Player Matchup

Zeus
Zeus
Gamerslml
Zeus
Level 42
God Stats
3W - 4L
1,341 SR
Queue Stats
80W - 69L
1,432 Elo+
Party 2
Thanatos
Thanatos
Horseman6709
Thanatos
Level 87
God Stats
15W - 12L
1,482 SR
Queue Stats
64W - 49L
1,427 Elo+
Party 2
Chaac
Chaac
MAAQuicksilver
Chaac
Level 26
God Stats
6W - 5L
1,358 SR
Queue Stats
36W - 29L
1,413 Elo+
Party 2
Danzaburou
Danzaburou
StrikeTUT
Danzaburou
Level 66
God Stats
27W - 14L
1,634 SR
Queue Stats
135W - 124L
1,457 Elo+
Party 2
Bacchus
Bacchus
TicTak P
Bacchus
Level 48
God Stats
22W - 36L
1,331 SR
Queue Stats
94W - 120L
1,289 Elo+
Solo
Team Averages
Level 54
1,429 SR
1,403 Elo+

VS

Team Averages
Level 77
1,699 SR
1,436 Elo+
Fenrir
Fenrir
AxelVortex
Fenrir
Level 122
God Stats
5W - 2L
1,831 SR
Queue Stats
150W - 154L
1,432 Elo+
Party 1
Gilgamesh
Gilgamesh
ESKIDUCHI
Gilgamesh
Level 22
God Stats
7W - 10L
1,500 SR
Queue Stats
83W - 106L
1,406 Elo+
Party 1
Bacchus
Bacchus
FearlessGhost5
Bacchus
Level 108
God Stats
75W - 89L
1,512 SR
Queue Stats
534W - 553L
1,405 Elo+
Party 3
Hachiman
Hachiman
GiovaniCrack582
Hachiman
Level 29
God Stats
16W - 8L
1,952 SR
Queue Stats
207W - 207L
1,507 Elo+
Party 1
Janus
Janus
Trey_Clxpped_You
Janus
Level 103
God Stats
4W - 2L
1,699 SR
Queue Stats
266W - 253L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
15
0 / 0 / 2
8,971
598
4,767
2,755
721
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
Horseman6709
Thanatos
14
11 / 1 / 4
8,888
593
11,377
11,107
3,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
2 / 1 / 2
9,252
617
7,054
11,160
7,331
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
StrikeTUT
Danzaburou
12
4 / 2 / 6
7,966
531
8,649
10,654
2,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
TicTak P
Bacchus
12
2 / 5 / 7
8,071
538
5,218
9,410
5,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AxelVortex
Fenrir
12
2 / 4 / 0
6,907
460
3,279
10,462
3,404
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
ESKIDUCHI
Gilgamesh
12
0 / 3 / 1
6,806
454
3,871
13,877
11,600
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 2 / 4
7,072
471
3,774
14,525
11,933
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
12
5 / 7 / 0
8,040
536
10,789
12,983
4,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
1 / 3 / 2
7,313
488
3,370
6,200
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
19
Kills
9
9
Deaths
19
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
AxelVortex
Fenrir
2
4
0
0.5
L
Gilgamesh
ESKIDUCHI
Gilgamesh
0
3
1
0.17
L
1
2
4
1.5
W
Zeus
0
0
2
1
L
Hachiman
5
7
0
0.71
W
Thanatos
Horseman6709
Thanatos
11
1
4
13
W
2
1
2
3
W
Danzaburou
StrikeTUT
Danzaburou
4
2
6
3.5
W
Bacchus
TicTak P
Bacchus
2
5
7
1.1
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,065
Damage
25,083
45,086
Taken
58,047
20,272
Mitigated
33,094
19,402
Healing
17,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
AxelVortex
Fenrir
3,279
1,102
0
4,470
10,462
3,404
0
1,579
8,883
0
36,114
L
Gilgamesh
ESKIDUCHI
Gilgamesh
3,871
887
0
3,320
13,877
11,600
0
0
13,877
485
41,223
L
3,774
187
1,845
5,536
14,525
11,933
0
4,137
10,388
22,596
926
W
Zeus
4,767
369
0
250
2,755
721
450
1,396
1,237
60,075
1,114
L
Hachiman
10,789
6,906
0
2,598
12,983
4,243
0
1,830
11,153
0
52,131
W
Thanatos
Horseman6709
Thanatos
11,377
2,487
0
8,539
11,107
3,918
195
671
10,394
0
51,437
W
7,054
1,053
0
3,645
11,160
7,331
1,178
352
10,393
0
67,592
W
Danzaburou
StrikeTUT
Danzaburou
8,649
3,009
0
4,894
10,654
2,670
541
3,066
7,484
0
37,483
W
Bacchus
TicTak P
Bacchus
5,218
393
648
1,426
9,410
5,632
82
2,207
7,109
16,453
0
L
3,370
173
0
0
6,200
1,914
0
2,439
3,761
44,365
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,148
Gold Earned
36,138
337
Minions Killed
368
0
Camps Cleared
0
1,539,618
Distance Traveled
1,511,711
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,907
460
68
5
0
329,336
0
L
Gilgamesh
6,806
454
76
5
0
275,461
0
L
Bacchus
7,072
471
39
3
0
336,762
4
W
Zeus
8,971
598
94
6
0
294,498
7
L
Hachiman
8,040
536
77
5
0
254,440
0
W
Thanatos
8,888
593
59
4
0
346,565
7
W
Chaac
9,252
617
120
8
0
276,629
0
W
Danzaburou
7,966
531
48
3
0
305,680
0
W
Bacchus
8,071
538
16
1
0
316,246
0
L
Janus
7,313
488
108
7
0
315,712
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role