Player Matchup

Osiris
Osiris
BigKumShot
Osiris
Level 108
God Stats
3W - 3L
1,572 SR
Queue Stats
58W - 49L
1,470 Elo+
Party 1
Ganesha
Ganesha
Kooterthug69
Ganesha
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 23L
1,471 Elo+
Party 1
Hercules
Hercules
PulloutPete
Hercules
Level 105
God Stats
5W - 1L
1,712 SR
Queue Stats
188W - 177L
1,501 Elo+
Party 1
Sol
Sol
TehGreatBrowine
Sol
Level 27
God Stats
2W - 0L
1,789 SR
Queue Stats
7W - 6L
1,305 Elo+
Party 1
Yu Huang
Yu Huang
sxndwich
Yu Huang
Level 151
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 12L
1,627 Elo+
Solo
Team Averages
Level 95
1,614 SR
1,475 Elo+

VS

Team Averages
Level 95
1,557 SR
1,431 Elo+
Medusa
Medusa
J2SGA
Medusa
Level 147
God Stats
0W - 1L
1,392 SR
Queue Stats
86W - 88L
1,518 Elo+
Solo
Bastet
Bastet
MoeMustard
Bastet
Level 126
God Stats
2W - 3L
1,698 SR
Queue Stats
249W - 247L
1,452 Elo+
Party 2
Ganesha
Ganesha
imBadatAllgamez
Ganesha
Level 108
God Stats
6W - 3L
1,693 SR
Queue Stats
581W - 594L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
kanklez
Cthulhu
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 17L
1,393 Elo+
Party 3
Sol
Sol
wxsxbii
Sol
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 17L
1,335 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BigKumShot
Osiris
18
11 / 1 / 18
11,145
929
11,892
13,748
16,341
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ganesha
Kooterthug69
Ganesha
16
0 / 4 / 25
10,244
854
10,793
15,599
19,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Hercules
PulloutPete
Hercules
17
6 / 3 / 23
10,526
877
14,804
20,502
24,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
11 / 3 / 15
12,004
1,000
19,935
15,787
7,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Yu Huang
sxndwich
Yu Huang
18
9 / 3 / 18
11,073
923
16,029
7,506
2,789
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
J2SGA
Medusa
16
5 / 8 / 7
10,598
883
13,766
15,696
5,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bastet
MoeMustard
Bastet
15
1 / 7 / 5
8,906
742
12,767
14,105
5,168
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
0 / 8 / 9
8,128
677
6,391
17,434
18,552
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
kanklez
Cthulhu
16
4 / 8 / 8
10,196
850
12,639
18,201
21,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sol
17
3 / 6 / 7
9,742
812
11,807
13,685
4,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

136
Kill Participation
49
37
Kills
13
14
Deaths
37
99
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Osiris
BigKumShot
Osiris
11
1
18
20
L
Medusa
J2SGA
Medusa
5
8
7
1.06
W
Ganesha
Kooterthug69
Ganesha
0
4
25
3.13
L
Bastet
MoeMustard
Bastet
1
7
5
0.5
W
Hercules
PulloutPete
Hercules
6
3
23
5.83
W
11
3
15
6.17
L
0
8
9
0.56
L
Cthulhu
kanklez
Cthulhu
4
8
8
1
W
Yu Huang
sxndwich
Yu Huang
9
3
18
6
L
Sol
3
6
7
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,453
Damage
57,370
73,142
Taken
79,121
70,678
Mitigated
56,285
29,593
Healing
15,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
BigKumShot
Osiris
11,892
2,558
1,687
4,139
13,748
16,341
1,450
5,028
8,720
0
20,557
L
Medusa
J2SGA
Medusa
13,766
5,525
1,647
2,785
15,696
5,918
696
9,575
5,584
0
26,281
W
Ganesha
Kooterthug69
Ganesha
10,793
337
535
1,771
15,599
19,424
433
6,327
9,272
19,478
732
L
Bastet
MoeMustard
Bastet
12,767
2,129
1,077
2,129
14,105
5,168
0
6,783
6,827
0
22,104
W
Hercules
PulloutPete
Hercules
14,804
3,363
4,083
8,662
20,502
24,994
815
8,927
11,575
0
20,580
W
19,935
8,391
0
7,428
15,787
7,130
3,304
6,905
8,882
48,606
871
L
6,391
205
495
837
17,434
18,552
0
9,335
7,155
11,683
54
L
Cthulhu
kanklez
Cthulhu
12,639
429
989
903
18,201
21,805
0
10,597
6,748
22,115
609
W
Yu Huang
sxndwich
Yu Huang
16,029
931
308
980
7,506
2,789
526
2,852
4,654
31,008
0
L
Sol
11,807
3,475
701
4,024
13,685
4,842
666
9,174
4,105
24,654
884

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,992
Gold Earned
47,570
165
Minions Killed
107
0
Camps Cleared
0
1,165,282
Distance Traveled
1,035,439
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
11,145
929
21
2
0
267,218
0
L
Medusa
10,598
883
20
2
0
187,662
0
W
Ganesha
10,244
854
1
0
0
223,084
0
L
Bastet
8,906
742
22
2
0
247,915
0
W
Hercules
10,526
877
30
3
0
250,683
0
W
Sol
12,004
1,000
77
6
0
197,522
0
L
Ganesha
8,128
677
1
0
0
205,804
0
L
Cthulhu
10,196
850
30
3
0
198,865
0
W
Yu Huang
11,073
923
36
3
0
226,775
0
L
Sol
9,742
812
34
3
0
195,193
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role