Player Matchup

Bakasura
Bakasura
AIwaysLethaI
Bakasura
Level 192
God Stats
2W - 1L
1,316 SR
Queue Stats
309W - 278L
1,584 Elo+
Party 1
Medusa
Medusa
Hycoudog
Medusa
Level 155
God Stats
1W - 0L
1,305 SR
Queue Stats
10W - 15L
1,356 Elo+
Party 3
Kukulkan
Kukulkan
SURREALISMx_
Kukulkan
Level 189
God Stats
16W - 19L
1,447 SR
Queue Stats
306W - 274L
1,544 Elo+
Party 1
Sun Wukong
Sun Wukong
SinisterAres
Sun Wukong
Level 214
God Stats
1W - 0L
1,500 SR
Queue Stats
581W - 537L
1,535 Elo+
Party 1
Bacchus
Bacchus
XReayy
Bacchus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,344 Elo+
Party 3
Team Averages
Level 171
1,413 SR
1,473 Elo+

VS

Team Averages
Level 155
1,501 SR
1,549 Elo+
Medusa
Medusa
 
Medusa
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DrWilcat
Bakasura
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 69L
1,592 Elo+
Party 2
Hercules
Hercules
banworthy
Hercules
Level 145
God Stats
0W - 3L
1,193 SR
Queue Stats
87W - 72L
1,544 Elo+
Party 2
Zeus
Zeus
ttvRahbGG
Zeus
Level 138
God Stats
7W - 3L
1,814 SR
Queue Stats
146W - 120L
1,610 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AIwaysLethaI
Bakasura
15
3 / 2 / 6
8,151
582
6,283
11,653
5,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Medusa
Hycoudog
Medusa
14
3 / 1 / 0
7,787
556
5,236
8,654
2,660
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
SURREALISMx_
Kukulkan
16
1 / 1 / 2
8,816
630
1,598
4,538
999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
SinisterAres
Sun Wukong
15
7 / 0 / 2
9,410
672
11,877
17,899
15,857
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
XReayy
Bacchus
11
0 / 1 / 4
6,834
488
3,744
9,091
7,312
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
2 / 3 / 0
7,552
539
8,531
8,328
2,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
 
Sobek
11
0 / 2 / 1
5,773
412
2,930
8,273
5,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
DrWilcat
Bakasura
12
0 / 3 / 0
6,489
464
2,131
11,844
5,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hercules
banworthy
Hercules
12
0 / 5 / 0
7,021
502
10,652
15,208
15,626
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zeus
14
3 / 1 / 0
8,449
604
6,565
4,067
1,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
14
Kills
5
5
Deaths
14
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
3
0
0.67
L
Sobek
 
Sobek
0
2
1
0.25
W
Bakasura
AIwaysLethaI
Bakasura
3
2
6
3
L
Bakasura
DrWilcat
Bakasura
0
3
0
0
W
Medusa
Hycoudog
Medusa
3
1
0
3
W
Kukulkan
SURREALISMx_
Kukulkan
1
1
2
2
W
Sun Wukong
SinisterAres
Sun Wukong
7
0
2
8
W
Bacchus
XReayy
Bacchus
0
1
4
2
L
Hercules
banworthy
Hercules
0
5
0
0
L
Zeus
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,738
Damage
30,809
51,835
Taken
47,720
31,922
Mitigated
29,999
15,786
Healing
11,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,531
2,946
0
1,673
8,328
2,601
192
614
7,294
0
66,028
L
Sobek
 
Sobek
2,930
302
0
1,936
8,273
5,095
0
2,519
5,199
18,283
0
W
Bakasura
AIwaysLethaI
Bakasura
6,283
4,414
0
3,795
11,653
5,094
0
2,798
8,754
0
58,328
L
Bakasura
DrWilcat
Bakasura
2,131
1,470
0
2,306
11,844
5,649
0
994
10,522
0
46,891
W
Medusa
Hycoudog
Medusa
5,236
1,340
0
2,034
8,654
2,660
813
154
8,444
0
55,360
W
Kukulkan
SURREALISMx_
Kukulkan
1,598
344
0
420
4,538
999
129
2,771
1,767
79,845
0
W
Sun Wukong
SinisterAres
Sun Wukong
11,877
2,709
0
6,830
17,899
15,857
0
750
16,038
0
64,613
W
Bacchus
XReayy
Bacchus
3,744
424
0
2,707
9,091
7,312
124
2,256
6,211
23,474
0
L
Hercules
banworthy
Hercules
10,652
3,687
0
5,016
15,208
15,626
0
305
14,893
0
55,166
L
Zeus
6,565
831
0
290
4,067
1,028
0
910
2,889
59,986
346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,998
Gold Earned
35,284
508
Minions Killed
464
0
Camps Cleared
0
1,513,266
Distance Traveled
1,473,604
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,552
539
108
8
0
262,773
2
L
Sobek
5,773
412
23
2
0
300,366
0
W
Bakasura
8,151
582
111
8
0
318,868
0
L
Bakasura
6,489
464
97
7
0
334,346
0
W
Medusa
7,787
556
105
8
0
312,956
1
W
Kukulkan
8,816
630
152
11
0
289,632
2
W
Sun Wukong
9,410
672
109
8
0
294,151
2
W
Bacchus
6,834
488
31
2
0
297,659
2
L
Hercules
7,021
502
92
7
0
275,361
0
L
Zeus
8,449
604
144
10
0
300,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role