Player Matchup

Shiva
Shiva
Gold II
EhIIoi
Shiva
Gold II
Level 187
God Stats
6W - 1L
1,744 SR
Queue Stats
408W - 405L
1,602 MMR
Party 2
Janus
Janus
Gold I
Preceder
Janus
Gold I
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,644 MMR
Party 4
Awilix
Awilix
Gold III
WhittledSpork
Awilix
Gold III
Level 158
God Stats
14W - 9L
1,694 SR
Queue Stats
59W - 44L
1,613 MMR
Party 4
Chang'e
Chang'e
Gold I
YoLilHerb
Chang'e
Gold I
Level 206
God Stats
4W - 2L
1,528 SR
Queue Stats
509W - 508L
1,658 MMR
Party 2
Heimdallr
Heimdallr
Gold III
nolose456
Heimdallr
Gold III
Level 65
God Stats
3W - 1L
1,224 SR
Queue Stats
91W - 81L
1,615 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,538 SR
1,626 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 106
1,633 SR
1,627 MMR
Thanatos
Thanatos
Silver I
Amenonouhoko
Thanatos
Silver I
Level 67
God Stats
0W - 1L
1,684 SR
Queue Stats
8W - 7L
1,636 MMR
Party 3
Athena
Athena
Gold III
Enzo3245
Athena
Gold III
Level 101
God Stats
3W - 3L
1,594 SR
Queue Stats
55W - 58L
1,613 MMR
Party 1
Yu Huang
Yu Huang
Gold II
Ninock00
Yu Huang
Gold II
Level 111
God Stats
11W - 11L
1,473 SR
Queue Stats
56W - 58L
1,633 MMR
Party 1
Nut
Nut
Gold III
Reflectived
Nut
Gold III
Level 102
God Stats
2W - 1L
1,846 SR
Queue Stats
35W - 34L
1,600 MMR
Solo
King Arthur
King Arthur
Silver II
TopNotchBeatDown
King Arthur
Silver II
Level 149
God Stats
1W - 2L
1,566 SR
Queue Stats
4W - 2L
1,655 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
EhIIoi
Shiva
16
5 / 2 / 14
11,142
557
9,410
19,279
15,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
Preceder
Janus
18
6 / 2 / 8
12,508
625
13,307
7,423
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
11 / 2 / 10
13,455
673
17,211
20,416
7,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chang'e
YoLilHerb
Chang'e
18
2 / 2 / 13
12,672
634
11,740
14,118
4,911
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
nolose456
Heimdallr
20
12 / 3 / 8
14,307
715
19,505
17,122
6,163
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
AresSun WukongNu WaHun Batz

VS

Bans
SerqetGaneshaFenrirMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Amenonouhoko
Thanatos
17
7 / 8 / 2
10,709
535
10,281
23,740
7,629
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Athena
Enzo3245
Athena
13
1 / 9 / 7
8,952
448
4,991
22,630
20,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Yu Huang
Ninock00
Yu Huang
18
3 / 4 / 2
10,544
527
12,588
11,764
4,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 9 / 2
7,470
374
3,710
10,362
2,080
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

King Arthur
TopNotchBeatDown
King Arthur
14
0 / 6 / 4
9,056
453
6,297
20,131
13,134
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
28
36
Kills
11
11
Deaths
36
53
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Amenonouhoko
Thanatos
7
8
2
1
W
Shiva
EhIIoi
Shiva
5
2
14
6
L
Athena
Enzo3245
Athena
1
9
7
0.5
L
Yu Huang
Ninock00
Yu Huang
3
4
2
1
W
Janus
Preceder
Janus
6
2
8
5
L
0
9
2
0.11
L
King Arthur
TopNotchBeatDown
King Arthur
0
6
4
0.33
W
11
2
10
8
W
Chang'e
YoLilHerb
Chang'e
2
2
13
4.25
W
Heimdallr
nolose456
Heimdallr
12
3
8
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,173
Damage
37,867
78,358
Taken
88,627
35,861
Mitigated
47,279
34,544
Healing
16,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Amenonouhoko
Thanatos
10,281
3,759
0
9,337
23,740
7,629
0
6,788
16,625
0
65,786
W
Shiva
EhIIoi
Shiva
9,410
1,525
1,469
3,683
19,279
15,131
2,113
5,002
13,975
0
44,385
L
Athena
Enzo3245
Athena
4,991
926
0
2,691
22,630
20,287
0
5,854
16,411
15,843
0
L
Yu Huang
Ninock00
Yu Huang
12,588
396
0
415
11,764
4,149
0
2,495
9,103
78,783
0
W
Janus
Preceder
Janus
13,307
306
0
2,274
7,423
2,394
2,272
2,695
4,474
89,796
1,602
L
3,710
1,926
0
635
10,362
2,080
0
1,919
8,385
0
29,854
L
King Arthur
TopNotchBeatDown
King Arthur
6,297
548
0
3,680
20,131
13,134
0
5,981
13,329
0
55,837
W
17,211
6,728
0
11,418
20,416
7,262
1,515
5,265
14,893
0
123,200
W
Chang'e
YoLilHerb
Chang'e
11,740
335
1,459
5,897
14,118
4,911
3,653
2,163
11,381
82,405
925
W
Heimdallr
nolose456
Heimdallr
19,505
9,549
0
8,344
17,122
6,163
3,676
4,139
12,826
0
118,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,084
Gold Earned
46,731
690
Minions Killed
440
0
Camps Cleared
0
2,119,251
Distance Traveled
1,927,390
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
10,709
535
97
5
0
414,145
5
W
Shiva
11,142
557
36
2
0
415,262
2
L
Athena
8,952
448
29
1
0
450,129
8
L
Yu Huang
10,544
527
159
8
0
400,027
3
W
Janus
12,508
625
155
8
0
415,609
4
L
Nut
7,470
374
49
2
0
261,722
0
L
King Arthur
9,056
453
106
5
0
401,367
0
W
Awilix
13,455
673
170
9
0
468,552
0
W
Chang'e
12,672
634
159
8
0
419,402
5
W
Heimdallr
14,307
715
170
9
0
400,426
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role