Player Matchup

Tsukuyomi
Tsukuyomi
A5UN4
Tsukuyomi
Level 61
God Stats
4W - 4L
1,699 SR
Queue Stats
182W - 180L
1,479 Elo+
Party 2
Zeus
Zeus
Burrittio
Zeus
Level 38
God Stats
2W - 3L
1,755 SR
Queue Stats
28W - 32L
1,514 Elo+
Solo
Hachiman
Hachiman
SaggeyBawlzII
Hachiman
Level 40
God Stats
0W - 4L
1,288 SR
Queue Stats
50W - 69L
1,415 Elo+
Solo
Charon
Charon
SticksAndStocks
Charon
Level 40
God Stats
3W - 5L
1,394 SR
Queue Stats
25W - 28L
1,424 Elo+
Solo
Achilles
Achilles
XvXK1R1T00
Achilles
Level 49
God Stats
3W - 6L
1,280 SR
Queue Stats
116W - 127L
1,432 Elo+
Party 2
Team Averages
Level 46
1,483 SR
1,453 Elo+

VS

Team Averages
Level 29
1,539 SR
1,443 Elo+
Bacchus
Bacchus
D15N4M3
Bacchus
Level 12
God Stats
5W - 4L
1,499 SR
Queue Stats
15W - 21L
1,368 Elo+
Party 1
King Arthur
King Arthur
Schnitzel1O1
King Arthur
Level 36
God Stats
5W - 3L
1,591 SR
Queue Stats
31W - 23L
1,498 Elo+
Party 1
Neith
Neith
flyhighkittycat
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,441 Elo+
Party 3
Nu Wa
Nu Wa
predawnport690
Nu Wa
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 15L
1,451 Elo+
Party 1
Hun Batz
Hun Batz
scup_1
Hun Batz
Level 68
God Stats
4W - 4L
1,603 SR
Queue Stats
112W - 107L
1,460 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
A5UN4
Tsukuyomi
15
4 / 2 / 2
8,587
537
4,825
12,575
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Zeus
14
1 / 4 / 1
7,748
484
4,200
9,386
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
SaggeyBawlzII
Hachiman
13
8 / 5 / 3
8,514
532
10,301
11,770
3,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 4 / 9
8,067
504
5,465
11,653
7,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
XvXK1R1T00
Achilles
12
0 / 5 / 4
7,413
463
6,295
19,679
20,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
D15N4M3
Bacchus
13
3 / 2 / 8
8,618
539
4,981
10,533
10,214
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

King Arthur
Schnitzel1O1
King Arthur
14
5 / 1 / 5
9,196
575
11,562
14,638
11,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
0 / 7 / 4
7,255
453
3,116
8,486
2,486
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Heavy Mace

Heavy Mace

+30
Physical Power

17
7 / 1 / 6
9,944
622
16,816
6,155
2,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
scup_1
Hun Batz
14
5 / 3 / 4
8,217
514
5,837
10,954
3,723
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
14
Kills
20
20
Deaths
14
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
A5UN4
Tsukuyomi
4
2
2
2.5
L
Zeus
1
4
1
0.38
W
Bacchus
D15N4M3
Bacchus
3
2
8
3.5
L
Hachiman
SaggeyBawlzII
Hachiman
8
5
3
1.9
W
King Arthur
Schnitzel1O1
King Arthur
5
1
5
7.5
L
1
4
9
1.38
L
Achilles
XvXK1R1T00
Achilles
0
5
4
0.4
W
0
7
4
0.29
W
7
1
6
10
W
Hun Batz
scup_1
Hun Batz
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,086
Damage
42,312
65,063
Taken
50,766
38,341
Mitigated
29,652
16,947
Healing
11,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
A5UN4
Tsukuyomi
4,825
1,158
0
6,870
12,575
3,787
443
3,578
8,771
0
64,335
L
Zeus
4,200
125
0
440
9,386
2,145
0
3,969
5,089
58,650
0
W
Bacchus
D15N4M3
Bacchus
4,981
964
0
2,407
10,533
10,214
0
2,052
8,481
21,119
0
L
Hachiman
SaggeyBawlzII
Hachiman
10,301
6,314
0
3,426
11,770
3,753
266
4,020
7,565
0
50,863
W
King Arthur
Schnitzel1O1
King Arthur
11,562
1,800
0
4,638
14,638
11,174
20
1,047
13,591
0
43,266
L
5,465
635
0
1,203
11,653
7,950
159
4,077
7,338
30,144
137
L
Achilles
XvXK1R1T00
Achilles
6,295
2,561
0
5,008
19,679
20,706
75
5,352
13,950
0
35,366
W
3,116
1,582
0
729
8,486
2,486
262
3,338
5,148
0
38,606
W
16,816
2,332
0
490
6,155
2,055
387
1,828
4,327
80,996
739
W
Hun Batz
scup_1
Hun Batz
5,837
760
0
3,260
10,954
3,723
0
1,683
9,271
0
45,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,329
Gold Earned
43,230
381
Minions Killed
367
0
Camps Cleared
0
1,444,672
Distance Traveled
1,571,373
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,587
537
121
8
0
332,976
0
L
Zeus
7,748
484
111
7
0
276,611
0
W
Bacchus
8,618
539
35
2
0
341,127
0
L
Hachiman
8,514
532
64
4
0
274,272
0
W
King Arthur
9,196
575
65
4
0
321,171
4
L
Charon
8,067
504
24
2
0
286,770
1
L
Achilles
7,413
463
61
4
0
274,043
3
W
Neith
7,255
453
61
4
0
234,633
0
W
Nu Wa
9,944
622
128
8
0
304,881
0
W
Hun Batz
8,217
514
78
5
0
369,561
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role