Player Matchup

Cthulhu
Cthulhu
FatherMo
Cthulhu
Level 23
God Stats
21W - 42L
1,346 SR
Queue Stats
21W - 43L
1,311 Elo+
Party 2
Baron Samedi
Baron Samedi
Raehnpage
Baron Samedi
Level 59
God Stats
45W - 46L
1,488 SR
Queue Stats
81W - 105L
1,393 Elo+
Party 2
Lancelot
Lancelot
cranewalker
Lancelot
Level 58
God Stats
8W - 10L
1,511 SR
Queue Stats
82W - 110L
1,416 Elo+
Party 2
Artemis
Artemis
heebrewMAGIC
Artemis
Level 64
God Stats
40W - 25L
1,589 SR
Queue Stats
96W - 118L
1,422 Elo+
Party 2
Sylvanus
Sylvanus
sloppers212
Sylvanus
Level 64
God Stats
22W - 19L
1,597 SR
Queue Stats
89W - 120L
1,440 Elo+
Party 2
Team Averages
Level 54
1,506 SR
1,397 Elo+

VS

Team Averages
Level 49
1,543 SR
1,280 Elo+
Fenrir
Fenrir
 
Fenrir
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
ElChinguita21
Guan Yu
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,162 Elo+
Party 1
Chang'e
Chang'e
Kejuwu
Chang'e
Level 13
God Stats
1W - 0L
1,319 SR
Queue Stats
5W - 6L
1,119 Elo+
Party 1
Ymir
Ymir
SOADfan33
Ymir
Level 34
God Stats
1W - 0L
1,733 SR
Queue Stats
8W - 1L
1,500 Elo+
Solo
Apollo
Apollo
xBonusmanx
Apollo
Level 25
God Stats
1W - 0L
1,664 SR
Queue Stats
7W - 7L
1,119 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FatherMo
Cthulhu
12
1 / 3 / 1
7,228
482
6,118
11,423
10,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Raehnpage
Baron Samedi
12
1 / 7 / 2
7,351
490
6,426
12,580
4,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
cranewalker
Lancelot
14
4 / 6 / 1
8,070
538
8,966
15,594
5,133
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
heebrewMAGIC
Artemis
12
4 / 5 / 2
7,548
503
12,464
11,098
4,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
sloppers212
Sylvanus
11
2 / 5 / 2
7,177
478
6,030
18,061
9,691
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
18
11 / 0 / 8
9,783
652
16,336
12,966
6,372
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Guan Yu
14
2 / 2 / 5
8,194
546
7,619
12,957
11,747
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Chang'e
Kejuwu
Chang'e
15
5 / 4 / 10
8,964
598
12,005
10,802
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ymir
13
5 / 2 / 7
8,248
550
9,184
13,271
11,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
xBonusmanx
Apollo
12
2 / 4 / 2
6,871
458
4,458
10,447
2,740
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
57
12
Kills
25
26
Deaths
12
8
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
11
0
8
15
W
Guan Yu
2
2
5
2.25
L
Cthulhu
FatherMo
Cthulhu
1
3
1
0.5
W
Chang'e
Kejuwu
Chang'e
5
4
10
2.5
L
Baron Samedi
Raehnpage
Baron Samedi
1
7
2
0.29
W
Ymir
5
2
7
4.25
L
Lancelot
cranewalker
Lancelot
4
6
1
0.75
L
Artemis
heebrewMAGIC
Artemis
4
5
2
1
L
Sylvanus
sloppers212
Sylvanus
2
5
2
0.6
W
Apollo
xBonusmanx
Apollo
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,004
Damage
49,602
68,756
Taken
60,443
33,590
Mitigated
35,498
17,981
Healing
14,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
16,336
4,442
0
2,794
12,966
6,372
0
1,374
11,592
0
103,239
W
Guan Yu
7,619
971
176
2,618
12,957
11,747
0
5,680
7,277
0
49,031
L
Cthulhu
FatherMo
Cthulhu
6,118
886
0
550
11,423
10,016
0
121
11,302
40,202
1,142
W
Chang'e
Kejuwu
Chang'e
12,005
1,049
393
3,330
10,802
2,892
0
5,316
5,486
52,519
1,995
L
Baron Samedi
Raehnpage
Baron Samedi
6,426
468
70
1,228
12,580
4,682
0
6,179
5,983
48,492
998
W
Ymir
9,184
1,321
0
2,419
13,271
11,747
0
4,240
9,031
34,671
304
L
Lancelot
cranewalker
Lancelot
8,966
1,326
0
3,864
15,594
5,133
0
3,985
11,297
0
61,062
L
Artemis
heebrewMAGIC
Artemis
12,464
4,294
0
2,095
11,098
4,068
355
2,800
8,298
0
51,833
L
Sylvanus
sloppers212
Sylvanus
6,030
1,581
3,444
6,730
18,061
9,691
280
7,081
10,856
23,362
0
W
Apollo
xBonusmanx
Apollo
4,458
2,338
0
3,230
10,447
2,740
330
1,648
8,799
0
36,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,374
Gold Earned
42,060
359
Minions Killed
436
0
Camps Cleared
0
1,419,595
Distance Traveled
1,566,653
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,783
652
140
9
0
388,257
0
W
Guan Yu
8,194
546
77
5
0
257,454
0
L
Cthulhu
7,228
482
69
5
0
294,240
0
W
Chang'e
8,964
598
99
7
0
342,093
0
L
Baron Samedi
7,351
490
87
6
0
276,512
2
W
Ymir
8,248
550
46
3
0
278,358
4
L
Lancelot
8,070
538
94
6
0
350,211
0
L
Artemis
7,548
503
75
5
0
255,844
0
L
Sylvanus
7,177
478
34
2
0
242,788
0
W
Apollo
6,871
458
74
5
0
300,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role