / 5
8,500
607
6,584
15,150
4,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
55
10
Kills
24
24
Deaths
10
16
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
5
5
0.5
L
2
7
4
0.57
L
0
4
2
0.25
L
Danzaburou
EroticEmpanada
Danzaburou
4
5
4
1.2
W
Cthulhu
GenetiK Rage
Cthulhu
1
2
11
3.25
L
Apollo
PCPyro
Apollo
4
3
1
1.5
W
Danzaburou
Scampzzy
Danzaburou
10
2
2
5.5
W
Charon
Trabit
Charon
1
0
11
6.5
W
6
3
2
2.33
W
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,394
Damage
40,068
54,395
Taken
57,786
24,216
Mitigated
30,887
11,302
Healing
25,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
9,399
1,456
0
830
8,737
2,908
42
4,840
3,784
53,768
0
L
5,160
556
0
1,260
14,388
9,231
0
6,338
7,734
30,075
0
L
3,461
72
0
2,816
8,948
5,040
0
5,268
3,680
0
26,998
L
Danzaburou
EroticEmpanada
Danzaburou
8,097
1,897
0
4,243
12,493
4,193
54
3,881
8,500
0
56,376
W
Cthulhu
GenetiK Rage
Cthulhu
8,681
641
183
3,088
13,922
13,403
304
3,926
9,996
40,617
0
L
Apollo
PCPyro
Apollo
8,277
4,862
0
2,153
9,829
2,844
0
3,995
5,618
0
45,816
W
Danzaburou
Scampzzy
Danzaburou
7,683
3,239
0
3,679
8,283
2,832
2,738
2,681
5,602
0
61,156
W
Charon
Trabit
Charon
7,106
783
0
639
7,749
2,787
688
3,272
4,477
49,728
4,312
W
10,014
657
284
4,438
12,682
6,950
612
1,664
11,018
54,520
2,604
W
6,584
1,085
0
13,494
15,150
4,915
29
3,016
12,134
0
45,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,387
Gold Earned
43,666
364
Minions Killed
449
0
Camps Cleared
0
1,322,841
Distance Traveled
1,424,738
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,266
519
98
7
0
254,569
0
L
Ymir
7,210
515
45
3
0
264,752
4
L
Tyr
6,162
440
39
3
0
197,851
1
L
Danzaburou
8,141
582
96
7
0
298,357
0
W
Cthulhu
7,972
569
58
4
0
283,486
5
L
Apollo
8,608
615
86
6
0
307,312
0
W
Danzaburou
10,057
718
118
8
0
285,337
4
W
Charon
8,279
591
99
7
0
288,693
4
W
Eset
8,858
633
97
7
0
254,529
0
W
Thanatos
8,500
607
77
6
0
312,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role