Player Matchup

Nut
Nut
 
Nut
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Ade-us-XD
Bastet
Level 108
God Stats
20W - 19L
1,456 SR
Queue Stats
188W - 217L
1,448 Elo+
Party 1
Skadi
Skadi
SebsSWR
Skadi
Level 94
God Stats
4W - 3L
1,559 SR
Queue Stats
88W - 107L
1,472 Elo+
Party 1
Discordia
Discordia
nadkulinich
Discordia
Level 122
God Stats
53W - 51L
1,533 SR
Queue Stats
377W - 410L
1,482 Elo+
Solo
Lancelot
Lancelot
radiumsaver
Lancelot
Level 108
God Stats
22W - 16L
1,935 SR
Queue Stats
248W - 237L
1,529 Elo+
Solo
Team Averages
Level 118
1,597 SR
1,486 Elo+

VS

Team Averages
Level 129
1,426 SR
1,470 Elo+
Tsukuyomi
Tsukuyomi
ELwasonBB-ernest
Tsukuyomi
Level 147
God Stats
58W - 67L
1,442 SR
Queue Stats
755W - 789L
1,394 Elo+
Solo
Anhur
Anhur
Fitymartalóc
Anhur
Level 126
God Stats
2W - 2L
1,428 SR
Queue Stats
8W - 8L
1,455 Elo+
Solo
Anubis
Anubis
GodCham3leon
Anubis
Level 109
God Stats
2W - 3L
1,452 SR
Queue Stats
49W - 41L
1,568 Elo+
Solo
King Arthur
King Arthur
OnlyCH
King Arthur
Level 156
God Stats
1W - 2L
1,305 SR
Queue Stats
126W - 129L
1,489 Elo+
Solo
Eset
Eset
Крaсный
Eset
Level 109
God Stats
5W - 0L
1,500 SR
Queue Stats
264W - 294L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
12
1 / 2 / 3
6,747
1,125
3,311
3,554
912
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Ade-us-XD
Bastet
12
2 / 5 / 5
7,486
1,248
5,382
10,132
2,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
SebsSWR
Skadi
12
0 / 4 / 5
6,777
1,130
5,671
7,312
1,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
nadkulinich
Discordia
13
6 / 5 / 4
8,748
1,458
11,113
8,670
2,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
radiumsaver
Lancelot
12
2 / 2 / 4
7,360
1,227
2,650
5,528
1,337
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Team 1 Tickets

273

VS

Team 2 Tickets

326

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
13
6 / 2 / 9
8,108
1,351
6,295
5,978
2,030
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
1 / 3 / 12
7,492
1,249
5,063
5,359
1,884
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
14
8 / 2 / 9
9,350
1,558
9,385
6,036
2,835
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

King Arthur
OnlyCH
King Arthur
13
1 / 1 / 10
7,202
1,200
6,295
8,458
6,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

13
2 / 3 / 11
7,935
1,323
3,786
5,390
2,523
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
69
11
Kills
18
18
Deaths
11
21
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
2
3
1.25
L
Bastet
Ade-us-XD
Bastet
2
5
5
0.9
W
Tsukuyomi
6
2
9
5.25
W
1
3
12
2.33
W
Anubis
8
2
9
6.25
W
King Arthur
OnlyCH
King Arthur
1
1
10
6
L
Skadi
SebsSWR
Skadi
0
4
5
0.63
L
Discordia
nadkulinich
Discordia
6
5
4
1.6
L
Lancelot
radiumsaver
Lancelot
2
2
4
2
W
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,127
Damage
30,824
35,196
Taken
31,221
8,511
Mitigated
16,269
1,402
Healing
5,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
3,311
1,946
0
0
3,554
912
0
898
2,656
0
11,520
L
Bastet
Ade-us-XD
Bastet
5,382
991
0
400
10,132
2,405
0
2,482
7,650
0
20,145
W
Tsukuyomi
6,295
1,097
0
790
5,978
2,030
0
2,348
3,452
0
18,209
W
5,063
2,674
0
1,077
5,359
1,884
0
1,255
3,966
0
17,948
W
Anubis
9,385
357
215
2,819
6,036
2,835
0
1,779
4,057
25,955
0
W
King Arthur
OnlyCH
King Arthur
6,295
272
0
0
8,458
6,997
0
3,000
5,180
0
13,171
L
Skadi
SebsSWR
Skadi
5,671
2,064
0
0
7,312
1,489
0
3,317
3,995
0
17,657
L
Discordia
nadkulinich
Discordia
11,113
327
60
726
8,670
2,368
0
3,567
5,103
18,257
804
L
Lancelot
radiumsaver
Lancelot
2,650
174
0
216
5,528
1,337
0
2,745
2,783
0
6,799
W
3,786
214
217
813
5,390
2,523
0
1,393
3,861
15,306
1,002

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,118
Gold Earned
40,087
103
Minions Killed
145
2
Camps Cleared
10
548,018
Distance Traveled
595,728
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,747
1,125
14
2
0
74,133
0
L
Bastet
7,486
1,248
27
5
1
129,077
0
W
Tsukuyomi
8,108
1,351
23
4
0
130,632
0
W
Anhur
7,492
1,249
27
5
4
110,283
0
W
Anubis
9,350
1,558
45
8
3
116,657
0
W
King Arthur
7,202
1,200
10
2
0
127,222
0
L
Skadi
6,777
1,130
33
6
0
90,953
0
L
Discordia
8,748
1,458
23
4
1
110,739
0
L
Lancelot
7,360
1,227
6
1
0
143,116
0
W
Eset
7,935
1,323
40
7
3
110,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role